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Allison Master; Daijiazi Tang; Desiree Forsythe; Taylor M. Alexander; Sapna Cheryan; Andrew N. Meltzoff – Grantee Submission, 2023
Learning coding during early childhood is an effective way for children to practice computational thinking. Aspects of children's motivation can increase the likelihood that children approach computational thinking activities with enthusiasm and deep engagement. Gender inequities may interfere with children's readiness to take advantage of…
Descriptors: Coding, Gender Differences, Equal Education, Computer Science Education
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Wallace, Tanner LeBaron; Sung, Hannah C. – Journal of Experimental Education, 2017
Autonomy support in classrooms is believed to coordinate students' inner motivational resources in ways that enhance student engagement (e.g., Jang, Kim, & Reeve, 2012). Yet, to our knowledge, no study has investigated student-generated interpretations of the motivational significance of their teachers' autonomy-supportive practices.…
Descriptors: Student Attitudes, Personal Autonomy, Video Technology, Learning Motivation
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Ryu, Suna; Lombardi, Doug – Educational Psychologist, 2015
This article characterizes "engagement in science learning" from a sociocultural perspective and offers a mixed method approach to measuring engagement that combines critical discourse analysis (CDA) and social network analysis (SNA). Conceptualizing engagement from a sociocultural perspective, the article discusses the advantages of a…
Descriptors: Coding, Classroom Communication, Language Usage, Sociocultural Patterns
Arnold, Bradley A. – ProQuest LLC, 2018
The purpose of this qualitative case study was to develop descriptions of how teenage students remain engaged in learning while using mobile technology. Developments in technology have expanded learning contexts and provided learners with improved capacities to connect with others to exchange, gain, and construct knowledge. Developments in…
Descriptors: Middle School Students, Telecommunications, Learning Activities, Qualitative Research
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Abdul Jabbar, Azita Iliya; Felicia, Patrick – Review of Educational Research, 2015
In this review, we investigated game design features that promote engagement and learning in game-based learning (GBL) settings. The aim was to address the lack of empirical evidence on the impact of game design on learning outcomes, identify how the design of game-based activities may affect learning and engagement, and develop a set of general…
Descriptors: Educational Games, Instructional Design, Learner Engagement, Outcomes of Education
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Lukowiak, Twila; Hunzicker, Jana – Journal of Effective Teaching, 2013
Part of a larger research project, this article presents a phenomenological self-study exploring the qualities of student engagement that occurred in one professors' college class-room over two semesters' time. The purpose of the study was to better understand college students' engagement in learning utilizing a reflective, data-based process. The…
Descriptors: College Students, Learner Engagement, Student Attitudes, Educational Attitudes