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Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Garcia-Griffin, Jennifer – ProQuest LLC, 2013
This study focused on students' responses toward an experimental instructional program called Flex-time that was offered in grades three through five in a Southeast NJ school district. The study aimed to determine: (1) if the Flex program motivated and/or engaged students to have a love for learning and (2) if characteristics, such as grade level,…
Descriptors: Case Studies, Working Hours, Elementary Schools, Program Evaluation