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Laewoo Leo Kang – ProQuest LLC, 2022
My dissertation elucidates how art practice can be a useful and helpful model for learning, teaching, and conducting research for HCI and the broader STEM fields. It focuses on "improvisation", a fundamental strategy and skill often used in the broader genres of arts, including cool jazz and the avant-garde. To achieve this goal, this…
Descriptors: Man Machine Systems, Interaction, Models, Creative Activities
Corey Schimpf; Brian Castellani – International Journal of Social Research Methodology, 2024
Advances in the integration of smart technology with interdisciplinary methods has created a new genre, approachable modeling and smart methods -- AM-Smart for short. AM-Smart platforms address a major challenge for applied and public sector analysts, educators and those trained in traditional methods: accessing the latest advances in…
Descriptors: Technology Integration, Technology Uses in Education, Computer Oriented Programs, Artificial Intelligence
AL-Sayid, Fareed; Kirkil, Gokhan – Education and Information Technologies, 2023
The novelty of this study is in developing a conceptual model for predicting the non-linear relationships between human-computer interaction factors and ease of use and usefulness of collaborative web-based learning or e-learning. Ten models (logarithmic, inverse, quadratic, cubic, compound, power, s-curve, growth, exponential, and logistic) were…
Descriptors: Cooperative Learning, Electronic Learning, Web Based Instruction, Man Machine Systems
Belda-Medina, Jose; Kokošková, Vendula – International Journal of Educational Technology in Higher Education, 2023
Recent advances in Artificial Intelligence (AI) have paved the way for the integration of text-based and voice-enabled chatbots as adaptive virtual tutors in education. Despite the increasing use of AI-powered chatbots in language learning, there is a lack of studies exploring the attitudes and perceptions of teachers and students towards these…
Descriptors: Technology Integration, Technology Uses in Education, Artificial Intelligence, Man Machine Systems
Bondie, Rhonda; Mancenido, Zid; Dede, Chris – Journal of Research on Technology in Education, 2021
This literature review analyzed 18 studies published between 2013 and 2020 to understand the role of virtual humans in mixed reality digital puppeteering simulations aimed at promoting teacher learning. Research questions explored: simulation design models, interactor training, and the attention researchers gave to language and race in the virtual…
Descriptors: Teacher Education Programs, Educational Technology, Technology Uses in Education, Computer Simulation
Charlotte N. Gunawardena; Yan Chen; Nick Flor; Damien Sánchez – Online Learning, 2023
Gunawardena et al.'s (1997) Interaction Analysis Model (IAM) is one of the most frequently employed frameworks to guide the qualitative analysis of social construction of knowledge online. However, qualitative analysis is time consuming, and precludes immediate feedback to revise online courses while being delivered. To expedite analysis with a…
Descriptors: Models, Learning Processes, Knowledge Level, Online Courses
Price, Kathleen J. – ProQuest LLC, 2011
The use of information technology is a vital part of everyday life, but for a person with functional impairments, technology interaction may be difficult at best. Information technology is commonly designed to meet the needs of a theoretical "normal" user. However, there is no such thing as a "normal" user. A user's capabilities will vary over…
Descriptors: Functional Behavioral Assessment, Interaction, Information Technology, Correlation
Ezen-Can, Aysu; Boyer, Kristy Elizabeth – International Educational Data Mining Society, 2015
The tremendous effectiveness of intelligent tutoring systems is due in large part to their interactivity. However, when learners are free to choose the extent to which they interact with a tutoring system, not all learners do so actively. This paper examines a study with a natural language tutorial dialogue system for computer science, in which…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Computer Science Education, Problem Solving
Kopstein, Felix F.; Seidel, Robert J. – 1970
The computer's potential for education, and most particularly for instruction, is contingent on the development of a class of instructional decision models (formal instructional strategies) that interact with the student through appropriate peripheral equipment (man-machine interfaces). Computer hardware and software by themselves should not be…
Descriptors: Computer Assisted Instruction, Decision Making, Interaction, Man Machine Systems

Ting, T. C.; Badre, A. N. – International Journal of Man-Machine Studies, 1976
A generalized conceptual dynamic model of man-machine interactions with its symbolic description is proposed. The model is intended to represent the man-machine interactive behaviors of interactive adaptive logic systems. (Author)
Descriptors: Audio Equipment, Design Requirements, Educational Facilities, Interaction

Weller, Herman G.; Hartson, H. Rex – Computers in Human Behavior, 1992
Describes human-computer interface needs for empowering environments in computer usage in which the machine handles the routine mechanics of problem solving while the user concentrates on its higher order meanings. A closed-loop model of interaction is described, interface as illusion is discussed, and metaphors for human-computer interaction are…
Descriptors: Computers, Interaction, Man Machine Systems, Metaphors

Goldstein, Charles M.; Ford, William H. – Online Review, 1978
The contradictory nature of the phrase user-oriented interface (UOI) as commonly applied to retrieval systems is discussed, and a different approach to the problem made feasible through improvements in the technology is described. (Author/JPF)
Descriptors: Information Retrieval, Input Output Devices, Interaction, Man Machine Systems

Crockford, Douglas – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This paper explores interactivity, and considers what should be done to create a mass market for interactive media. It is suggested that one way to do so is to examine the video game phenomenon, and a model of interactivity is proposed. The model, a "home interactive theater," would involve interaction in the telling of a story, with the…
Descriptors: Design Requirements, Interaction, Interactive Video, Man Machine Systems

Brajnik, Giorgio; And Others – Information Processing and Management, 1987
Presents an overview of the IR-NLI II system, an expert interface that allows users to access online information retrieval systems and that encompasses user modeling capabilities. Highlights include the design of the system, the structure and content of stereotypes that represent typical classes of users, and construction of user models.…
Descriptors: Expert Systems, Information Retrieval, Information Systems, Interaction
Yacci, Michael – Educational Technology, 2000
Provides a structural definition of interactivity in instruction, with the goal of describing and delimiting a broad and general process. Examines the four major attributes to the concept of interactivity, and defines four additional variables that arise through the structural study of interaction. Outlines five common patterns that deal with…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Distance Education, Instructional Design