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Ingman, Benjamin C. – Curriculum Journal, 2019
Using the method of educational criticism and connoisseurship, I interviewed and observed 41 participants of adventure education (AE) programmes. Through these efforts, novelty was revealed as a central quality of the experience. In this work, this quality is characterised as it manifest in AE with an eye towards the educational value of novelty.…
Descriptors: Adventure Education, Educational Experience, Novelty (Stimulus Dimension), Intellectual Development
Hamad, Wahid Bakar – Journal of Educational Technology and Online Learning, 2023
The study evaluated students' experience of learning with virtual classrooms facilitated by Google Classroom at the Institute of social work, Dar es Salaam, Tanzania. The study employed the Activity Theory (AT) as a theoretical framework using the first triangle of the activity system, which includes three components - Subject-Tool-Object (STO).…
Descriptors: Learning Experience, Teaching Methods, Virtual Classrooms, Undergraduate Students
Muniandy, Bala Krishnian; Ping, Por Fei; Rai, Rames Prasath Mahatan – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
Different studies have addressed different aspects of flipped learning but its practices and issues with integrated 5E learning cycles in higher education in Malaysia context still need to be explored. This case study is an attempt to explore medical assistant undergraduate students' learning experiences in the 5E flipped learning environment…
Descriptors: Flipped Classroom, Teaching Methods, Medical Education, Student Attitudes
Rumeser, David; Emsley, Margaret – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to help project management (PM) game designers and educators in simulating complexity in PM games and in assessing the effect of simulated project complexity levels on students' learning experience. To achieve this aim, the authors attempt to design and evaluate two computer-based project crashing games (PCGs)…
Descriptors: Educational Games, Management Development, Learning Experience, Computer Games
Tan, Yuen Sze Michelle; Amiel, Joshua Johnstone – Professional Development in Education, 2022
Little is known about the integration of current neuroscience knowledge to classroom teaching, although many teachers rely on neuromyths to shape their pedagogies. Through a professional development approach, the learning study, we explored how teachers learned to apply neuroscience to teaching instruction. The teachers collaborated to design,…
Descriptors: Neurosciences, Teaching Methods, Faculty Development, Misconceptions
Yilmaz, Gamze – Communication Teacher, 2022
Originally developed in the field of design, design thinking is widely used as a pedagogical tool to help non-designer students cultivate creative thinking and problem-solving skills. Despite its positive effects on student learning via increased motivation, openness to new ideas, and creative thinking, the understanding of design thinking is…
Descriptors: Communications, Design, Thinking Skills, Case Studies
Price, Sara; Yiannoutsou, Nikoleta; Johnson, Rose; Outhwaite, Laura – Digital Experiences in Mathematics Education, 2021
A central assumption within the embodied cognition paradigm is that particular action experiences are instrumental in providing children with sensorimotor contingencies that form the foundation for conceptualisation of and, later, communication of mathematical ideas. Digital technology designs that foster specific movements offer promising…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Geometric Concepts
Chen, Yulin – Education and Information Technologies, 2023
This study investigated the motivation of Taiwanese undergraduate EFL students in learning English-to-Chinese translation and the intention to use a digital game-based learning app called CHEN-slate. The app, consisting of a learning zone, practice zone, and competition zone and including translation skills needed for actual translation practice,…
Descriptors: Translation, Game Based Learning, English (Second Language), Second Language Learning
Anggoro, Kiki Juli; Pratiwi, Damar Isti – Research in Learning Technology, 2023
"Pear Deck" is one interactive response system that has gained popularity in recent years. This study addressed the gap in the literature and considered students' experience of the platform in a Thai university context. This was a mixed-method study in which 320 students completed a survey including closed and open-ended components.…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
Marmur, Ofer; Koichu, Boris – Mathematical Thinking and Learning: An International Journal, 2023
This paper explores student emotion and learning experiences fostered by lecturing-style instruction in Real-Analysis problem-centered lessons. We focus on two lessons that were taught by two reputable instructors and involved challenging, mathematically-related problems the students did not understand. Nonetheless, one lesson evoked negative…
Descriptors: Heuristics, Discourse Analysis, Recall (Psychology), Correlation
Nasri, Nurfaradilla Mohamad; Halim, Lilia; Abd Talib, Mohamad Asyraf – Malaysian Journal of Learning and Instruction, 2020
Purpose: Self-directed learning (SDL) requires students to explore and decide their own learning objectives and strategies, and incorporate the various learning opportunities and resources throughout their learning process. This study investigates the university students' perspectives on university learning experiences and aims to highlight the…
Descriptors: Independent Study, Student Attitudes, College Students, Learning Experience
Marya D. Ray – ProQuest LLC, 2024
This autobiographical study of teaching and learning Algebra 1 was developed to examine classroom experiences through the lens of the researcher and to explore the perceptions of teachers and students involved in the study. The goal was to identify the quality, meaningful educational experiences in the classroom which led to the development of…
Descriptors: Algebra, Mathematics Instruction, High School Students, Thinking Skills
Adelaide Martins; Sofia Gomes; Luís Pacheco; Helena Martins – Accounting Education, 2024
Emergency remote teaching (ERT) through online learning was adopted by the higher education system worldwide to provide students with ongoing education during the COVID-19 pandemic. This paper explores students' perceptions of the functioning of online classes during the ERT period and how these perceptions influenced their accounting…
Descriptors: Accounting, Online Courses, Distance Education, COVID-19
Du, Yao; Lubniewski, Kathryn; Price, Lori; Breslin, Grace; Thomson, Paula; Jinadasa, Natashka; Soni, Nikita – International Journal of Language & Communication Disorders, 2023
Background: Children with communication disorders experience difficulty in one or more areas of articulation and speech, language, fluency, voice and social communication, and they work with speech-language pathologists (SLPs) to improve their communication. With the rise of adoption and use for mobile applications among special education and…
Descriptors: Pediatrics, Computer Software, Learning Experience, Handheld Devices
Peng, Yue – Language, Culture and Curriculum, 2023
Adopting a learning ecology perspective, this study examined sojourners' formal classroom learning and the interactions between their learning in the classroom and their learning in the community. Data for the study were collected from semi-structured interviews and classroom observations involving 14 sojourners learning Chinese as a second…
Descriptors: Chinese, Second Language Learning, Second Language Instruction, Study Abroad