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Wheaton, Keith – Biochemistry and Molecular Biology Education, 2023
During the pandemic, a 4th year course: Biology of Aging was modified with extensive flipped classroom strategies to promote better student engagement. By utilizing the strength of the Zoom video conferencing platform students were able to have meaningful in-class experiences that promoted engagement and learning. This was further enhanced by…
Descriptors: Students, Learner Engagement, COVID-19, Pandemics
David Paul Cupolo – ProQuest LLC, 2023
Numerous students across the United States are observed as being disengaged and bored in several of their learning experiences. Similarly, innumerable students also self-report being bored and disengaged. Over 40% of South Carolina (SC) students in Grades 3-8 report being compliant, disengaged, or mixed in all three domains (behaviorally,…
Descriptors: Instructional Leadership, Attitudes, Attention, Learner Engagement
Justin Edwards; Andy Nguyen; Joni Lämsä; Marta Sobocinski; Ridwan Whitehead; Belle Dang; Sanna Järvelä – Higher Education Research and Development, 2025
As advanced technologies such as Artificial Intelligence (AI) become increasingly integrated into Higher Education (HE) learning spaces, these environments adapt to changing technologies and goals of educators and learners. As such, designing learning spaces requires HE researchers to imagine future learning spaces. In this article, we present a…
Descriptors: Educational Facilities Design, Technological Advancement, Student Attitudes, Colleges
Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
Zhu, Meina; Sari, Annisa R.; Lee, Mimi Miyoung – Educational Technology Research and Development, 2020
This study examines the research methods, topics, and trends of empirical MOOC research to gain a comprehensive understanding of the MOOC phenomenon through reviewing 541 empirical MOOCs research published from 2009 to 2019. The results indicate that: (1) the majority of studies adopted quantitative research methods followed by mixed research…
Descriptors: Literature Reviews, Online Courses, Educational Research, Educational Trends
Charles S. Dye – ProQuest LLC, 2020
The present study seeks to develop a situated construct of learner engagement within an instructional experience. Despite compelling potential benefits to instructional practice, extant learner engagement research has been limited to either within-the learner constructs or adding a simplistic behavioral component to a model and largely discounting…
Descriptors: Learner Engagement, Inquiry, Educational Environment, Adult Learning
Jon-Chao Hong; Chien-Hung Lin; Chin-Chieh Juh – Interactive Learning Environments, 2024
Referring to the advantages of intelligent personal assistants, or virtual agents, Charades can be implemented with a Chatbot to enhance students' vocabulary mastery. However, only a few studies have addressed the effectiveness of learning through practice with chatbots based on the Charades approach. We designed a Charades game using Google…
Descriptors: Artificial Intelligence, Computer Uses in Education, Games, Vocabulary Development
Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
Candace Lapan; Sara E. Rimm-Kaufman; Eileen G. Merritt – Grantee Submission, 2024
The current study examined Connect Science, a service-learning program which incorporates social and emotional learning lessons and science lessons developed around Next Generation Science Standards. Guided by Self-Determination Theory, focus groups with 8 Connect Science classrooms and 8 control classrooms investigated fourth graders' experience…
Descriptors: Service Learning, Grade 4, Elementary School Students, Personal Autonomy
Tulaskar, Rucha; Turunen, Markku – Education and Information Technologies, 2022
COVID-19 pandemic has affected the entire world in many ways. It has sparked a prominent pedagogical shift for university level students, as it has changed the way students learn, attend classes, or communicate with teachers. Globally, every student is forced to adopt Emergency Remote Learning (ERL) as a result of immediate transformation of…
Descriptors: College Students, Student Attitudes, COVID-19, Pandemics
de Guzman, Florentino I.; Magpantay, Marife S. – Online Submission, 2022
This study aimed at exploring students' engagement, difficulties, and meaningful learning experiences in Biology class relative to the use of the intervention material developed--the digitized concept stories. Students' engagement towards learning Biology and difficulties experienced in class were revealed through in-depth interviews with 20 Grade…
Descriptors: Foreign Countries, Grade 7, Biology, Science Instruction
Koh, Joyce Hwee Ling; Scott, Nikki; Lucas, Angela; Kataoka, Minako; MacDonell, Sue – New Zealand Journal of Educational Studies, 2022
This study examines considerations that are required for successful implementation of flipped learning by tracing how lecturers in a university postgraduate dietetic programme designed and executed flipped learning across an academic year. Inductive analysis of lecturers' lesson design rationalisation, student learning artefacts and feedback was…
Descriptors: Blended Learning, Teaching Methods, Graduate Students, Dietetics
Sever, Brad – Solution Tree, 2022
This essential guide shares a five-step process for designing, implementing, and assessing sustainable project-based learning (SPBL) units while ensuring students gain surface-, deep-, and transfer-level knowledge. Brad Sever draws from his daily work as a practitioner to deliver practical strategies for creating meaningful learning experiences…
Descriptors: Student Projects, Active Learning, Transfer of Training, Social Emotional Learning
Neha Parikh; Emily Hansen-Kiss; Walid Fakhouri; Julian N. Holland; Harold Henson; Richard Halpin – Biochemistry and Molecular Biology Education, 2024
The effectiveness of incorporating an audience response system (ARS) in improving the learning environment and student performance was assessed in a didactic biomedical science course at a large US dental school. Instructors and students were surveyed for their experiences of using Top Hat-based ARS in a multi-disciplinary biomedical science…
Descriptors: Biomedicine, Courses, Audience Response Systems, Educational Environment
Heather Catherine Thompson – ProQuest LLC, 2024
This study investigates the instructional practices of a chemistry professor during an immersion summer program, with a focus on employing multimodal discourse within a studio-based learning environment. For this study, multimodal discourse includes natural language, gestures, mathematical expressions, symbolic visual representations, and manual…
Descriptors: Teaching Methods, Design, Chemistry, Summer Programs