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Ma, Chun-Wai; Cheng, Pui-Sum; Chan, Ying-Shing; Tipoe, George Lim – Advances in Physiology Education, 2023
The usefulness of virtual reality (VR) technology in physiology education is largely unexplored. Although VR has the potential to enrich learning experience by enhancing the spatial awareness of students, it is unclear whether VR contributes to active learning of physiology. In the present study, we used a mixed-method research approach to…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Physiology
Alyssa Hahn – ProQuest LLC, 2024
The purpose of this study was to explore nursing faculty experiences in creating and using short videos to engage prelicensure nursing students. Short videos are an innovative teaching strategy to help engage learners by decreasing cognitive workload and increasing knowledge retention. Learner engagement in prelicensure nursing education is…
Descriptors: Nursing Education, College Faculty, Teaching Methods, Technology Uses in Education
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Lianyu Cai; Mgambi Msambwa Msafiri; Daniel Kangwa – Education and Information Technologies, 2025
This systematic literature review explored the impact of integrating AI tools in higher education using the Zone of Proximal Development (ZPD) by Lev Vygotsky. It examined how AI tools assist the students in identifying and operating within their ZPD, how to create and facilitate a collaborative learning environment, and how to provide the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Higher Education
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Gavin Baxter; Thomas Hainey – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this paper is to evaluate undergraduate student perceptions about the application of immersive technologies for enhancing the student learning experience. This study assesses the viewpoints of students from varying multidisciplinary backgrounds about whether immersive technologies can enhance their learning experience and…
Descriptors: Student Experience, Learning Experience, Technology Uses in Education, Computer Simulation
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Carles Lindín; Anna Engel; Marta Gràcia; Pablo Rivera-Vargas; María José Rubio – SAGE Open, 2023
Compared to the abundant generic research on technologies and education, few studies focus on the scope of whether the technologies used meet the expectations set forth in international reports and to what extent technology contributes to transforming educational practice. Our objective was to identify and analyze the characteristics of…
Descriptors: Technology Uses in Education, Higher Education, Educational Practices, Educational Change
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Grant Cooper; Li Ping Thong; Kok-Sing Tang – Educational Media International, 2024
Immersive virtual reality (IVR) offers significant transformative potential for science education by supporting learning experiences that deeply engage students and improve their understanding of scientific concepts. Despite considerable interest, research on the use of IVR in science education is still in its formative stage. Currently, there is…
Descriptors: Science Education, Computer Simulation, Learning Experience, Learner Engagement
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Natalia Riapina – Business and Professional Communication Quarterly, 2024
This article presents a conceptual framework for integrating AI-enabled business communication in higher education. Drawing on established theories from business communication and educational technology, the framework provides comprehensive guidance for designing engaging learning experiences. It emphasizes the significance of social presence,…
Descriptors: Artificial Intelligence, Business Communication, Higher Education, Technology Uses in Education
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Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
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Ping He; Judson Carter Edwards; Ying Schwarte – Journal of International Education in Business, 2024
Purpose: This paper aims to explore the significance of videoconferencing in blended learning, using the technology acceptance model to investigate students' perceptions and its impact on course engagement, student satisfaction and future technology use intention. In addition, it examines the role of teacher support in fostering interactive…
Descriptors: Blended Learning, Foreign Students, COVID-19, Pandemics
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Lyn K. Sonnenberg; Arif Onan; Jaime C. Yu; Victor Do – Learning Environments Research, 2024
Engagement through the use of technology requires a level of vulnerability and trust amongst teachers and learners. The emotional and social aspects of engagement can be significantly affected by the nuances of the learning setting. The study goal was to explore learner needs related to uploaded lecture-captured recordings and examine how the use…
Descriptors: Asynchronous Communication, Lecture Method, Video Technology, Undergraduate Students
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Hajar Majjate; Youssra Bellarhmouch; Adil Jeghal; Ali Yahyaouy; Hamid Tairi; Khalid Alaoui Zidani – Education and Information Technologies, 2025
In recent times, there has been a growing interest in enhancing recommendation systems for e-learning platforms to deliver a personalised learning experience that meets each learner's distinct requirements and preferences. Nevertheless, it is crucial to recognise the ethical considerations surrounding this technology, as it heavily relies on…
Descriptors: Ethics, Artificial Intelligence, Technology Uses in Education, Student Attitudes
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Jelena Andelkovic Labrovic; Nikola Petrovic; Jelena Andelkovic; Marija Meršnik – Journal of Computing in Higher Education, 2025
The focus of this study was on identifying patterns of student behavior to support data-informed decision-making which would then improve the learning experience and learning outcomes of online English language courses. Learning analytics approach (or more specifically cluster analysis) was used to identify engagement patterns in online learning.…
Descriptors: Electronic Learning, Online Courses, Behavior Patterns, Student Behavior
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Chiu, Yu-Ping; Chen, Chiao-Chieh – International Journal of Research in Education and Science, 2023
During the COVID-19 pandemic, higher education institutions adopted several technology-driven platforms (such as Google Meet) as an alternative to traditional in-person classrooms. Researchers have been concerned about the evaluation of learning satisfaction and continuous learning intentions. As such, the purpose of this research was to…
Descriptors: Foreign Countries, Learner Engagement, Student Satisfaction, Online Courses
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Harry West; Jennifer Hill; Aida Abzhaparova; Will Cox; Anoushka Alexander – Journal of Geography in Higher Education, 2024
The COVID-19 pandemic resulted in profound disruption to geography higher education. A pivot to online teaching required staff to rapidly adapt their practices to novel digital spaces. Whilst many studies have reported the different pedagogic approaches adopted, fewer have evaluated the resultant student learning experience. In this study, we…
Descriptors: COVID-19, Pandemics, Electronic Learning, Inquiry
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Laura J. Petranek; Cara Gallegos – College Teaching, 2024
Mobile technology has changed the landscape of post-secondary education. This descriptive study examined student and instructor perceptions of student learning and engagement while using mobile technology. Overall, student perceptions of learning and engagement were neutral; however, instructors reported higher positive perceptions on both…
Descriptors: Learner Engagement, Universities, Handheld Devices, Telecommunications
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