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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article investigates the phenomenon of open and participative development (e.g. beta testing, Kickstarter projects)--i.e. extended prototyping--in digital entertainment as a potential source of insights for instructional interventions. Despite the increasing popularity of this practice and the potential implications for educators and…
Descriptors: Educational Technology, Technology Uses in Education, Instructional Design, Games
Eberholst, Mads Kaemsgaard; Hartley, Jannie Møller; Olsen, Maria Bendix – Journalism and Mass Communication Educator, 2016
This article looks at journalism students' experiences in a course that simulates an online newsroom. On the basis of a quantitative survey and more qualitative reflections from the students, we explore the dilemmas that students experience "working" as online journalists and how these are related to broader issues of journalistic…
Descriptors: Foreign Countries, Ethics, Journalism Education, Simulation
Vandenbosch, Jessica; Van den Broucke, Stephan; Schinckus, Louise; Schwarz, Peter; Doyle, Gerardine; Pelikan, Jürgen; Muller, Ingrid; Levin-Zamir, Diane; Schillinger, Dean; Chang, Peter; Terkildsen-Maindal, Helle – Health Education Journal, 2018
Background: Diabetes self-management education (DSME) is generally considered to be a key determinant of the treatment outcomes and related costs of diabetes mellitus. While DSME programmes generally have positive outcomes, their effects may depend on certain factors, such as the type of programmes provided and patients' level of health literacy…
Descriptors: Health Education, Diabetes, Self Management, Questionnaires
Herrmann, Kim Jesper; Bager-Elsborg, Anna; Parpala, Anna – Scandinavian Journal of Educational Research, 2017
While focus on quality in Danish higher education has been growing in recent years, limited attention has been devoted to developing and thoroughly validating instruments that allow collecting data about university students' perceptions of the teaching-learning environment. Based on data from a large sample of Danish university students, a Danish…
Descriptors: Educational Environment, Questionnaires, Learning Strategies, Outcome Measures
Haase, S. – European Journal of Engineering Education, 2014
Sustainability issues are increasingly important in engineering work all over the world. This article explores systematic differences in self-assessed competencies, interests, importance, engagement and practices of newly enrolled engineering students in Denmark in relation to environmental and non-environmental sustainability issues. The…
Descriptors: Foreign Countries, Engineering, Engineering Education, Sustainability
Pedersen, Mads Kock; Skyum, Birk; Heck, Robert; Müller, Romain; Bason, Mark; Lieberoth, Andreas; Sherson, Jacob F. – Physical Review Physics Education Research, 2016
A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats cannot. We present our virtual learning environment "StudentResearcher," which incorporates simulations, multiple-choice quizzes, video lectures, and gamification into a learning path for quantum…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Quantum Mechanics
Giacalone, Davide – Higher Learning Research Communications, 2016
The purpose of this article is to discuss the implementation of case-based teaching and use of response technologies to graduate students in a food science course. The article focuses on teaching sensory science and sensometrics, presents several concrete examples used during the course, and discusses in each case some of the observed outcomes.…
Descriptors: Case Method (Teaching Technique), Academic Achievement, Audience Response Systems, Food