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Showing 1 to 15 of 17 results Save | Export
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Yeoman, Pippa; Ashmore, Nathan – Australasian Journal of Educational Technology, 2018
In response to an acknowledged gap in the literature -- concerning a lack of actionable knowledge about the relations between the designed environment and learning activity -- we make a case for moving the field forward by reframing pedagogical challenges in ergonomic terms in order to reach satisfactory epistemic resolutions. This article…
Descriptors: Epistemology, Physical Environment, Teaching Methods, Models
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Mitts, Charles – Technology and Engineering Teacher, 2013
The kite design activity described in this article is "hands-on" and provides students the opportunity to learn and apply STEM concepts in the process of building and flying a traditional diamond-shaped bowed kite from scratch. Important components of the activity are that students read and follow instructions and lessons about the…
Descriptors: Hands on Science, Design, Science Activities, Scientific Concepts
Dutta, Pratima – ProQuest LLC, 2013
The Personalized Integrated Educational System (PIES) design theory is a design recommendation regarding the function and features of Learning Managements Systems (LMS) that can support the information-age learner-centered paradigm of education. The purpose of this study was to improve the proposed functions and features of the PIES design theory…
Descriptors: Integrated Learning Systems, Models, Transcripts (Written Records), Observation
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Parsons, David; Stockdale, Rosemary – International Journal of Virtual and Personal Learning Environments, 2012
Multi-User Virtual Environments (MUVEs) are the subject of increasing interest for educators and trainers. This article reports on a longitudinal project that seeks to establish a virtual agile software development workshop hosted in the Open Wonderland MUVE, designed to help learners to understand the basic principles of some core agile software…
Descriptors: Virtual Classrooms, Longitudinal Studies, Workshops, Computer System Design
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Kituyi, Geoffrey; Tusubira, Irene – International Journal of Education and Development using Information and Communication Technology, 2013
The aim of this research was to design a framework for integrating e-learning in Higher Education Institutions in developing countries. Data were collected from 266 university students and staff of five universities in Uganda using a questionnaire. Data were analyzed using descriptive statistics. The requirements for e-learning integration were…
Descriptors: Higher Education, Developing Nations, Electronic Learning, Technology Integration
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
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Wouters, Pieter; Paas, Fred; van Merrienboer, Jeroen J. G. – Review of Educational Research, 2008
Animated models explicate the procedure to solve a problem, as well as the rationale behind this procedure. For abstract cognitive processes, animations might be beneficial, especially when a supportive pedagogical agent provides explanations. This article argues that animated models can be an effective instructional method, provided that they are…
Descriptors: Animation, Design Requirements, Guidelines, Cognitive Processes
Bradley, John G. – Industrial Arts and Vocational Education, 1972
Descriptors: Design Requirements, Engineering Drawing, Models, Teaching Methods
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Elias, Erasto – European Journal of Engineering Education, 2006
Design methodology (DM) is defined by the procedural path, expressed in design models, and techniques or methods used to untangle the various activities within a design model. Design education in universities is mainly based on descriptive design models. Much knowledge and organization have been built into DM to facilitate design teaching.…
Descriptors: Models, Teaching Methods, Instructional Design, Classroom Techniques
Cole, Michael; And Others – 1983
A group of American and Japanese psychologists, anthropologists, linguists, and computer scientists gathered at the University of California, San Diego, to exchange ideas on models of joint problem solving and their special relevance to the design and implementation of computer-based systems of instruction. Much of the discussion focused on…
Descriptors: Artificial Intelligence, Cognitive Processes, Cooperation, Design Requirements
Mayer, Richard E. – 1982
This three-part volume provides a summary, for use by practitioners, of a project concerned with how novices learn to become creative educational computer users. The first chapter examines techniques for increasing the novice's understanding of computers and computer programming, and specifically analyzes the potential usefulness of five…
Descriptors: Calculators, Computer Literacy, Computers, Curriculum Development
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Merrill, M. David – Performance Improvement, 1997
Discusses design requirements, and advantages and disadvantages of the following learner-centered instructional development tools: information containers; authoring systems; templates, models, or widgets; learning-oriented instructional development tools; and adaptive learning-oriented systems. (AEF)
Descriptors: Authoring Aids (Programming), Computer Software, Design Requirements, Information Technology
Brown, Jake – Bulletin of Environmental Education, 1987
Describes a project that is a part of an "Architects in Schools" program in England in which students were challenged to redesign a small structure on the school grounds. Discusses the student tasks involved, including the development of scale models, and the evaluation of the design. (TW)
Descriptors: Architects, Architectural Drafting, Architectural Education, Architecture
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Yilmaz, Levent; Wang, Shuo – Journal of STEM Education: Innovations and Research, 2005
Proper design analysis is indispensable to assure quality and reduce emergent costs due to faulty software. Teaching proper design verification skills early during pedagogical development is crucial, as such analysis is the only tractable way of resolving software problems early when they are easy to fix. The premise of the presented strategy is…
Descriptors: Computer Software, Computer System Design, Integrated Curriculum, Design Requirements
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Deubel, Patricia – Journal of Educational Multimedia and Hypermedia, 2003
Typically, guidelines for design of interactive multimedia systems have been based on intuitive beliefs of designers rather than being founded on relevant research and theory. As advances in technology create new opportunities for education, it is important to use a range of theoretical perspectives to optimize use of new technology in teaching…
Descriptors: Constructivism (Learning), Design Requirements, Instructional Design, Guidelines
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