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Michael Cook; Ashley Grant – Society for Research on Educational Effectiveness, 2024
Background/Context: Schools are spending more money than ever on a growing number of educational technology programs which are designed to boost student learning outcomes, especially after the integration of online learning that was necessitated by COVID-19 pandemic school closures and disruptions (Instructure, 2024; Teras et al., 2020). Rigorous…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
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Hier, Bridget O.; MacKenzie, Connor K.; Ash, Tory L.; Maguire, Samantha C.; Nelson, Kaytlin A.; Helminen, Emily C.; Watts, Emily A.; Matsuba, Erin S. M.; Masters, Ellen C.; Finelli, Carly C.; Circe, Joshua J.; Hitchings, Taylor J.; Goldstein, Alec R.; Sullivan, William E. – Journal of Positive Behavior Interventions, 2024
This multiple-baseline design study examined the effects of the Good Behavior Game (GBG) on class-wide academic engagement in online general education classrooms. Teachers in three third- through fifth-grade classrooms in the state of New York implemented the GBG remotely during the COVID-19 pandemic. Treatment integrity was supported using…
Descriptors: Behavior Patterns, Games, Learner Engagement, Distance Education
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Mizrahi, Elinor; Danzig, Noa; Gordon, Goren – International Association for Development of the Information Society, 2022
In this contribution, we present a follow-up work-in-progress on an innovative system for facilitating small-group online discussions using an avatar during a video conference. A previous study has shown that the system had an effective, understandable, and more participatory interaction. Here, we examine long-term usage and its effects on…
Descriptors: Group Discussion, Artificial Intelligence, Videoconferencing, Facilitators (Individuals)
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Joseph T. Wong; Edward Chen; Natalie Au-Yeung; Bella S. Lerner; Lindsey Engle Richland – Education and Information Technologies, 2024
Traditionally, learning among young students has taken place within structured, physical classroom settings. However, the emergence of distance learning has introduced a diverse range of learning methods, including online, hybrid, and blended approaches. When the COVID-19 pandemic led to extended delays in in-person instruction, use of educational…
Descriptors: Electronic Learning, Learning Experience, Attention Span, Interests
Susan Copeland; Michael A. Cook; Ashley A. Grant; Steven M. Ross – Center for Research and Reform in Education, 2023
The purpose of this study was to examine the efficacy of IXL Math in an elementary school context, using a randomized-control trial (RCT). This study examined mathematics achievement trajectories of 545 Grades 3-5 students across four elementary schools in a small Michigan school district during the 2022-23 school year. Teachers were randomly…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
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Erkan Er; Safak Silik; Sergen Cansiz – Journal of Learning Analytics, 2024
E-learning platforms have become increasingly popular in K--8 education to promote student learning and enhance classroom teaching. Student interactions with these platforms produce trace data, which are digital records of learning processes. Although trace data have been effective in identifying learners' engagement profiles in higher education…
Descriptors: Foreign Countries, Elementary Secondary Education, Grade 1, Grade 2
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Darling-Aduana, Jennifer; Woodyard, Henry T.; Sass, Tim R.; Barry, Sarah S. – AERA Open, 2022
The COVID-19 pandemic resulted in an unanticipated, near-universal shift from in-person to virtual instruction in the spring of 2020. During the 2020-21 school year, schools began to reopen, and families were faced with decisions regarding the instructional mode for their children. We leverage administrative, survey, and virtual-learning data to…
Descriptors: COVID-19, Pandemics, Electronic Learning, In Person Learning
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Tirado-Morueta, Ramón; Berlanga-Fernández, Inmaculada; Vales-Villamarín, Helena; Guzmán Franco, Mª Dolores; Duarte-Hueros, Ana; Aguaded-Gómez, José Ignacio – Education and Information Technologies, 2020
The number of one-to-one mobile programs in elementary schools as a resource to substitute the textbook has become popular worldwide. However, findings of studies that seek to enable understanding of how the daily use of these mobile devices affects student's engagement in the classroom are heterogeneous. The authors utilized and adapted a…
Descriptors: Elementary School Students, Children, Learner Engagement, Handheld Devices
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Hwang, Gwo-Jen; Chang, Shao-Chen; Song, Yanjie; Hsieh, Min-Chuan – Journal of Computer Assisted Learning, 2021
Scholars have suggested that flipped learning can be enhanced by designing effective in-class learning activities to improve students' higher order thinking skills. Problem posing has been recognized as such a learning strategy that has great potential for improving students' higher order thinking skills. However, it has been reported as a…
Descriptors: Flipped Classroom, Educational Environment, Electronic Learning, Concept Mapping
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Snodgrass Rangel, Virginia; Henderson, Jerrod A.; Martinez, Chelsea; Greer, Rick – Journal of Pre-College Engineering Education Research, 2022
The COVID-19 pandemic forced much of schooling online and limited students' access to informal learning opportunities such as afterschool programs. The purpose of this study was to investigate how fourth- and fifth-grade students engaged in an online engineering program and what factors influenced their engagement. We drew on a four-dimensional…
Descriptors: Elementary School Students, Learner Engagement, After School Education, Engineering Education
Durden, Brenda – ProQuest LLC, 2022
Since public schools began in the United States, there has been an academic gap between different groups of people. In normal face-to-face situations, the academic gap is not closing. In March 2020, schools closed worldwide due to the COVID-19 pandemic. This led to emergency remote teaching. Because of the uncertainty of the pandemic, educators,…
Descriptors: Elementary School Teachers, Grade 6, Grade 5, Grade 4
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Wu, Shu-Fen; Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2021
Previous studies measured flow states using students' self-reported experiences, resulting in issues regarding nonobjective and nonreal-time data. Thus, this study used an electroencephalogram (EEG) to measure the EEG-detected real-time flow states (EEG-Fs) of 30 students from the 4th and 5th grades. Their EEG measurements, self-reported…
Descriptors: Brain Hemisphere Functions, Diagnostic Tests, Student Attitudes, Grade 4
Anderson, Elizabeth – ProQuest LLC, 2017
Student engagement has been shown to be essential to the development of research-based best practices for K-12 education. It has been defined and measured in numerous ways. The purpose of this research study was to develop a measure of online student engagement for grades 3 through 8 using a partial credit Rasch model and validate the measure…
Descriptors: Learner Engagement, Online Courses, Electronic Learning, Student Behavior
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Choi, Jinnie; Walters, Alyssa – AERA Online Paper Repository, 2017
Engaging students in self-reflection about their learning performance is a potentially promising pedagogical approach for supporting math learning. However, it is unclear how models for math learning in regular classrooms translate in a virtual environment. The purpose of this paper is to (a) analyze rich assessment data from virtual schools to…
Descriptors: Reflection, Self Efficacy, Virtual Classrooms, Mathematics Instruction
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Marklund, Björn Berg; Taylor, Anna-Sofia Alklind – Electronic Journal of e-Learning, 2016
The task of integrating games into an educational setting is a demanding one, and integrating games as a harmonious part of a bigger ecosystem of learning requires teachers to orchestrate a myriad of complex organizational resources. Historically, research on digital game-based learning has focused heavily on the coupling between game designs,…
Descriptors: Educational Games, Learner Engagement, Case Studies, Preschool Teachers
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