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Zeynep Temiz; Mustafa Çevik – Early Years: An International Journal of Research and Development, 2024
The Science, Technology, Engineering, Arts and Mathematics (STEAM) approach has a variety of benefits for all children as it triggers multiple senses through hands-on activities, experiential learning, exploration opportunities on different scientific topics, and various tools and materials. Five STEAM activities were designed and implemented with…
Descriptors: STEM Education, Art Education, Early Childhood Education, Learning Activities
Unggi Lee; Ariel Han; Jeongjin Lee; Eunseo Lee; Jiwon Kim; Hyeoncheol Kim; Cheolil Lim – Education and Information Technologies, 2024
The rapid advancements in artificial intelligence (AI) have transformed various domains, including education. Generative AI models have garnered significant attention for their potential in educational settings, but image-generative AI models need to be more utilized. This study explores the potential of integrating generative AI, specifically…
Descriptors: Artificial Intelligence, Art Education, STEM Education, Learning Analytics
Karabey, Burak; Koyunkaya, Melike Yigit; Enginoglu, Turan; Yurumezoglu, Kemal – Physics Education, 2018
This study explored the theory and applications of complementary colors using a technology-based activity designed from the perspective of STEAM education. Complementary colors and their areas of use were examined from the perspective of physics, mathematics and art, respectively. The study, which benefits from technology, makes the theory of…
Descriptors: Physics, Science Instruction, Color, Educational Technology
Understanding Educational Change: Agency-Structure Dynamics in a Novel Design and Making Environment
Kumpulainen, Kristiina; Kajamaa, Anu; Rajala, Antti – Digital Education Review, 2018
This study investigates agency-structure dynamics in students and teachers' social activity in a novel design and making environment in the context of the Finnish school system, which has recently undergone major curricular reform. Understanding that agency is an important mediator of educational change, we ask the following questions: How are…
Descriptors: Educational Change, Design, Innovation, Social Environment
Wu, Sally P. W.; Rau, Martina A. – Grantee Submission, 2019
Recent research suggests that drawing activities can help students learn concepts in the science, technology, engineering, and mathematics (STEM) disciplines. In particular, drawing activities, which mimic the practices of STEM professionals, can help students engage with visual-spatial content. However, prior work has also shown that students…
Descriptors: STEM Education, Freehand Drawing, Learning Processes, College Students
Kim, Mihyeon; Cross, Jennifer; Cross, Tracy – Gifted Child Today, 2017
Examining lessons learned through 4 years of experience of hosting Camp Launch, a university-based residential science, technology, engineering, and mathematics (STEM) enrichment program for low-income, high-ability, middle school students, this article explores components of the program and offers suggestions for implementing programs that serve…
Descriptors: Disadvantaged Youth, STEM Education, Enrichment, Enrichment Activities
Guyotte, Kelly W.; Sochacka, Nicki W.; Costantino, Tracie E.; Walther, Joachim; Kellam, Nadia N. – Art Education, 2014
Recently there have been calls to expandSTEM education to include the arts and design, transforming STEM into STEAM in the K-20 classroom (Maeda, 2013). Like STEM, STEAM education stresses making connections between disciplines that were previously perceived as disparate. This has been conceptualized in different ways, such as: focusing on the…
Descriptors: Creativity, Interdisciplinary Approach, STEM Education, Art Education