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Malcarne, Brian K.; Sauder, Molly Hayes; Becker, Fred – Schole: A Journal of Leisure Studies and Recreation Education, 2023
The purpose of this article is to discuss the You-Pick-5: 1-Experience, 1-Slide, 1-Minute learning strategy, which draws from the concepts of co-curricular involvement, classroom engagement, and transferable skills. This learning strategy is unique in that it blends academic concepts with student-selected co-curricular activities and intentionally…
Descriptors: Teaching Methods, Learning Experience, Class Activities, Interdisciplinary Approach
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Helmke, Sharron; Bouffard, Suzanne – Learning Professional, 2023
To make a difference for educators and students, workshops must be an integrated part of a larger professional learning strategy. In working with schools and districts, the authors have seen how workshops can go wrong -- but also how they can go right, anchoring and forwarding a professional learning strategy that is grounded in Standards for…
Descriptors: School Districts, Communities of Practice, Faculty Development, Instructional Effectiveness
Shelby Cosner; Craig De Voto – Educational Administration Quarterly, 2023
Purpose: To identify key issues that university-based leadership coaches act upon in work to fortify the developmental opportunity of the clinical experience for aspiring principals, and how leadership coaches act upon these issues. Research: Data include roughly 75 hours of interviews with two cohorts of aspiring principals and 25 hours of…
Descriptors: Principals, Leadership Training, Coaching (Performance), Administrator Education
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Gurjinder Singh; Faizan Ahmad – Smart Learning Environments, 2024
Augmented reality (AR) stands as a widely embraced technology that significantly enhances learning experiences for students. AR offers an instructional approach supported by technological design, thereby fostering enriched learning interactions. This research proposes an interactive AR framework, intended to create an augmented reality learning…
Descriptors: Electronics, Engineering Education, College Students, Computer Simulation
Colby Gull; Leslie Rush – Phi Delta Kappan, 2024
New teachers benefit from mentoring from more experienced colleagues, and the Wyoming Teacher Mentor Corps (WTMC) provides high-quality training for master teachers to provide this mentoring support. As part of the program, mentors learn about assessment, communication, feedback, and work-life balance. Colby Gull and Leslie Rush describe how, as…
Descriptors: Mentors, Beginning Teachers, Faculty Mobility, Prevention
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Inma Álvarez; Mara Fuertes Gutiérrez; Matilde Gallardo Barbarroja – Innovation in Language Learning and Teaching, 2024
This paper aims at understanding the extent to which languages are taught collaboratively in higher education (HE), which team teaching (TT) models have been implemented, and what lessons were learnt from the experiences. Following the Arksey and O'Malley framework [2005. "Scoping Studies: Towards a Methodological Framework."…
Descriptors: Team Teaching, Second Language Learning, Second Language Instruction, Faculty Development
Leilani Lafaurie – ProQuest LLC, 2024
Using Charmaz's constructivist approach to grounded theory, this study presents a substantive theory about the ways that equitable leadership practices developed in principals within charter management organizations during a time of deep social transformation. This study was designed to understand the mindsets, beliefs, and values of principals…
Descriptors: Principals, Administrator Attitudes, Beliefs, Values
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Phillip Poulton; Claire Golledge – Curriculum Journal, 2024
The teaching profession and initial teacher education face ongoing pressures which challenge how teachers' work with curriculum is positioned. Within Australia, recent reviews into initial teacher education have emphasised the need for 'classroom ready' graduates with knowledge of 'proven' pedagogical approaches. Parallel to this has been…
Descriptors: Teacher Education Programs, Curriculum Development, Pedagogical Content Knowledge, Systems Approach
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Grant Cooper; Li Ping Thong; Kok-Sing Tang – Educational Media International, 2024
Immersive virtual reality (IVR) offers significant transformative potential for science education by supporting learning experiences that deeply engage students and improve their understanding of scientific concepts. Despite considerable interest, research on the use of IVR in science education is still in its formative stage. Currently, there is…
Descriptors: Science Education, Computer Simulation, Learning Experience, Learner Engagement
Moneera Abdulaziz Alsubaihi – ProQuest LLC, 2024
Societies are increasingly aware of the need to connect and communicate globally. Thus, navigating diverse cultural contexts becomes critical, which necessitates intercultural competence--the skill of effective communication and understanding across cultures. As the digital age reshapes our interactions, online learning platforms have emerged as…
Descriptors: Electronic Learning, Language Acquisition, Learning Activities, Intercultural Communication
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K. Sian Davies-Vollum; Chris Ribchester; Esther Yeboah Danso-Wiredu; Debadayita Raha – Innovations in Education and Teaching International, 2024
The UN locates education at the heart of the process to achieve a more sustainable future and deliver the 17 Sustainable Development Goals (UN-SDGs) by 2030. Within this context, this paper outlines the experience of designing and delivering an international virtual mobility workshop which brought together university students from the UK and…
Descriptors: Mobility, Workshops, Electronic Learning, International Programs
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Faizan Ahmad; Momina Shaheen; Zeeshan Ahmed; Rubata Riasat; Sara Muneeb – Interactive Learning Environments, 2024
Undertaking cognitively stimulating activities over the course of life, such as playing brain games (BGs), is only possible if they continuously deliver a playful as well as playable experience. The understanding of how these subcomponents of experience (i.e. playfulness and playability) get influenced in both modes (single vs. two-player) of…
Descriptors: Gamification, Play, Educational Games, Learner Engagement
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Mohd Khairulnizam Ramlie; Ahmad Zamzuri Mohamad Ali – Journal of Computer Assisted Learning, 2024
Background: Effective communication in education employs diverse methods, with hologram technology representing teaching staff. Holograms, using different character realism levels, aim to sustain student interest and motivation. This study explores whether student valence, influenced by hologram tutor character appearance, significantly mediates…
Descriptors: Information Technology, Visual Aids, Computer Simulation, Student Interests
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Malcolm Brady – Innovations in Education and Teaching International, 2024
The COVID-19 lockdown event in early 2020 provided a rare opportunity to directly compare students' experience in the remote online classroom with their prior experience in the traditional physical classroom. A total of 354 survey responses were analysed statistically. Students' experience in the remote online classroom was found to be less…
Descriptors: Distance Education, Student Attitudes, Educational Environment, COVID-19
Omar Jasim Almamoori – ProQuest LLC, 2024
This study examines the impact of gamification elements, in particular leaderboards, badges, and eBucks, on the cognitive engagement (CE), intrinsic motivation (IM), and self-efficacy (SE) of English Language Learners (ELLs) at a high school in the Southeastern United States. The investigation, conducted during optional weekly readings, utilizes a…
Descriptors: English Language Learners, English (Second Language), Cognitive Processes, Learner Engagement
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