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Forrest Hisey; Tingting Zhu; Yuhong He – Active Learning in Higher Education, 2024
Lack of student engagement in online learning is reported as the major challenge contributing to poor academic performance and completion rates. When transforming an in-person undergraduate remote sensing course to online, this study implemented interactive storytelling lecture trailers (ISLTs) as a tool to effect changes in the realms of…
Descriptors: Undergraduate Students, Distance Education, Story Telling, Learner Engagement
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James Noonan – Professional Development in Education, 2024
Learner engagement is essential for deep and sustained learning, yet it is seldom included in empirical frameworks for effective continuing professional development (CPD), which tend to privilege broad design features over learner-centred strategies. In this critical case study, I consider this gap by applying the lens of self-determination theory…
Descriptors: Learner Engagement, Satisfaction, Faculty Development, Teacher Attitudes
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Yaw Owusu-Agyeman; Enna M. Moroeroe – International Journal of Emotional Education, 2023
This study examines how student engagement and social relationships between teachers and students may enhance the learning experiences of students in a South African university. Two separate sets of semi-structured interviews were held with 27 university teachers and 51 students respectively. The findings revealed that that the relationships…
Descriptors: Foreign Countries, Teacher Student Relationship, College Faculty, Learning Experience
Barnett, Denzil O. – ProQuest LLC, 2023
Social media as a medium to facilitate and foster learning and engagement in education has received increased attention in recent years. Researchers have highlighted the affordances and drawbacks of social media use in educational contexts. There is a gap in the relevant literature on the social media learning and engagement experiences of…
Descriptors: Doctoral Students, Minority Group Students, Social Media, Learning Experience
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Jian-Wei Lin; Hong-Ren Chen – Journal of Computer Assisted Learning, 2024
Background: Team-based learning (TBL) is a widely recognised pedagogical strategy used in diverse fields and courses. Despite the success of TBL, certain concerns have arisen regarding social loafing within group collaboration contexts; this loafing can reduce the overall effectiveness of learning. Objectives: This study addressed the…
Descriptors: Teamwork, Group Instruction, Consciousness Raising, Electronic Learning
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Ismail Thamarasseri; Divya Martin – Journal on School Educational Technology, 2024
In the 21st century, teaching strategies, curriculum, and ways of presenting subject matter changed dramatically from kindergarten to higher education. The unprecedented global pandemic brought the concept of hybrid learning to the fore, although it had been in existence for over a decade. Hybrid learning is an approach to teaching and learning…
Descriptors: Blended Learning, Learning Processes, Teaching Methods, Learner Engagement
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Garden, Claire Louise Palmer – Biochemistry and Molecular Biology Education, 2022
A Lego Serious Play (LSP) - based exercise was developed to support student engagement with learning consolidation at the end of a first-year undergraduate cell biology course. The exercise was offered in addition to a regular revision session in preparation for the summative exam. Students were studying four-year BSc (Hons) degrees in: Animal…
Descriptors: Toys, Play, Learner Engagement, Cytology
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Xian Li; Jiying Han – Asia-Pacific Education Researcher, 2024
Taking the L2 Motivational Self System (L2MSS) model as its theoretical basis, this study aimed to extend knowledge of the learning motivation of Korean language learners. A survey questionnaire was administered to 967 Korean language learners at 28 universities in China to investigate their motivation for learning the Korean language and the…
Descriptors: Foreign Countries, Second Language Learning, Korean, College Students
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Almås, Håvard; Pinkow, Felix; Giaever, Fay – Smart Learning Environments, 2023
While the use of games for learning in higher education is well established, existing research provides limited understanding of individual experiences that shape engagement and learning in collaborative learning games. Insights into players' individual experiences can, however, contribute to a more nuanced utilization of learning games and to…
Descriptors: Game Based Learning, Learning Experience, College Students, Cooperative Learning
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Xi Lin – Adult Learning, 2024
This qualitative study examines student learning experiences toward a student-developed case study activity for online discussion guided by a three-tier case method model. Forty-five students were recruited from four online adult education courses. Analysis of students' feedback shows that this activity leads to students' positive learning…
Descriptors: Learning Experience, Adults, Adult Education, Adult Learning
Sara Jane Blackman – ProQuest LLC, 2024
The purpose of this study was to use a Constructivist Grounded Theory methodology to understand the learning experiences of trainers who completed a professional development trainer certification. Specifically, this study explored how trainers described their learning experiences, the catalysts trainers identified as instrumental to their…
Descriptors: Learning Experience, Professional Development, Trainers, Certification
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McNeill, Laura; Fitch, Donna – TechTrends: Linking Research and Practice to Improve Learning, 2023
Microlearning provides a valuable and efficient strategy for delivering content to students. As online enrollments continue to increase, further research is needed to determine how students experience microlearning in an online learning format. In this qualitative study, a focus group was used to explore how learners experienced an online…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Cognitive Processes
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Amanda Bastoni; Sarah Goldammer; Luis Pérez; Tara Schwab; Erin Vobornik – COABE Journal: The Resource for Adult Education, 2023
Universal Design for Learning (UDL) is a research-based educational framework developed almost 40 years ago by the Center for Applied Special Technology (CAST). While the framework has been utilized by adult educators to design inclusive learning experiences that support "all" learners (CAST, n.d.), the framework has yet to be explored…
Descriptors: Access to Education, Adult Educators, Faculty Development, Electronic Learning
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Ma, Chun-Wai; Cheng, Pui-Sum; Chan, Ying-Shing; Tipoe, George Lim – Advances in Physiology Education, 2023
The usefulness of virtual reality (VR) technology in physiology education is largely unexplored. Although VR has the potential to enrich learning experience by enhancing the spatial awareness of students, it is unclear whether VR contributes to active learning of physiology. In the present study, we used a mixed-method research approach to…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Physiology
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Ezgi R. Diri Koç; Diler Öner – Journal of Educational Technology and Online Learning, 2023
The purpose of this study is to compare the use of elaborated and metacognitive feedback strategies in interactive instructional videos in terms of undergraduate students' engagement and metacognitive awareness levels. This study also aims to investigate undergraduate students' evaluations of elaborated and metacognitive feedback in these…
Descriptors: Metacognition, Feedback (Response), Interactive Video, Educational Technology
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