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Renee Bouley – Journal of Chemical Education, 2022
In-class activities that use a collaborative learning approach were developed for a one-semester biochemistry course as a way to achieve higher student engagement. The redesign of this course from a traditional lecture to a format that incorporated a significant active learning component without reducing the amount of content is described. These…
Descriptors: High Achievement, Biochemistry, Class Activities, Feedback (Response)
Kim, ChanMin; Park, Seung Won; Huynh, Niem; Schuermann, Ryan Thomas – Journal of Further and Higher Education, 2017
We investigated how high-performers and low-performers differ with regard to motivation and engagement in a university-level, large-format general education geography course. One hundred and ten students participated in the study. A self-report measure was administered three times (at the beginning, middle and end of the semester). Performance…
Descriptors: College Students, Student Motivation, Learner Engagement, Academic Achievement
Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David – Australasian Journal of Educational Technology, 2012
Computer games are purported to be effective instructional tools that enhance motivation and improve engagement. The aim of this study was to investigate how tertiary student experiences change when instruction was computer game based compared to lecture based, and whether experiences differed between high and low achieving students. Participants…
Descriptors: Educational Games, Computer Games, Course Content, Lecture Method