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Marta Sobocinski; Daryn Dever; Megan Wiedbusch; Foysal Mubarak; Roger Azevedo; Sanna Järvelä – British Journal of Educational Technology, 2024
This study examines the embodied ways in which learners monitor their cognition while learning about exponential functions in an immersive virtual reality (VR) based game, "Pandemic" by Prisms of Reality. Traditionally, metacognitive monitoring has been assessed through behavioural traces and verbalised instances. When learning in VR,…
Descriptors: Computer Simulation, Educational Games, Video Games, Metacognition
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Jany, Berit – Unterrichtspraxis/Teaching German, 2020
Schools and universities continuously face new generations of students who struggle with stress management. Many learners have sedentary lifestyles in which they are deprived of somatic learning opportunities. Other learners experience feelings of dissociation and sensations of disembodiment that have a negative impact on their learning. This…
Descriptors: German, Second Language Instruction, Teaching Methods, Stress Management