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Allison S. Liu; Kirk Vanacore; Erin Ottmar – Grantee Submission, 2022
Feedback in educational technologies can teach and engage students in math, but questions remain on how to present failure feedback that supports positive learning behaviors. We explore how error- and reward-based feedback influenced students' choices to replay completed problems in "From Here to There!," a math game-based educational…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Failure
Kirk Vanacore; Adam Sales; Alison Liu; Erin Ottmar – Society for Research on Educational Effectiveness, 2023
Background: Persisting after experiencing difficulty allows students to work in the upper ends of their zones of proximal development, where most learning occurs (Ventura et al., 2013; Vygotsky & Cole, 1978). Digital educational games promote productive persistence by allowing students to repeat the same or similar problems until they reach…
Descriptors: Academic Persistence, Game Based Learning, Failure, Algebra
Kapur, Manu; Bielaczyc, Katerine – Journal of the Learning Sciences, 2012
In this article, we describe the design principles undergirding "productive failure" (PF; M. Kapur, 2008). We then report findings from an ongoing program of research on PF in mathematical problem solving in 3 Singapore public schools with significantly different mathematical ability profiles, ranging from average to lower ability. In…
Descriptors: Foreign Countries, Problem Solving, Instructional Design, Direct Instruction
Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2010
This paper reports on a quasi-experimental study comparing a "productive failure" instructional design (Kapur in Cognition and Instruction 26(3):379-424, 2008) with a traditional "lecture and practice" instructional design for a 2-week curricular unit on rate and speed. Seventy-five, 7th-grade mathematics students from a…
Descriptors: Instructional Design, Foreign Countries, Lecture Method, Problem Solving