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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
Mitts, Charles – Technology and Engineering Teacher, 2013
The kite design activity described in this article is "hands-on" and provides students the opportunity to learn and apply STEM concepts in the process of building and flying a traditional diamond-shaped bowed kite from scratch. Important components of the activity are that students read and follow instructions and lessons about the…
Descriptors: Hands on Science, Design, Science Activities, Scientific Concepts
Shaeiwitz, Joseph A.; Turton, Richard – Chemical Engineering Education, 2006
The chemical engineering profession is in the midst of a significant evolution, perhaps a revolution. As the profession moves toward product development and design and away from petroleum and chemical process development and design, a new paradigm for chemical engineering education is evolving. Therefore, a new generation of capstone design…
Descriptors: Chemical Engineering, Models, Design, Innovation
Elias, Erasto – European Journal of Engineering Education, 2006
Design methodology (DM) is defined by the procedural path, expressed in design models, and techniques or methods used to untangle the various activities within a design model. Design education in universities is mainly based on descriptive design models. Much knowledge and organization have been built into DM to facilitate design teaching.…
Descriptors: Models, Teaching Methods, Instructional Design, Classroom Techniques

Welch, Malcolm – International Journal of Technology and Design Education, 1998
A study of grade 7 boys (n=6) and girls (n=4) investigated how students model ideas while designing and making. Analysis of video recordings identified five differences between modeling as described in the literature and as used by the subjects. The results suggest a need for students to model ideas in three-dimensional form early in the design…
Descriptors: Design, Design Requirements, Grade 7, Junior High Schools
Oakes, G. L.; Felton, A. J.; Garner, K. B. – European Journal of Engineering Education, 2006
The BSc in computer aided product design (CAPD) course at the University of Wolverhampton was conceived as a collaborative venture in 1989 between the School of Engineering and the School of Art and Design. The award was at the forefront of forging interdisciplinary collaboration at undergraduate level in the field of product design. It has…
Descriptors: Design, Case Studies, Computer Assisted Design, Learning Modules
Brown, Jake – Bulletin of Environmental Education, 1987
Describes a project that is a part of an "Architects in Schools" program in England in which students were challenged to redesign a small structure on the school grounds. Discusses the student tasks involved, including the development of scale models, and the evaluation of the design. (TW)
Descriptors: Architects, Architectural Drafting, Architectural Education, Architecture
Yilmaz, Levent; Wang, Shuo – Journal of STEM Education: Innovations and Research, 2005
Proper design analysis is indispensable to assure quality and reduce emergent costs due to faulty software. Teaching proper design verification skills early during pedagogical development is crucial, as such analysis is the only tractable way of resolving software problems early when they are easy to fix. The premise of the presented strategy is…
Descriptors: Computer Software, Computer System Design, Integrated Curriculum, Design Requirements
Welch, Malcolm – 1997
Modeling in all its forms (two-dimensional, three-dimensional, mathematical, and computer) is an essential feature of designing and making. This paper describes how 10 untutored technology education students in grade 7 used three-dimensional modeling while designing and making a solution to a technological problem. This paper is part of a larger…
Descriptors: Creative Thinking, Design, Design Requirements, Educational Research
Erisman, Albert M.; Neves, Kenneth W. – Scientific American, 1987
Discusses ways that supercomputers are being used in the manufacturing industry, including the design and production of airplanes and automobiles. Describes problems that need to be solved in the next few years for supercomputers to assume a major role in industry. (TW)
Descriptors: Aerospace Industry, Aviation Technology, Computer Graphics, Computer Oriented Programs