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Sara Jane Blackman – ProQuest LLC, 2024
The purpose of this study was to use a Constructivist Grounded Theory methodology to understand the learning experiences of trainers who completed a professional development trainer certification. Specifically, this study explored how trainers described their learning experiences, the catalysts trainers identified as instrumental to their…
Descriptors: Learning Experience, Professional Development, Trainers, Certification
Matthew Schmidt; Yvonne Earnshaw; Isa Jahnke; Andrew A. Tawfik – Educational Technology Research and Development, 2024
This paper explores the adoption of an entangled eclecticism perspective in Learning Experience Design (LXD), integrating a sociotechnical-pedagogical systems approach. It emphasizes the significance of considering the sociocultural, technological, and pedagogical dimensions of learning as a cohesive, interconnected ecology to design effective…
Descriptors: Design, Learning Experience, Instructional Effectiveness, Culturally Relevant Education
Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
Amir Haj-Bolouri; Jesse Katende; Matti Rossi – Journal of Workplace Learning, 2024
Purpose: The reemergence of immersive virtual technology (IVR) provides both opportunities and challenges for workplace learning (WPL). The purpose of this study is to explore and develop knowledge about how gamification influences the WPL experience by addressing two research questions: "RQ1." What characterizes a gamified immersive…
Descriptors: Safety Education, Computer Simulation, Technology Uses in Education, Workplace Learning
Jiawei Wang; Nur Azlina Mohamed Mokmin; Shaorong Ji – Interactive Learning Environments, 2024
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagement and efficiency. Researchers have conducted numerous trials, with students across disciplines achieving notable results, affirming VR's effectiveness,…
Descriptors: College Students, Art Education, Learning Experience, Computer Simulation
Sally K. Carter – Schools: Studies in Education, 2024
The current education system is failing our children. Yet the system shifts the blame as well as the search for possible solutions to teachers and learners, avoiding responsibility for its role in the existing oppressive structures. In turn, it fails to address the needs of a vastly diverse student population. This article looks at the development…
Descriptors: Democracy, Citizenship Education, Summer Programs, Learning Experience
Megan Nakamura – ProQuest LLC, 2024
This study investigates the neurocognitive underpinnings of early language learning in adults and examines the modulating effects of individual differences in prior bilingual experience and cognitive capabilities. This study used a pre/post short-term longitudinal design with a 10-day Dutch language training via Rosetta Stone. Event-Related…
Descriptors: Indo European Languages, Brain Hemisphere Functions, Second Language Learning, Bilingualism
Hill, Julia L.; Seah, Wee Tiong – ZDM: Mathematics Education, 2023
Around the world the prevalence of mathematics anxiety and disengagement point to a poor sense of student 'mathematical wellbeing'. Mathematical wellbeing is defined here as the fulfilment of one's ultimate or core values, accompanied by positive feelings and functioning in mathematics education. Yet student wellbeing and how to support it in…
Descriptors: Foreign Countries, Elementary School Students, Mathematics Education, Values
Laura-De La Cruz, Kevin Mario; Noa-Copaja, Stefany Juliana; Turpo-Gebera, Osbaldo; Montesinos-Valencia, Cecilia Claudia; Bazán-Velasquez, Silvia Milagritos; Pérez-Postigo, Gerber Sergio – Journal of Technology and Science Education, 2023
Digital gamification is a dynamic technique for enhancing English learning and closing the barrier across student learning and pedagogical praxis. The review offers a summary of gamification in digital English learning environments. In addition, this review investigates the learning experiences and outcomes of foreign language students using…
Descriptors: Gamification, English (Second Language), Second Language Learning, Higher Education
Barry, Wayne – Perspectives: Policy and Practice in Higher Education, 2023
The professional learning of academics working in UK higher education (HE) can be a complex enterprise occurring across a multitude of (in)formal learning encounters, challenging academics to negotiate and prioritise their time and the opportunities available to them. This study investigates the professional learning of academics in UK HE,…
Descriptors: Foreign Countries, College Faculty, Faculty Development, Informal Education
Kumar, Raja S. – Journal of Educational Technology, 2023
This paper explores the concept of Flipped Mastery as an innovative approach to education that allows for the customization of learning experiences to meet each student's unique needs and preferences. To create a student-centered and personalised educational environment, Flipped Mastery blends the ideas of flipped learning with mastery-based…
Descriptors: Flipped Classroom, Mastery Learning, Individualized Instruction, Learning Experience
Park, Byung-Yeol; Campbell, Todd; Kelly, Miriah; Gray, Ron; Arnold, Chester; Chadwick, Cary; Cisneros, Laura M.; Dickson, David; Moss, David M.; Rodriguez, Laura; Volin, John C.; Willig, Michael R. – Research in Science & Technological Education, 2023
Background: It is crucial to support students in better understanding water and sustainability issues because water plays a vital role in maintaining global ecosystems, including human life. A wide range of curricular and instructional supports like those embodied in model-based learning (MBL) are necessary for teachers to engage students in the…
Descriptors: Models, Science Education, Water, High School Students
Tan, Wee Chun – Higher Education: The International Journal of Higher Education Research, 2023
This study aims to better understand the learning experiences of doctoral examiners in relation to their assessment practices in the PhD viva, which directly impacts the PhD candidates' success in doctoral assessment. A narrative approach was employed to uncover the narratives of learning to examine in the PhD viva from twelve doctoral examiners…
Descriptors: Learning Experience, Doctoral Programs, Doctoral Dissertations, Examiners
McNeill, Laura; Fitch, Donna – TechTrends: Linking Research and Practice to Improve Learning, 2023
Microlearning provides a valuable and efficient strategy for delivering content to students. As online enrollments continue to increase, further research is needed to determine how students experience microlearning in an online learning format. In this qualitative study, a focus group was used to explore how learners experienced an online…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Cognitive Processes
Hasan Özyildirim; Ebru Durel; Eylem Bayir – Journal of Science Learning, 2023
This study aims to investigate the situation of science teachers regarding out-of-school learning activities and to investigate how their participation in out-of-school learning activities as an observer within the scope of science courses creates a change in the situation of teachers. A case study was used in this study. Twenty-one science…
Descriptors: Science Teachers, Grade 7, Learning Activities, Learning Experience