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Chen, Xingliang; Mitrovic, Antonija; Mathews, Moffat – International Journal of Artificial Intelligence in Education, 2019
Agency refers to the level of control the student has over learning. Most studies on agency in computer-based learning environments have been conducted in the context of educational games and multimedia learning, while there is little research done in the context of learning with Intelligent Tutoring Systems (ITSs). We conducted a study in the…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Educational Games, Independent Study
Huh, Keun; Lee, Jeongyi – TESOL Journal, 2020
Teachers are faced with the demand to teach their students to be competent individuals in the 21st century so that they are prepared for any challenges they may face in their lives. To meet this need, many educators have identified creativity as a necessary competence of the 21st century. To this end, integrating SMART (Self-directed, Motivated,…
Descriptors: Grade 5, Elementary School Students, 21st Century Skills, Second Language Learning
Dunn-Jensen, Linda M.; Osland, Joyce S.; Wells, Pamela M. – Frontiers: The Interdisciplinary Journal of Study Abroad, 2021
Due to Covid-19 and the inaccessibility of study abroad for some students, we successfully tested an alternative for building intercultural effectiveness -- a glocal classroom (GC) pedagogy highlighting assessment as learning. Over a 15-week course, the GC replicated the work context and job demands of expert global leaders and developed global…
Descriptors: Study Abroad, Cultural Awareness, Metacognition, Feedback (Response)
Orhon, Yelda – Online Submission, 2018
The area of language teaching and learning is constantly changing due to emerging educational, technological and social trends or innovations all around the world, so there is no universally correct way to learn a language for everyone. That's why it is not possible for a classroom context to address everyone's needs sufficiently during the class…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Independent Study
Arslan, Sezen – Online Submission, 2018
Textbooks play a vital role for teaching about different cultures since they present various regions, people, behavior, conventions, religions, values and some other cultural elements of different societies around the world. This study aimed to investigate the cultural content of a self-study textbook which was designed for Open Education Faculty…
Descriptors: Intercultural Communication, Communication Skills, English (Second Language), Textbook Content
Kuznetsova, Natalya; Soomro, Kamal Ahmed – Journal of Education and Educational Development, 2019
The scholarship on foreign language (FL) learning and teaching shows various ways Web 2.0 technologies are used to promote and ease communication and gives access to and cultural exchange of information, which are the main purposes of language learning. Despite prolific examination of strategies and impact of Web 2.0 to enhance language learning,…
Descriptors: College Students, Second Language Learning, Informal Education, Web 2.0 Technologies
Watchorn, Vince; Willingham, Daniel T. – Independent School, 2016
Opportunities, not obligations. That is how Providence Country Day School (Rhode Island) characterizes its daily one-hour "Community Time." The block, from 9:25 to 10:25 a.m., is used chiefly for students to partake in activities of their own making--as a daily lesson in the value of students taking charge of their own education. On any…
Descriptors: Independent Study, School Schedules, Student Centered Learning, Learning Activities
Isaev, Andrey V.; Kravets, Alla G.; Isaeva, Ludmila A. – International Association for Development of the Information Society, 2014
The paper substantiates inertial nature of the motivation system impact on the individual. Such exposure is a major shift from the level of motivational signs of external perception on the level of the individual internal motivation system. This approach justifies the ability to control the quality of the individual education as in the process of…
Descriptors: Learning Activities, Student Motivation, Knowledge Level, Psychology
Lenkaitis, Chesla Ann – International Journal of Web-Based Learning and Teaching Technologies, 2021
This study investigates the ways in which synchronous and asynchronous activities create an online language laboratory that mediates second language (L2) learning for 188 L2 university participants over a 6-week period. Completion of tasks and pre-, post-, and weekly surveys were analyzed. Statistical analyses were run on self-rated questions…
Descriptors: Language Laboratories, Online Courses, Second Language Learning, Second Language Instruction
Suo, Jia; Hou, Xiuying – English Language Teaching, 2017
Flipped classroom is a great reform that brings a huge impact on the classroom teaching. Its essence is autonomous leaning, whose effect is determined by students' motivation. Therefore, to bring the advantages of the flipped classroom into full play, the top priority is to stimulate students' motivation. The paper makes a study on the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Blended Learning
Hendriks, Stefan; Sung, SeoYoon; Poell, Rob F. – Journal of Workplace Learning, 2018
Purpose: The purpose of this study was to explore how customer-facing professionals (CFPs) created learning paths to adapt to changing customer needs in a digital environment. Design/methodology/approach: Two groups of CFPs were created from a previous single-case study to examine the learning paths of the two groups. Both groups were digitally…
Descriptors: Technical Support, Service Occupations, Case Studies, Technological Literacy
Chen, Cheng-Chia; Huang, ChingChih; Gribbins, Michele; Swan, Karen – Online Learning, 2018
"Gamified" active learning has been shown to increase students' academic performance and engagement and help them make more social connections than standard course settings. However, the costs to use an educational game design with efficient delivery of the game/course plan can be problematic. Our first objective was to evaluate the…
Descriptors: Management Systems, Computer Games, Educational Games, Costs
Salin, Sandra – Research-publishing.net, 2018
This chapter presents the "Better French Living Project" (BFLP), which was started in 2014 in the French section of the Newcastle University School of Modern Languages (SML) with a view to respond to second-year students' feedback, promote independent learning amongst them, and assist in their year-abroad preparation by developing their…
Descriptors: French, Study Abroad, Second Language Learning, Second Language Instruction
Artieda, Gemma; Clements, Bindi – Research-publishing.net, 2019
Wall Street English has built online activities that allow students to record phrases and receive word-level Automatic Speech Recognition (ASR) driven pronunciation feedback. Students in language centres in China, Vietnam, Saudi Arabia, and Italy (N=2,867) used ASR-Computer Assisted Language Learning (CALL) activities, and some (N=482) completed a…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
Hee Jin Bang; Kirsten Olander; Erin Lenihan – CALICO Journal, 2020
This study examines the English language learning outcomes of young Chinese L1 children when using a digital self-guided learning tool, ABCmouse "English Language Learning Academy" (ABCmouse ELL), created by Age of Learning, Inc. and designed based on principles of second language research. In a pretest, posttest study design, experiment…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Learning Activities