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Showing 46 to 60 of 287 results Save | Export
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Ferholt, Beth; Rainio, Anna Pauliina – Early Years: An International Journal of Research and Development, 2016
Ambivalence is a relatively little advanced concept for studying young people's engagement in education. We present a case study in which a teacher of a kindergarten-first-grade classroom works within an activity called a "playworld" to engage a child who had been excluded from certain classroom practices, after having been perceived by…
Descriptors: Early Childhood Education, Student Motivation, Motivation Techniques, Teacher Student Relationship
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Nichols, Amanda J.; Stephens, April H. – Journal for Learning through the Arts, 2013
Science and the arts might seem very different, but the processes that both fields use are very similar. The scientific method is a way to explore a problem, form and test a hypothesis, and answer questions. The creative process creates, interprets, and expresses art. Inquiry is at the heart of both of these methods. The purpose of this article is…
Descriptors: Scientific Methodology, Creative Activities, Art Education, Science Instruction
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Ross, Patricia – Odyssey: New Directions in Deaf Education, 2014
When Patricia Ross' high school students at the Phoenix Day School for the Deaf buddied up with elementary school students to improve their reading skills, amazing things happened. As they read to them, Ross' students, who were part of the 2012-2013 Integrated Language Arts and Social Studies program, increased their reading scores and forged…
Descriptors: High School Students, Elementary School Students, Peer Teaching, Peer Relationship
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Thibeault, Matthew D. – General Music Today, 2012
This column presents an improvisation game designed to be played by any two musicians from beginner through professional skill level. The author argues that two aspects are critical for success: one, an understanding of the creative power of limits; and, two, the importance of framing the activity as a game. The game, based on the limit of the…
Descriptors: Musicians, Social Environment, Creative Activities, Music Education
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Ejsing-Duun, Stine; Skovbjerg, Helle Marie – Electronic Journal of e-Learning, 2016
This article explores how student behaviour and interactions change when teachers use "producing" as a primary pedagogical strategy (Papert, 1980; Ejsing-Duun and Karoff, 2014). Based on observed student and teacher actions and responses, as well as students' production, this paper emphasizes the importance of understanding how students…
Descriptors: Teaching Methods, Creativity, Play, Games
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Blom, Diana – Psychology of Music, 2012
While research has explored aspects of inter-arts collaboration at professional and primary level, there is little on inter-arts collaboration in the tertiary environment. This article explores aspects of the learning of tertiary music students undertaking a short-term collaborative inter-arts improvisation project with dance and theater peers,…
Descriptors: Learning Activities, Cooperation, Music, Classroom Environment
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Tews, Michael J.; Jackson, Kathy; Ramsay, Crystal; Michel, John W. – College Teaching, 2015
Despite the popular belief that fun has a positive impact in learning contexts, empirical research on fun in the classroom has been limited. To extend research in this area, the goal of this study was to develop and validate a new scale to assess fun in the classroom and examine its relationship with student engagement. The multi-stage scale…
Descriptors: Classroom Environment, Classroom Techniques, Student Participation, Learner Engagement
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Bartels, Elizabeth; McCown, Margaret; Wilkie, Timothy – Simulation & Gaming, 2013
Attentiveness to and transparency about the methodological implications of the level of analysis selected for peace and conflict exercises constitute essential elements of good game design. The article explores the impact of level of analysis choices in the context of two key portions of exercises, scenario construction and role specification. It…
Descriptors: Social Sciences, Conflict, Role Theory, Vignettes
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Gandy, S. Kay; Resor, Cynthia Williams – Social Studies, 2012
The changes in technology that have affected mail delivery are a dynamic way to encourage students to think critically and make meaningful connections across historical eras. In the classroom, personal communication through the mail can become the "thematic glue" used across historical units to highlight the changes in everyday life caused by…
Descriptors: Technological Advancement, Influence of Technology, Telecommunications, Class Activities
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Ernst, Hardy; McGahan, William T.; Harrison, John – International Journal of Mobile and Blended Learning, 2015
This paper reports on attempts to incorporate creative visual literacy, by way of student owned technology, and sharing of student-generated multimedia amongst peers to enhance learning in a first year human physiology course. In 2013, students were set the task of producing an animated video, which outlined the pathogenesis of a chosen disease.…
Descriptors: Physiology, Video Technology, Visual Literacy, Science Instruction
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Avila, Hernán A. – HOW, 2016
This article introduces a pedagogical intervention that includes a set of creative activities designed to improve the oral and written production of students in the English classroom, especially those who have shown a lack of interest or attention. It was observed that participants initially seemed careless about studying the language. Eventually…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, English (Second Language)
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Meyer, Daniel – Science Teacher, 2012
In looking at successful inquiry activities, patterns in pedagogical approach emerge (Meyer et al. 2011). This article discusses one such approach--the design challenge. A design challenge can be defined as an activity in which students are given an explicit task to create a product that meets a defined goal. However, simply asking students to…
Descriptors: Problem Solving, Creative Activities, Learning Activities, Instructional Design
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Marshall, Neil; Buteau, Chantal – International Journal for Technology in Mathematics Education, 2014
As part of their undergraduate mathematics curriculum, students at Brock University learn to create and use computer-based tools with dynamic, visual interfaces, called Exploratory Objects, developed for the purpose of conducting pure or applied mathematical investigations. A student's Development Process Model of creating and using an Exploratory…
Descriptors: Mathematics Education, Mathematics Curriculum, Undergraduate Students, Investigations
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Avila, JuliAnna – English Journal, 2012
In 2004, the National Endowment for the Arts (NEA) concluded that "literature reading is fading as a meaningful activity, especially among younger people." How can educators continue to teach students about the power of literary response when the priority is for them to achieve proficiency on standardized tests, whose scores can only be narrowly…
Descriptors: Standardized Tests, Language Arts, Grade 11, English Instruction
Recker, Mimi M.; Yuan, Min; Ye, Lei – Educational Technology, 2013
The widespread availability of high-quality Web-based tools and content offers new promise and potential for supporting teachers as creators of instructional activities. When coupled with a participatory Web culture and infrastructure, teachers can share their creations as well as leverage from the best that their peers have to offer to support a…
Descriptors: Instructional Materials, Material Development, Teacher Collaboration, Communities of Practice
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