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Nilsook, Prachyanun; Utakrit, Nattakant; Clayden, Judy – Educational Technology, 2014
Imagination is a powerful engine that can drive people to bring their ideas, dreams, and desires to reality. The imagination constructs stories that lead people to create. Combining imagination with engineering knowledge creates inventions which initially might seem fantastic. The authors provide in this article a brief overview of a successful…
Descriptors: Creativity, Thinking Skills, Imagination, Scientific Concepts
Gropper, George L. – Educational Technology, 2014
Student achievement does not depend solely on teacher competence. Students' own behavior, their motivation to achieve, and their attitudes toward others around them all contribute. These variables create conditions--an environment--that either favors or disfavors achievement. They can dictate the amount of time a teacher has to devote to…
Descriptors: Classroom Techniques, Classroom Environment, Models, Guidelines
Lim, Kenneth Y. T. – Educational Technology, 2010
This article considers some of the unique affordances that Multi-User Virtual Environments--in particular, Second Life--present to the design of learning environments. Drawing upon some preliminary experiences of acquainting teachers in several schools in Singapore with Second Life, specific attention is paid to the inherent spatiality of the…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Geography
Ong, Alex – Educational Technology, 2010
The use of augmented reality (AR) tools, where virtual objects such as tables and graphs can be displayed and be interacted with in real scenes created from imaging devices, in mainstream school curriculum is uncommon, as they are potentially costly and sometimes bulky. Thus, such learning tools are mainly applied in tertiary institutions, such as…
Descriptors: Physical Education, Foreign Countries, Interdisciplinary Approach, Mainstreaming
Clark, Richard E. – Educational Technology, 2011
There are at least three powerful insights for educational technology researchers and designers from recent neuroscience studies of the brain and from cognitive science research findings: First, our brains learn and process two very different types of knowledge; non-conscious, automated, procedural, or implicit knowledge, and conscious,…
Descriptors: Evidence, Learning Theories, Instructional Design, Problem Solving
Blake, Anne M.; Moseley, James L. – Educational Technology, 2010
Avatars are gaining popularity as an emerging technology to facilitate learning and instruction. Avatars can be used as agents of e-learning applications or as part of immersive learning environments such as Second Life. Research indicates that avatar use has numerous potential benefits, including increased student engagement and opportunities for…
Descriptors: Electronic Learning, Educational Technology, Computer Simulation, Technology Uses in Education
Duffy, Thomas M.; Raymer, Pamela L. – Educational Technology, 2010
This article focuses on the practical issues in implementing instructional approaches based on constructivist views of learning. The authors do not view this as a procedural guide, but rather believe that the design of these inquiry based learning (IBL) approaches must be guided by the view of learning represented in constructivist frameworks.…
Descriptors: Constructivism (Learning), Inquiry, Active Learning, Teaching Methods
Ghaeni, Emad; Abdehagh, Babak – Educational Technology, 2010
This article reviews the current status of information and communications technology (ICT) usage and provides a comprehensive outlook on e-learning in both virtual universities and organizations in Iran. A model for e-learning implementation is presented. This model tries to address specific issues in Iranian organizations. (Contains 1 table and 2…
Descriptors: Electronic Learning, Virtual Universities, Information Technology, Foreign Countries
Dede, Chris – Educational Technology, 1995
Discusses the evolution of constructivist learning environments and examines the collaboration of simulated software models, virtual environments, and evolving mental models via immersion in artificial realities. A sidebar gives a realistic example of a student navigating through cyberspace. (JMV)
Descriptors: Computer Software, Constructivism (Learning), Educational Environment, Educational Games
Dolly, John R.; Meredith, Jana H. – Educational Technology, 1977
Weaknesses in Bloom's (1968) model and misinterpretations are described. (DAG)
Descriptors: Classroom Environment, Mastery Learning, Models
Coombs, Steven J.; Smith, Ian D. – Educational Technology, 1998
Introduces concepts underlying the conversational science model of self-organized learning, and explains how it can influence the systems-thinking design of tools and educational procedures. Outlines person-based learning and comparative-learning models and discusses the context of person-based learning theory, the conversational learning model,…
Descriptors: Constructivism (Learning), Criteria, Educational Environment, Educational Theories
Jonassen, David H. – Educational Technology, 1994
Discussion of constructivism and instructional design focuses on the development of a design model for constructivist environments that supports the construction of knowledge, a meaningful context for learning, and collaboration among learners and with the teacher. Differences between constructivist and objectivist approaches are considered.…
Descriptors: Constructivism (Learning), Context Effect, Cooperative Learning, Educational Environment
Graham, William – Educational Technology, 1994
Presents the transcript of an interview with Roger Schank that focused on the use of goal-based scenarios (GBS) for business training. Highlights include traditional approaches to business training and education; human memory models; advantages of GBS; and the value of computers in a GBS learning environment. (eight references) (LRW)
Descriptors: Business Administration Education, Computer Assisted Instruction, Educational Environment, Interviews
Smeltzer, Dennis K. – Educational Technology, 1984
INSTAN, a computer program designed to aid in appropriate media selection for classroom teaching, comprises three interrelated sections which focus on instructional objectives, the instructional environment, and instructional material selection. INSTAN is not described as an all-inclusive media selection model, but as a paradigm for further…
Descriptors: Classroom Environment, Computer Oriented Programs, Computer Software, Course Objectives
Galeev, Ildar – Educational Technology, 1999
Discusses the development and introduction of expert tutoring systems (ETS), or intelligent tutoring systems. Explains MONAP-PLUS, an example of an authoring tool for the design of an ETS that includes models of the subject domain, the learner, and the learning process; a user-friendly interface; and techniques for developing algorithmic…
Descriptors: Algorithms, Authoring Aids (Programming), Computer Interfaces, Computer Software Development
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