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Qi Zhang – International Journal of Educational Technology in Higher Education, 2024
This study investigates how engagement (E), foreign language enjoyment (FLE), and ambiguity tolerance (AT) exert mediation/moderation in metaverse-based foreign language learning (FLL). Featuring augment/simulation-based experiences and self-fulfillment/external-control-oriented mechanics, metaverse provides virtualized interactive circumstances…
Descriptors: Second Language Learning, Second Language Instruction, Cognitive Style, Affective Behavior
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Liu Wang; GuangTao Xu – Education and Information Technologies, 2024
The self-explanation strategy motivates learners to actively select and integrate information, thereby fostering meaningful learning. To generate comprehensive and insightful explanations, learners often require support. However, there is a limited understanding of the optimal form of self-explanation that effectively assists learners in applying…
Descriptors: Cues, Learning Motivation, Self Concept, Epistemology
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Brady Michael Jack; Zuway-R. Hong; Huann-shyang Lin; Thomas J. Smith – Science & Education, 2024
Existing literature attests to the importance of assessing the learning enjoyment and learning interest of students toward socio-scientific issues (SSI). However, there are few existing studies that examine how ecological stimuli, which are crucial to young learners' perceptual development and the shaping of ethical judgment, predict their…
Descriptors: Social Sciences, Student Attitudes, Student Interests, High School Students
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FORUM: for promoting 3-19 comprehensive education, 2024
In considering how to bring joy back to education and the curriculum in England, I argue that it is also necessary to bring the joy of teaching back to classroom practitioners. A fundamental contribution to this may be leadership typologies employed by schools' senior leadership. As an experienced secondary English teacher, over the last 20 years…
Descriptors: Classification, Instructional Leadership, Leadership Styles, English Literature
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Fidan, Mustafa – Education and Information Technologies, 2023
Flipped classroom (FC) has recently attracted researchers' interest in teacher education thanks to its potential for promoting pre-service teachers' (PTs) professional development. However, some of major issues are the lack of interactivity, disengagement, and amotivation of PTs for pre-class activities due to poor online instruction design. This…
Descriptors: Flipped Classroom, Teaching Methods, Comparative Analysis, Learning Motivation
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Kam, Adele H. T.; Umar, Irfan N. – Education and Information Technologies, 2023
Gamification has been reported to increase learning motivation and produce positive learning behaviors or outcomes. As gamification research continues to mature, more studies are investigating factors that may contribute to the varying effectiveness of gamification, as well as factors that may moderate its effects. This study investigated whether…
Descriptors: College Students, Private Colleges, Foreign Countries, Gamification
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Ben Zunica – Australian Mathematics Education Journal, 2023
Across nearly 20 years working as a secondary mathematics teacher, the author noticed two overarching goals that most teachers of mathematics consider to be important in their practice: (1) students knowing and understanding the content; and (2) students engaging with the learning and enjoying their time in class. However, in practice, attaining…
Descriptors: Expertise, Mathematics Teachers, Mathematics Instruction, Pedagogical Content Knowledge
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Kabilan, Muhammad Kamarul; Annamalai, Nagaletchimee; Chuah, Kee-Man – Education and Information Technologies, 2023
Literature emphasizes that gamification significantly enhances students' engagement in learning and their motivation level. Studies have also examined the benefits of gamification in learning across different levels of education. However, the focus on academics' pedagogical understanding, knowledge, and skills and how they utilize these in…
Descriptors: Technology Uses in Education, Technology Integration, Gamification, College Faculty
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Friddle, Karole-Ann; Ivey, Gay – Reading Teacher, 2023
Research suggests that when young children have many opportunities to write they start believing they are the sort of people who can write for intellectual, academic, and social purposes. They also learn foundational reading skills. Project-like compositional writing involving design, strategies, and problem solving versus functional writing or…
Descriptors: Young Children, Writing Skills, Writing Ability, Learning Motivation
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Ahmad, Adnan; Zeeshan, Farrukh; Marriam, Rutab; Samreen, Alia; Ahmed, Sohaib – Journal of Computing in Higher Education, 2021
Gamification--the use of game elements in serious contexts, has been prevalent to enhance users' motivation and engagement in difficult activities. In the literature related to higher education, the use of gamification has emerged as a new pedagogical approach in order to improve students' learning behaviors. On the other hand, traditional…
Descriptors: Outcomes of Education, Game Based Learning, Group Dynamics, Higher Education
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Malhotra, Shivani; Kumar, Amit; Dutta, Rubina – Education and Information Technologies, 2021
As a technology the effect of the Internet of Things (IoT) is so strong that it has changed the way of living. The transition is also apparent in the field of education, as statutory technical training bodies have made IoT a mandatory course in engineering education. But in terms of design and instruction, implementing this course at the…
Descriptors: College Freshmen, Student Attitudes, Learning Motivation, Internet
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Jean-Marc Dewaele; Kazuya Saito – Studies in Second Language Learning and Teaching, 2024
The current study focuses on the effect of the target language on learner emotions and attitudes/motivation. More specifically, it investigates whether the status and prestige of English results in more positive learner emotions and attitudes/motivation compared to less prestigious languages other than English (LOTE). Statistical analyses of a…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learner Engagement
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Hewei, Tian; Youngsook, Lee – SAGE Open, 2022
Using technology to support learning is a major trend in the development of modern education. In the face of COVID-19, online courses play an important role. During the COVID-19 pandemic, a large number of online art design courses have been developed in China. Art design courses involve many practical investigation and skill operation links,…
Descriptors: Online Courses, Learning Motivation, Intention, Undergraduate Students
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Zheng, Xudong; Ma, Yunfei; Yue, Tingyan; Yang, Xianmin – Educational Technology Research and Development, 2023
The purpose of this study was to investigate the effects of different types of cues and self-explanation prompts in instructional videos on intrinsic motivation, learning engagement, learning outcomes, and cognitive load, which were indicators to measure deep learning performance. Seventy-two college students were randomly assigned to one of the…
Descriptors: Cues, Reflection, Prompting, Video Technology
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Dat Bao – English Language Teaching Educational Journal, 2023
The global outbreak of COVID-19 has caused tremendous disruptions in the field of education, including in Vietnam. In response to the ongoing pandemic, online learning has emerged as the primary mode of education delivery, transforming the traditional learning landscape. This article reports a study that adopts a combination of reflection and…
Descriptors: Foreign Countries, COVID-19, Pandemics, Online Courses
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