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Azizoglu, Nursen; Pekdag, Bülent; Sarioglan, Ayberk Bostan; Kuzucu, Gülnur – Science Education International, 2022
In this quasi-experimental research, the effect of the inquiry-based 5E instruction on students' learning of the topic of the main subatomic particles forming the atom as well as on their level of motivation was examined. The sample for the study comprised 45 ninth grade students enrolled in two randomly selected classes at a public high school…
Descriptors: High School Students, Learning Motivation, Science Achievement, Public Schools
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Sullivan, Jeremy R.; Villarreal, Victor; Flores, Evette; Gomez, Alyssa; Warren, Blaire – Assessment for Effective Intervention, 2021
This article documents the results of a meta-analysis of available correlational validity evidence for the Social Skills Improvement System Performance Screening Guide (SSIS-PSG), which is a brief teacher-completed rating scale designed to be used as part of universal screening procedures. Article inclusion criteria included (a) published in…
Descriptors: Screening Tests, Educational Research, Validity, Rating Scales
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Oh, Young Kyo – Asia Pacific Education Review, 2023
Using Gyeonggi Educational Panel Study data on 4051 Korean students (N = 4051; 1967 female, 2084 male) from 63 middle schools, this longitudinal study investigated the growth trajectory for second/foreign language (L2) achievement and associations with various L2 motivational factors by using a multilevel latent growth curve model in…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Scores
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Alicia Ndegwa; Mar Gutiérrez-Colón; Marni Manegre – Interactive Learning Environments, 2024
The on-going implementation of the new curriculum of the new education system in Kenya includes the administration of technology in the classroom. In this study, this was achieved through the use of a gamified app in a local private school in Kenya, a gamified Swahili app. As Swahili is the language that is Kenya's national and one of two official…
Descriptors: Foreign Countries, Reading Comprehension, African Languages, Comparative Analysis
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Andrea Nicole Cabanlit; Mee Jay Domingo – MEXTESOL Journal, 2024
The study identified university students' levels of motivation and engagement, perceived benefits, and challenges in Massive Open Online Course (MOOC). It used the mixed-method research design and involved third- and fourth-year English language students (n = 61) who completed the Content-based Instruction (CBI) -- MOOC offered by the Regional…
Descriptors: Student Attitudes, Learning Motivation, MOOCs, Intercultural Communication
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Susan Crandall Hart; James C. DiPerna; Pui-Wa Lei; Hui Zhao; Tianying Sun; Xinyue Li; Kyle Husmann – AERA Open, 2024
Although proponents suggest that universal social-emotional learning (SEL) programs promote academic achievement, few studies have directly tested these outcomes under routine conditions in schools. Forty first-grade classrooms participated in an effectiveness trial in which schools (N = 13) were randomly assigned to implementation of a universal…
Descriptors: Social Emotional Learning, Academic Achievement, Grade 1, Elementary School Students
Lechelle D. Crisolo – Online Submission, 2022
Purpose: The main purpose of this study is to determine the effects of FUN Pamphlet in the academic performance of G12 TVL-HE students as a tool to mitigate academic procrastination. Design/Method/Approach: It is a quantitative in nature and employing quasi-experimental type of research. The gathered data was analyzed and interpreted using tables…
Descriptors: Grade 12, High School Students, Academic Achievement, Study Habits
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Nurnberger-Haag, Julie; Wernet, Jamie L.; Benjamin, Judy I. – International Journal of Education in Mathematics, Science and Technology, 2023
Games are often used to foster student engagement and motivation to learn content, such as mathematics. Although digital games dominate game-based learning research, the table games commonly used in classrooms warrant investigation. Especially for mathematics learning, prior research has not taken into account content-specific frameworks. Integer…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Learner Engagement
Smriti Mehta – ProQuest LLC, 2023
Implicit theories of intelligence refer to individuals' beliefs about the fundamental nature of intelligence. On one end of this spectrum are entity theorists, who believe intelligence is a static entity that cannot be altered. On the other end are incremental theorists, who believe intelligence can be modified through action. An incremental view…
Descriptors: Intelligence, Help Seeking, Correlation, Self Efficacy
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Ng, Clarence – Journal of Educational Psychology, 2021
What motivates high school students to persist with challenging mathematics? The current investigation examined this important question using the concept of mathematics self-schema, that is, students' cognitive generalizations of their selves in learning mathematics. Mathematics self-schemas are important sources of motivation. It was hypothesized…
Descriptors: Foreign Countries, High School Students, Learning Motivation, Academic Persistence
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Alkhudiry, Reham; Alahdal, Ameen – TESOL International Journal, 2021
To prevent Coronavirus (COVID-19) pandemic, distance (online) learning has quickly become the acceptable alternative option to classroom learning. This is because distance learning does not only provide a safe learning environment for students during COVID-19, but also effective social learning environment (Beck, 2015). The current study is based…
Descriptors: COVID-19, Pandemics, Distance Education, Learning Motivation
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Haruna, Hussein; Abbas, Asad; Zainuddin, Zamzami; Hu, Xiao; Mellecker, Robin R.; Hosseini, Samira – Information and Learning Sciences, 2021
Purpose: This paper aims to evaluate the students' perception of their learning experiences concerning serious gaming and gamification instructions and determines whether they were motivated enough and engaged during the educative process in a resource-poor context. Moreover, the study evaluated the impact of interactive instructional environment…
Descriptors: Educational Experience, Gamification, Learning Motivation, Secondary School Students
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Lixuan Sun; Adelina Asmawi; Hui Dong; Xiaotian Zhang – Education and Information Technologies, 2024
Amidst the challenges posed by the Covid-19 pandemic, this study investigates the impact of Problem-based Language Learning (PBLL) using DingTalk on enhancing Business English Writing skills among Chinese undergraduates. Employing a mixed-method approach, the research involved two phases. In the quantitative phase, a twelve-week quasi-experimental…
Descriptors: Undergraduate Students, Business English, English for Special Purposes, Second Language Learning
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Huashan Wu – SAGE Open, 2024
Multiple previous studies in language learning have examined the static effect of various independent variables on Foreign Language Enjoyment (FLE) and Foreign Language Classroom Anxiety (FLCA), but little attention has been given to the dynamic features of these two learner emotions. The present study is based on a pseudo-longitudinal design to…
Descriptors: Foreign Countries, Second Language Instruction, Second Language Learning, English (Second Language)
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Yun, Heoncheol; Park, Sanghoon; Kim, Dongho; Jung, Eulho; Yoon, Meehyun – Australasian Journal of Educational Technology, 2020
Motivational regulation strategies have been used as active forms of promoting motivation in online and classroom learning. Based on the motivational regulation model combining both contextual and individual factors, this study examined how students' academic levels (undergraduate vs. graduate) and the type of course delivery mode (online vs.…
Descriptors: Delivery Systems, Learner Engagement, Electronic Learning, Graduate Students
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