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Sisco, Ashley; Woodcock, Stuart; Eady, Michelle – Canadian Journal of Learning and Technology, 2015
This article reports on the findings of phase two of a larger study, which examines pre-service teacher experiences engaging with a synchronous (live-time) platform as a part of their training. While phase one focused on pre-service experiences "e-learning" with this synchronous platform (Woodcock, Sisco, & Eady, 2015), phase two…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Semi Structured Interviews
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Stott, Angela; Hattingh, Annemarie – Educational Technology & Society, 2015
The paper presents a case study of the use of conceptual tutoring software to promote deep learning of the scientific concept of density among 50 final year pre-service student teachers in a natural sciences course in a South African university. Individually-paced electronic tutoring is potentially an effective way of meeting the students' varied…
Descriptors: Intelligent Tutoring Systems, Computer Software, Case Studies, Scientific Concepts
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Lock, Jennifer V. – Technology, Pedagogy and Education, 2015
The purpose of the article is to examine how the paradigm shift in education and the availability of digital technologies have created new opportunities to move learning beyond the microcosm of the traditional face-to-face classroom and into the online global classroom. Students and educators are better positioned to work with other students and…
Descriptors: Global Approach, Curriculum Design, Online Courses, Electronic Learning
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Ibrahim, Amer; Vela, Francisco Luis Gutiérrez; Rodríguez, Patricia Paderewski; Sánchez, José Luís González; Zea, Natalia Padilla – International Journal of Game-Based Learning, 2012
Learning through play is currently an effective and attractive educational strategy. However, are all educational video games (EVG) successful and do they always keep the player motivated? Here, the authors emphasize that the success of an EVG will be more achievable if the game quality is measured, and suggest the use of playability property as a…
Descriptors: Educational Games, Video Games, Guidelines, Play
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Waters, John K. – T.H.E. Journal, 2012
There are few challenges in K-12 education quite as problematic as formative assessment. This process, through which teachers evaluate how well their students are learning while they are teaching them, is almost universally regarded as a best practice. And yet, as researchers Neil T. Heffernan and Kenneth R. Koedinger so eloquently expressed it in…
Descriptors: Electronic Learning, Online Courses, Elementary Secondary Education, Formative Evaluation
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Cavanaugh, Cathy; Hargis, Jace; Mayberry, John – International Review of Research in Open and Distributed Learning, 2016
This paper describes a study of success factors in the introductory semester of liberal studies blended courses offered at the bachelor of science level. The influence of student participation in the online course environment was examined, as measured by the number of times students logged into the learning management system (LMS) and average…
Descriptors: Virtual Classrooms, Blended Learning, Academic Achievement, Student Participation
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Cavanaugh, Cathy; Mayberry, John; Hargis, Jace – International Journal on E-Learning, 2016
This paper describes an observational study of the introduction of Sakai's Learning Management System (LMS) into several liberal arts courses at a women's college in the Middle East. Student participation in the CLE was tracked over the course of the semester and summarized by their number of logins and average session length. These measures were…
Descriptors: Virtual Classrooms, Blended Learning, Academic Achievement, Student Participation
Ice, Phil; Gibson, Angela M.; Boston, Wally; Becher, Dave – Journal of Asynchronous Learning Networks, 2011
Though online enrollments continue to accelerate at a rapid pace, there is significant concern over student retention. With drop rates significantly higher than in face-to-face classes it is imperative that online providers develop an understanding of factors that lead students to disenroll. This study utilizes a data mining approach to examine…
Descriptors: Online Courses, Electronic Learning, Dropouts, School Holding Power
Vaughan, Norman – Education Sciences, 2014
There is an increased focus on student engagement and blended approaches to learning in higher education. This article demonstrates how collaborative learning applications and a blended approach to learning can be used to design and support assessment activities that increase levels of student engagement with course concepts, their peers, faculty…
Descriptors: Blended Learning, Learner Engagement, Higher Education, Cooperative Learning
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Crippen, Kent J.; Archambault, Leanna M.; Kern, Cindy L. – Research in Science Education, 2013
Teaching science to secondary students in an online environment is a growing international trend. Despite this trend, reports of empirical studies of this phenomenon are noticeably missing. With a survey concerning the nature of laboratory activities, this study describes the perspective of 35-secondary teachers from 15-different U.S. states who…
Descriptors: Secondary School Science, Electronic Learning, Science Instruction, Science Laboratories
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Mayfield, Chandler H.; Ohara, Peter T.; O'Sullivan, Patricia S. – Anatomical Sciences Education, 2013
Mobile technologies offer new opportunities to improve dissection learning. This study examined the effect of using an iPad-based multimedia dissection manual during anatomy laboratory instruction on learner's perception of anatomy dissection activities and use of time. Three experimental dissection tables used iPads and three tables served as a…
Descriptors: Anatomy, Medical Care Evaluation, Laboratory Procedures, Electronic Learning
Kikis-Papadakis, Kathy; Kollias, Andreas – Educational Technology, 2012
The world of e-learning can produce inequalities in learning achievements or reproduce inequalities established through years of traditional teaching and learning. A good start to fight the barriers set by less privileged family backgrounds to student learning outcomes in e-learning is to study in what ways students who come from such backgrounds…
Descriptors: Academic Achievement, Low Achievement, Foreign Countries, Electronic Learning
Thormann, Joan; Zimmerman, Isa Kaftal – Teachers College Press, 2012
In this valuable resource, experts share deep knowledge including practical "how-to" and preventive trouble-shooting tips. Instructors will learn about course design and development, instructional methods for online teaching, and student engagement and community building techniques. The book contains successful teaching strategies, guidance for…
Descriptors: Learner Engagement, Expertise, Electronic Learning, Assignments
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Klopfer, E.; Sheldon, J.; Perry, J.; Chen, V. H. -H. – Journal of Computer Assisted Learning, 2012
This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. The study is motivated by the desire to understand how students use educational games in light of additional distractions on their devices, and how game design can make those games appealing, educationally useful, and practical. In…
Descriptors: Electronic Learning, Educational Technology, Educational Games, Learning Activities
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Nicholas, Karen; Fletcher, Jo; Davis, Niki – Journal of Vocational Education and Training, 2012
In this paper, we examine interviews with 34 stakeholders including tutors, administrators and adult education policy analysts who were working in the area of adult numeracy and/or literacy education. This provided opportunities for our research team to build up a clearer picture of the current status, plans, benefits and barriers related to…
Descriptors: Educational Policy, Learner Engagement, Stakeholders, Adult Learning
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