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Showing 46 to 60 of 195 results Save | Export
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Whiteside, Aimee L.; Jorn, Linda; Duin, Ann Hill; Fitzgerald, Steve – EDUCAUSE Quarterly, 2009
This article presents a study on using the PAIR-up model to evaluate active learning spaces. The PAIR-up model takes advantage of interdisciplinary partnerships, assessment, innovation, and reevaluation of current views to support learning space design. Using PAIR-up, the University of Minnesota designed, constructed, and assessed two pilot Active…
Descriptors: Active Learning, Models, Classroom Design, Design Requirements
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Nielsen, Brita Fladvad; Rodrigues Santos, Ana Laura – International Journal of Learning and Change, 2013
A "humanitarian market" for off-grid renewable energy technologies for displaced populations in remote areas has emerged. Within this market, there are multiple stakeholder agendas. End-user needs and sustainable development goals are currently not considered through the customer-enterprise relationship and the applied product and…
Descriptors: Stakeholders, Sustainability, Energy Education, Power Technology
Douglas, Volney L. R. – ProQuest LLC, 2010
National communications systems (NCS) are critical elements of a government's infrastructure. Limited improvements to the non-functional requirements (NFR) of NCS have caused issues during national emergencies such as 9/11 and Hurricane Katrina. The literature indicates that these issues result from a deficiency in understanding the roles NFRs and…
Descriptors: Case Studies, Definitions, Models, Interviews
Chakraborty, Joyram – ProQuest LLC, 2009
With the internationalization of e-commerce, it is no longer viable to design one user interface for all environments. Web-based applications and services can be accessed from all over the globe. To account for this globalization process, software developers need to understand that simply accounting for language translation of their websites for…
Descriptors: Usability, Computer Interfaces, Cross Cultural Studies, Design Requirements
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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Boggan, Matthew K.; Harper, Sallie – Journal of Case Studies in Education, 2011
According to a study conducted by the American Association of Colleges of Teacher Education (2002), approximately 90% of universities and colleges of education use portfolios regarding student assessment. Forty percent of universities use electronic portfolios in teacher certification programs for licensing. Because of the popular use of…
Descriptors: Cohort Analysis, Leadership Training, Portfolios (Background Materials), Electronic Publishing
Zabel, Todd W. – Online Submission, 2010
The purpose of this study was to examine the viability and principle design methodologies of Mobile Learning models in developing regions. Demographic and market studies were utilized to determine the viability of M-Learning delivery as well as best uses for such technologies and methods given socioeconomic and political conditions within the…
Descriptors: Electronic Learning, Educational Technology, Delivery Systems, Models
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
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Liang, Hai-Ning; Sedig, Kamran – Interactive Learning Environments, 2009
Interactive learning environments (ILEs) are increasingly used to support and enhance instruction and learning experiences. ILEs maintain and display information, allowing learners to interact with this information. One important method of interacting with information is navigation. Often, learners are required to navigate through the information…
Descriptors: Computer Interfaces, Hypermedia, Models, Evaluation Methods
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Shaeiwitz, Joseph A.; Turton, Richard – Chemical Engineering Education, 2006
The chemical engineering profession is in the midst of a significant evolution, perhaps a revolution. As the profession moves toward product development and design and away from petroleum and chemical process development and design, a new paradigm for chemical engineering education is evolving. Therefore, a new generation of capstone design…
Descriptors: Chemical Engineering, Models, Design, Innovation
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Pratt, D. D. – South African Journal of Higher Education, 2007
In this account a model of communicative functions is used in an attempt to clarify the nature of mixed mode learning delivery. Formulated in research on communication in written mode, the model can be seen to offer insights into the nature of hypermedia communication, as well as helping to identify some key features of effective mixed mode course…
Descriptors: Written Language, Instructional Design, Design Requirements, Blended Learning
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Crawford, Caroline – British Journal of Educational Technology, 2004
Instructional design is at the heart of each educational endeavour. This process revolves around the steps through which the thoughtful productions of superior products are created. The ADDIE generic instructional design model emphasises five basic steps within the instructional design process: analyse, design, develop, implement and evaluate. The…
Descriptors: Instructional Design, Design Requirements, Models
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Der-Thanq, Chen; Hung, David; Wang, Yu-Mei – British Journal of Educational Technology, 2007
There is a common predicament faced by educational designers, that is, the lack of learning design tools for nontraditional pedagogies of learning. Because of this lack of alternatives, educational designers often use traditional design tools (such as task analysis) in contexts where nontraditional learning activities (such as collaborative…
Descriptors: Learning Activities, Epistemology, Task Analysis, Instructional Design
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Guha, Mona Leigh; Druin, Allison; Montemayor, Jaime; Chipman, Gene; Farber, Allison – Journal of Educational Multimedia and Hypermedia, 2007
This paper develops a model of children's storytelling using Physically-Oriented Technology (SPOT). The SPOT model draws upon literature regarding current physical storytelling technologies and was developed using a grounded theory approach to qualitative research. This empirical work focused on the experiences of 18 children, ages 5-6, who worked…
Descriptors: Qualitative Research, Design Requirements, Story Telling, Technology Integration
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Wouters, Pieter; Paas, Fred; van Merrienboer, Jeroen J. G. – Review of Educational Research, 2008
Animated models explicate the procedure to solve a problem, as well as the rationale behind this procedure. For abstract cognitive processes, animations might be beneficial, especially when a supportive pedagogical agent provides explanations. This article argues that animated models can be an effective instructional method, provided that they are…
Descriptors: Animation, Design Requirements, Guidelines, Cognitive Processes
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