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Veronica Diveica; Emiko J. Muraki; Richard J. Binney; Penny M. Pexman – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
Contemporary theories of semantic representation posit that social experience is an important source of information for deriving meaning. However, there is a lack of behavioral evidence in support of this proposal. The aim of the present work was to test whether words' degree of social relevance, or "socialness", influences…
Descriptors: Adults, Social Experience, Semantics, Social Influences
Tasnuva Enam; Ian M. McDonough – Metacognition and Learning, 2024
Metamemory judgments, defined as predictions of memory performance, are often influenced by misleading cues, such as fluency. However, how fluency cues compete to influence retrospective metamemory judgments is still unclear. The present study investigated how multiple fluency cues concurrently influence immediate feeling of knowing (FOK)…
Descriptors: Metacognition, Memory, Cues, Word Recognition
Neural Correlates of Retrieval Practice on the Learning and Memory Retention of L3 French Vocabulary
Jiaxin Li; Er-Hu Zhang; Haihui Zhang; Xinyi He; Defeng Li; Hong-Wen Cao – International Journal of Multilingualism, 2024
This study used event-related potential (ERP) and retrieval practice effect paradigm to investigate the neurocognitive mechanisms underlying the retrieval practice effect in a third language (L3) vocabulary learning. Thirty-five Chinese (First Language, L1)-English (Second Language, L2) bilinguals without prior knowledge of French (L3) studied 120…
Descriptors: Brain, Information Retrieval, Recall (Psychology), Memory
Jianshu Qiao; John R. Woodward; Atm S. Alam – Cogent Education, 2024
Rote memory (RM) has become the primary method of learning vocabulary for decades in China. However, RM is tedious, leading to reduced motivation and concentration. In contrast, Educational Video Games (EVGs) are attractive and fun, which could be an alternative to RM. Although most studies have investigated EVGs' effectiveness, empirical research…
Descriptors: Foreign Countries, Video Games, Educational Games, English (Second Language)