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Lechelle D. Crisolo – Online Submission, 2022
Purpose: The main purpose of this study is to determine the effects of FUN Pamphlet in the academic performance of G12 TVL-HE students as a tool to mitigate academic procrastination. Design/Method/Approach: It is a quantitative in nature and employing quasi-experimental type of research. The gathered data was analyzed and interpreted using tables…
Descriptors: Grade 12, High School Students, Academic Achievement, Study Habits
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Tupas, Fernan P.; Palmares, Ma. Theresa G. – Journal of Science and Mathematics Education in Southeast Asia, 2018
Purpose: This study aimed to explore the possibility of tapping traditional games as motivational activities that can aid in the teaching of the sciences in the K-12 curriculum and eventually will help learners increase their interest as well as performance in science. Method: This study is a qualitative research that aims to gather an in-depth…
Descriptors: Foreign Countries, Games, Learning Motivation, Science Instruction
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Capinding, Andie Tangonan – International Journal of Game-Based Learning, 2021
The study focused on the effect of teams-games-tournament (TGT) on mathematics performance, behavioral engagement, cognitive engagement, and motivation to learn mathematics of Grade 8 students. Experimental and descriptive methods of research were utilized. Findings revealed that there was no significant difference in the pre-test results of the…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Achievement, Teaching Methods
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Saura, Rex Bomvet De Leon; Mamaoag, Natividad R. – Malaysian Journal of Learning and Instruction, 2023
Purpose: Innovation is imperative to address a wide array of challenges in higher education. The term "microclass" is coined by the researcher to describe the division of a large class into smaller classes, which are handled by student facilitators who have undergone microteaching and performed similar teacher tasks to facilitate…
Descriptors: Science Instruction, Teaching Methods, Learning Processes, Instructional Innovation
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers