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Mario de la Puente – Interactive Learning Environments, 2024
The present study investigates the impact of the educational game Sociopolis on student engagement in the context of tenth-grade social science education. Employing a mixed-methods approach, this research examines engagement behaviors quantitatively and categorically. The participant pool consists of 183 students from four public schools in…
Descriptors: Foreign Countries, Educational Games, Gamification, Game Based Learning
Tran, Dung; Nguyen, Duyen Thi; Nguyen, An Thi Tan; Nguyen, Giang-Nguyen Thi; Ta, Phuong Minh – International Journal of Mathematical Education in Science and Technology, 2020
To address the upcoming reform curriculum initiative following competency-based learning in Vietnam, this study examines how variations of a contextualized task allow students to experience the mathematical modelling process. We explore how Grade 10 students respond to tasks with different levels of authenticity when they first attempt such tasks.…
Descriptors: Educational Change, Curriculum Development, Mathematics Instruction, Mathematical Models