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Peters, Vincent; Vissers, Geert; Heijne, Gerton – Simulation & Gaming, 1998
Explores the concept of validity in relation to games and simulations, including four aspects of validity that apply to simulations and games (psychological reality, structural validity, process validity, and predictive validity). Factors that may threaten validity during game design are discussed, and suggestions are made to avert these threats.…
Descriptors: Design Requirements, Games, Models, Simulation
The Social Semantic Web in Intelligent Learning Environments: State of the Art and Future Challenges
Jovanovic, Jelena; Gasevic, Dragan; Torniai, Carlo; Bateman, Scott; Hatala, Marek – Interactive Learning Environments, 2009
Today's technology-enhanced learning practices cater to students and teachers who use many different learning tools and environments and are used to a paradigm of interaction derived from open, ubiquitous, and socially oriented services. In this context, a crucial issue for education systems in general, and for Intelligent Learning Environments…
Descriptors: Models, Interaction, Educational Technology, Design Requirements

Krejci, Frantisek – Information Processing and Management, 1986
HIT methodology for conceptual data structure design is briefly described and exemplified. Main features of the methodology are the natural formalism of the description of conceptual schema, and an easy-to-understand graphical way of communication between both the designer and individual experts substituting future users. (Author/MBR)
Descriptors: Database Management Systems, Design Requirements, Diagrams, Models
Florida State Univ., Tallahassee. Educational Systems and Planning Center. – 1970
A stochastic simulation model is presented which describes the learning activity in an educational system in terms of pupil flow through student modules and produces a comprehensive picture of utilization during each time period for each activity type. Using this model the decision-maker can choose the optimal configuration of student module…
Descriptors: Design Requirements, Facility Utilization Research, Models, Simulation

Zimmerman, Patricia J. – Journal of the American Society for Information Science, 1977
Three models for the design of information systems are presented: microanalytic, macroanalytic, and esoteric. Systems which illustrate these models are discussed, and design principles extracted from the literature are listed. (Author/KP)
Descriptors: Design Requirements, Information Systems, Literature Reviews, Models

Molenda, Michael – Performance Improvement, 2003
Discusses the origin of the ADDIE model of instructional design and concludes that the term came into use by word of mouth as a label for the whole family of systematic instructional development models. Examines the underlying ideas behind the acronym analysis, design, development, implementation, and evaluation. (Author/LRW)
Descriptors: Design Requirements, Evaluation Methods, Instructional Design, Models
Ingram, Albert L. – Educational Technology, 2000
Discusses the design of Web pages and sites and proposes a four-level model of Web development expertise that can serve as a curriculum overview or as a plan for an individual's professional development. Highlights include page design, media use, client-side processing, server-side processing, and site structure. (LRW)
Descriptors: Curriculum, Design Requirements, Models, Professional Development

Mehta, N. K. – Journal of Educational Technology Systems, 1982
Discusses the various problems encountered when scheduling examination timetables and a means for overcoming them using a computer-based examination management system to provide the registrar with an analysis and feedback to eliminate conflicts. The system uses color-coding to produce blocks of nonconflicting examinations. (EAO)
Descriptors: Algorithms, Computer Oriented Programs, Computers, Design Requirements

Khan, Badrul H. – Performance Improvement, 1997
Discusses the redesign of educational systems and presents a designing matrix to help select boundaries of a new system. A conceptual framework for exploring educational system boundaries is described, systems models are discussed, and the three cells of the matrix are explained. (LRW)
Descriptors: Design Requirements, Educational Change, Educational Development, Matrices
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements

Ting, T. C.; Badre, A. N. – International Journal of Man-Machine Studies, 1976
A generalized conceptual dynamic model of man-machine interactions with its symbolic description is proposed. The model is intended to represent the man-machine interactive behaviors of interactive adaptive logic systems. (Author)
Descriptors: Audio Equipment, Design Requirements, Educational Facilities, Interaction
Zhang, Ke; Bonk, Curtis J. – Canadian Journal of Learning and Technology, 2008
This paper critically reviews various learning preferences and human intelligence theories and models with a particular focus on the implications for online learning. It highlights a few key models, Gardner's multiple intelligences, Fleming and Mills' VARK model, Honey and Mumford's Learning Styles, and Kolb's Experiential Learning Model, and…
Descriptors: Online Courses, Student Diversity, Preferences, Cognitive Style
Salisbury, David F. – 1985
Issues and implications related to the use of microcomputers for providing practice activities are addressed, including which skills should be automatized, requirements for ensuring that a skill has attained automaticity, scheduling and amount of practice, and the type and use of data that should be collected on individual student practice…
Descriptors: Computer Assisted Instruction, Design Requirements, Drills (Practice), Feedback
Bradley, John G. – Industrial Arts and Vocational Education, 1972
Descriptors: Design Requirements, Engineering Drawing, Models, Teaching Methods

Garris, Rosemary; Ahlers, Robert; Driskell, James E. – Simulation & Gaming, 2002
Presents a model of instructional games and learning that elaborates key features of games that are of interest from an instructional perspective; the game cycle of user judgments, behavior, and feedback; and types of learning outcomes that can be achieved. Discusses implications for the design and implementation of effective instructional games.…
Descriptors: Design Requirements, Educational Games, Learning Motivation, Learning Processes