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Moore, Janet C.; Sener, John; Fetzner, Marie – Journal of Asynchronous Learning Networks, 2009
In the U.S., only 38 of every 100 ninth graders enroll in college; of these 38, only 18 complete bachelors' degrees within six years. Asynchronous learning networks (ALN)--asynchronous, highly interactive, instructor-led, resource-rich, cohort-based learning--can yield high success rates. Growing demand for online education and the expectation…
Descriptors: Vignettes, Educational Principles, Barriers, Surveys
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Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
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Andersson, David; Reimers, Karl – Journal of Educational Technology, 2010
The field of education is experiencing a rapid shift as internet-enabled distance learning becomes more widespread. Often, traditional classroom teaching pedagogical techniques can be ill-suited to the online environment. While a traditional entry-level class might see a student attrition rate of 5-10%, the same teaching pedagogy in an online…
Descriptors: Computer Software, Computer Oriented Programs, Online Courses, Electronic Learning
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Tay, Lee Yong; Lim, Cher Ping – Educational Media International, 2010
This paper examines how a game-like 3D Multi-User Virtual Environment (MUVE), Quest Atlantis (QA), is used in an after-school programme to engage a group of 14 academically at-risk primary students in their learning. It adopts an activity theoretical perspective to identify the disturbances and contradictions during the implementation of the…
Descriptors: Virtual Classrooms, Social Environment, Information Technology, At Risk Students
Clark, Melody; Holstrom, Lisa; Millacci, Ann M. – Journal of Asynchronous Learning Networks, 2009
The University of Cincinnati (UC) is a premier, public, urban research university dedicated to undergraduate, graduate, and professional education, experience-based learning, and research. The University also maintains a deep commitment to accessible education. Distance learning is an integral part of the University's 21st century approach to…
Descriptors: Strategic Planning, Educational Needs, Research Universities, Educational Strategies
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Riddle, Matthew D. – ALT-J: Research in Learning Technology, 2009
This article undertakes a detailed case study of "The Campaign", a teaching and learning innovation in media and communications that uses an online educational role-play. The case study draws on the qualitative analysis of classroom observations, online communications and semi-structured interviews, employing an interpretive approach…
Descriptors: Program Effectiveness, Communications, Social Theories, Educational Strategies
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Thorpe, Mary – Australasian Journal of Educational Technology, 2008
Quantitative and qualitative research of a case study course confirmed that the course achieved a highly interactive learning experience, associated with more effective student support and high student retention. Computer conferencing achieved high participation from the beginning and evidence of dialogue and argumentation within online tutor…
Descriptors: Learner Engagement, Case Studies, Theory Practice Relationship, Undergraduate Study
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Doering, Aaron; Veletsianos, George – Internet and Higher Education, 2008
Educational technology and instructional design research has focused on evaluating interventions and innovations in terms of their effectiveness, efficiency, and appeal. While such indicators of learning outcomes are important, designers should also strive for engaging, socially just, and transformational instruction. To illuminate the…
Descriptors: Higher Education, Elementary Secondary Education, Outcomes of Education, Learner Engagement
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Wolf, Mary Ann – T.H.E. Journal, 2008
The lack of U.S. students entering the science, technology, engineering, and math fields is one of teachers' primary educational woes. Surveys show that the small percentage of U.S. college students who choose to major in a math or science field gets even smaller by the end of students' freshman year. While the responsibility of STEM (science,…
Descriptors: High Schools, Engineering, Science Instruction, Teaching Methods
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Lambert, Judy; Kalyuga, Slava; Capan, Lisa A. – E-Learning, 2009
The described study investigated the effectiveness of an e-learning Web 2.0 course redesigned from the perspective of cognitive load theory. The analyzed variables were course wiki design features, levels of instructor support, levels of cognitive load and engagement, and values students placed on particular pedagogical approaches used during…
Descriptors: Electronic Learning, Electronic Publishing, Instructional Design, Internet
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Michael Young; P. G. Schrader; Dongping Zheng – Innovate: Journal of Online Education, 2006
Michael Young, P. G. Schrader, and Dongping Zheng use the concepts of ecological psychology to examine how massively multiplayer online games (MMOGs) promote specific learning processes in their players. In their analysis they identify and define nine principles of learning that allow such games to have valuable potential as tools for educators:…
Descriptors: Video Games, Learning Processes, Computer Simulation, Electronic Learning
Dziuban, Charles; Moskal, Patsy; Brophy, Jay; Shea, Peter – Journal of Asynchronous Learning Networks, 2007
The authors discuss elements that potentially impact student satisfaction with asynchronous learning: the media culture, digital, personal and mobile technologies, student learning preferences, pedagogy, complexities of measurement, and the digital generation. They describe a pilot study to identify the underlying dimensions of student…
Descriptors: Student Attitudes, Learner Engagement, Correlation, Evaluation Methods
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Boyle, Frank; Kwon, Jinhee; Ross, Catherine; Simpson, Ormond – Open Learning, 2010
This article argues that in the drive to develop e-learning initiatives in distance learning, simpler ways of supporting students for retention may be overlooked; for example, the linking of students in the form of mentoring and peer support networks. The article reports on three mentoring projects, in the United Kingdom, Korea and New Zealand,…
Descriptors: Electronic Learning, Social Support Groups, Mentors, Outcomes of Education
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Dunlap, Joanna; Dobrovolny, Jackie; Young, Dave – Innovate: Journal of Online Education, 2008
In this article, Joanna Dunlap, Jackie Dobrovolny, and David Young describe their approach to the design of a real-world learning experience that prepares online graduate students to work as e-learning designers and specialists. Using Kolb's model of experiential learning to support their instructional design decisions, Dunlap, Dobrovolny, and…
Descriptors: Feedback (Response), Educational Strategies, Graduate Students, Instructional Design
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Christoffersen, S.; Granitz, E. – American Journal of Business Education, 2008
We assess students' appreciation and use of various tools designed to extend effective learning beyond the classroom. For a given tool, results vary depending upon the overall pedagogical approach of the course.
Descriptors: Assignments, Context Effect, Electronic Learning, Instructional Effectiveness
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