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Showing 1 to 15 of 41 results Save | Export
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Sittichai Wichaidit; Manabu Sumida – Science Education International, 2023
The conceptual change approach has been a prevalent theoretical foundation for comprehending students' acquisition of scientific knowledge. Despite its extensive use, only a limited number of studies have employed this framework to examine the effectiveness of game-based learning (GBL). The GBL was utilized to teach 101 middle school students…
Descriptors: Game Based Learning, Instructional Effectiveness, Science Education, Middle School Students
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
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Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Journal of Interactive Learning Research, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
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Baysal, Esra; Sevinc, Serife – International Journal of Mathematical Education in Science and Technology, 2022
This study investigated the role of the bar model method, a significant aspect of the Singapore mathematics curriculum, in the remediation of seventh-grade students' errors on algebra word problems. To accomplish this purpose, we first assessed students' errors on a written test involving algebra problems and identified ten students based on the…
Descriptors: Grade 7, Word Problems (Mathematics), Mathematics Instruction, Error Patterns
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Žakelj, Amalija; Klancar, Andreja – European Journal of Educational Research, 2022
Visual representations and the process of visualisation have an important role in geometry learning. The optimal use of visual representations in complex multimedia environments has been an important research topic since the end of the last century. For the purpose of the study presented in this paper, we designed a model of learning geometry with…
Descriptors: Visual Aids, Geometry, Mathematics Instruction, Electronic Learning
Norum, Reilly; Lee, Ji-Eun; Ottmar, Erin – Grantee Submission, 2022
This preliminary study examined whether distinct student profiles (N = 760) emerged based on their behavioral patterns in an online algebraic learning game. We applied k-means clustering analysis to clickstream data collected in the game and then examined how students' behavioral patterns varied across the clusters using data visualization. The…
Descriptors: Computer Games, Game Based Learning, Student Characteristics, Visual Aids
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Ai-Chu Elisha Ding – Journal of Research on Technology in Education, 2024
Multilingual learners (MLs) often struggle with science conceptual learning partly due to the abstractness of the concepts and the complexity of scientific texts. This study presents a case of a Virtual Reality (VR) enhanced science learning unit to support middle-school students' science conceptual learning. Using a transformative mixed methods…
Descriptors: Multilingualism, Science Education, Learning Processes, Computer Simulation
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Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katharine Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2021
We apply an advanced data visualization technique, "Sankey diagram," to explore how middle-school students (N = 343) solved problems in a game-based algebraic notation tool. The results indicate that there is a large variation in the types of students' strategies to solve the problems, with some approaches being more efficient than…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
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Gülen, Salih – African Educational Research Journal, 2020
The main purpose of this research is to determine the effect of the volume of concept on the level of understanding the relationship between concepts. The mixed method was used in the research. Volume of concept form, concept map form and puzzle scales were used to collect quantitative data. Qualitative data was collected through a fully…
Descriptors: Grade 7, Concept Mapping, Concept Formation, Relationship
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Petra Engelbrecht; Hannelie Louw; Julialet Rens – Perspectives in Education, 2024
This paper focuses on exploring the transition South African learners make from Grade 7 to Grade 8, with an emphasis on the experiences of all the role players in two school cultures during this transition phase. This qualitative exploratory research project was placed in a constructivist research paradigm. The data were analysed in an exploratory…
Descriptors: Grade 7, Grade 8, Transitional Programs, Foreign Countries
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Ge, Yun-Ping; Yang, Hsiuting – International Journal of Science and Mathematics Education, 2019
Arrows are recognized as efficient visual elements in conveying location, direction, connection, and process because the shape is thought to have an immediate, common sense impact on viewers. However, the results of our prior quantitative study did not support the assumed effects of arrows in reading energy pyramid diagrams. The current study…
Descriptors: Energy, Visual Aids, Semiotics, Comprehension
Kelly Anne Lynd – Online Submission, 2024
This project-based thesis aimed to facilitate the creation of a collaborative culture quilt that celebrates the diverse cultural backgrounds, heritage, and traditions of students and teachers. The curriculum focused on various artists from different cultures, expanding students' understanding of art and culture both inside and outside the…
Descriptors: Active Learning, Student Projects, Cultural Pluralism, Community Characteristics
Tomohiro Nagashima; Anna N. Bartel; Stephanie Tseng; Nicholas A. Vest; Elena M. Silla; Martha W. Alibali; Vincent Aleven – Grantee Submission, 2021
Although visual representations are generally beneficial for learners, past research also suggests that often only a subset of learners benefits from visual representations. In this work, we designed and evaluated anticipatory diagrammatic self- explanation, a novel form of instructional scaffolding in which visual representations are used to…
Descriptors: Visual Aids, Scaffolding (Teaching Technique), Mathematics Instruction, Algebra
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Lin, Jing; Zhang, Letong; Neumann, Knut; Cheng, Ping-Han; Wei, Wenting; Chang, Chun-Yen – Asia-Pacific Science Education, 2022
Scientific modeling (SM) is a core practice of science and an important component of scientific literacy. Supporting students in developing the competence to construct, use, evaluate, and revise models is hence of particular relevance. While research has shown that spatial visualization (SV), a core component of spatial ability, is correlated with…
Descriptors: Spatial Ability, Visualization, Scientific Concepts, Models
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Tayne, Kelsey – Environmental Education Research, 2022
This qualitative study explores how middle school students in the Western United States participated in a curricular unit that focused on action for socioenvironmental sustainability. Using inductive coding and building on prior research, I examined actions that students took during this sustainability unit and how students talked about action…
Descriptors: Sustainability, Middle School Students, Units of Study, Environmental Education
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