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Christopher T. Arra – Journal of the Scholarship of Teaching and Learning, 2024
The study aimed to assess the effects of year in college on students' perceptions of the cooperative learning process. Ninety-six college students completed 5 open-ended questions that asked students about their preferences for cooperative learning activities. Forty-nine first-year students and 47 second-year students participated in the study. A…
Descriptors: Community College Students, Cooperative Learning, Student Attitudes, Preferences
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Cleo Schulten; Irene-Angelica Chounta – Education and Information Technologies, 2024
This paper presents an analysis of the current research landscape around hackathons and hackathon-like events as opportunities and means for learning. In particular, we aimed to explore how hackathon-like events are utilized to promote learning, what systematic approaches are used to orchestrate learning in such events, and to what extent…
Descriptors: Literature Reviews, Computer Science, Cooperative Learning, Group Activities
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Yan, Kunyu – International Journal of Music Education, 2023
This research asks the question: "How and why does "musicking" occur throughout the day in kindergartens in Qingdao city, Shandong Province, China?' This study was carried out in 12 kindergartens, of which 6 were public and 6 were private. Two data collection methods were utilised: semi-structured interviews with teachers, as well…
Descriptors: Music Education, Kindergarten, Learning Activities, Teaching Methods
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Liqi Lai; Luyao Wang; Rui Huang; Zoe Lin Jiang; Junbo Huang; Wenyue Shi; Bin Zhou; Renzhang Chen; Bin Lei; Junbin Fang – IEEE Transactions on Education, 2024
Contribution: This article proposes a task-driven ADDIE-Twist design model with a double-helix structure, which introduces intelligent teaching tools and lightweight collaboration platforms to design a knowledge-sharing and group collaboration model with two layers of teaching task driven and learning task driven, providing inspiration for the…
Descriptors: Models, Learning Activities, Group Activities, Engineering Education
Amanda Lake Heath – ProQuest LLC, 2024
Creativity and collaboration are key components of a mathematician's work, and thus in the preparation of future mathematicians, undergraduate mathematics courses should aim to develop students who can effectively work collaboratively and creatively with one another. Despite this need, research on mathematical creativity has primarily investigated…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Mathematics Instruction
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Tuire Oittinen – Classroom Discourse, 2024
This paper investigates the accomplishment of highlighting in multiparty video-mediated learning activities. The focus is on moments of screen sharing and the verbal, embodied, and digital resources participants deploy to draw joint attention to a referent on screen. Drawing on screen recorded data (90 h) from an adult education setting (i.e.…
Descriptors: Video Technology, Adult Education, Learning Activities, Attention
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Leah F. Rosenbaum – Learning Environments Research, 2024
Enabled by technological innovations and evolving theories of cognition, embodied learning designs have proliferated over the last few decades. Collaborative tasks in particular offer rich learning opportunities as learners overtly coordinate and negotiate their work. However, less attention has been paid to the ways in which social relationships…
Descriptors: Cooperative Learning, Experiential Learning, Group Activities, Science Teaching Centers
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Bodine, Paul Arthur; Mothapo, Natasha Palesa; Reardon, Karen – Management Teaching Review, 2021
The 3-Step Charrette problem-solving methodology turns the classroom into a consulting firm. It trains participants to solve complex, real-world problems cooperatively and systematically. Participants identify needed information and perform several research cycles in teams to gain knowledge to examine the root causes of a presented problem.…
Descriptors: Problem Solving, Business Administration Education, Cooperative Learning, Group Activities
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Eagle, Karen A.; McNees, Mark R. – Management Teaching Review, 2023
Inclusivity and diversity are critical to maximizing team performance. This activity incorporates a popular party game that connects students with the learning objectives, demonstrating the vital roles inclusion and diversity play in the success of a business and the importance of building skills for maximizing teamwork. With little instruction to…
Descriptors: Teamwork, Educational Games, Diversity, Inclusion
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Kylie S. Aikey – Journal of Legal Studies Education, 2024
This teaching note illustrates how escape rooms can be utilized as a tool to teach or review business law concepts, encourage student collaboration, and provide an opportunity for gameplay. Escape rooms can be adapted to any topic, made asynchronous, and scaled up to accommodate larger groups. This note also describes the value of incorporating…
Descriptors: Cooperation, Problem Solving, Educational Games, Business Administration Education
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Alt, Dorit; Raichel, Nirit – Journal of Further and Higher Education, 2022
The increasing calls for diversity research signal a need to redesign learning and teaching strategies and include appreciations of collaboration and diversity as part of the students' learning outcomes. However, changing the learning environment by incorporating innovative pedagogical techniques into multicultural learning environments is often…
Descriptors: College Students, Student Attitudes, Group Activities, Learning Activities
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Allred, Sarah L.; Boyd, Charles; Perry, Paul – Journal of Correctional Education, 2023
This article presents findings from a participatory evaluation of alumni groups--Think Tanks--affiliated with the Inside-Out Prison Exchange Program. Think Tanks are cocurricular settings wherein participants develop and apply skills and capacities valuable within and beyond the context of meetings. Data come from nine focus groups convened in…
Descriptors: Correctional Education, Correctional Institutions, Institutionalized Persons, Adult Basic Education
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Baiyun Chen; Ronald F. DeMara – IEEE Transactions on Education, 2024
The COVID-19 pandemic has introduced challenges to delivering laboratory-based STEM curricula. This study evaluates students' learning experience in a synchronous team design activity within the laboratory component of an undergraduate Computer Engineering course during the pandemic. Using the EduPad digital platform, students collaborated in…
Descriptors: Synchronous Communication, Distance Education, Engineering, STEM Education
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McLean, Karen – British Journal of Educational Studies, 2021
This paper considers utilising the sociocultural concept of learning activity to understand parents' learning about young children's play in the context of community playgroups and social media use. Parents' knowledge about children's play influences the provision of parental-provided play experiences for young children and can be enhanced through…
Descriptors: Sociocultural Patterns, Play, Social Media, Group Activities
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Ültay, Neslihan – Athens Journal of Education, 2022
This study aimed to determine preschool teacher candidates' ability to design Science, Technology, Engineering and Mathematics (STEM)-focused activities and their attitudes towards STEM. The research method of the study was determined as a case study. The study was carried out with 35 preschool teacher candidates in the 3rd grade of the Preschool…
Descriptors: Preschool Teachers, STEM Education, Student Attitudes, Preschool Education
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