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Rocha Ferreira, Cristina – Journal of Research in Special Educational Needs, 2016
GAME results from the exhaustion of doing the same activities, dealing with unmotivated students and not getting the desired results academically. Thus, I initiated a process of research and training in areas such as Positive Psychology, Neurosciences and Neurolinguistic Programming, which allowed to design an Evidence-Based Intervention. Students…
Descriptors: Physical Activities, Brain, Cognitive Processes, Efficiency
Looney, Janet W. – OECD Publishing (NJ1), 2009
Do some forms of student (and school) assessment hinder the introduction of innovative educational practices and the development of innovation skills in education systems? This report focuses on the impact of high-stake summative assessment on innovation and argues that it is possible to reconcile high-stakes assessments and examinations through…
Descriptors: Foreign Countries, Educational Assessment, Educational Innovation, Summative Evaluation