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Rasti-Behbahani, Amin; Shahbazi, Maryam – Computer Assisted Language Learning, 2022
This study investigates the probable effect of a digital game-based vocabulary learning (DGBVL) task on the acquisition of some components of a word knowledge framework. In so doing, 124 Persian speakers (56 males and 68 females) were randomly assigned to either a control or an experimental group. The experimental group participants completed a…
Descriptors: Computer Games, Game Based Learning, Comparative Analysis, Task Analysis
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Farshi, Najmeh; Tavakoli, Mansoor – Language Teaching Research, 2021
The purpose of this study was to find out, whether three methods of presenting input, were effective in relation to language aptitude. Persian-speaking learners of English were provided with 20 grammatical collocations (verb-preposition collocations) embedded in authentic passages, lexically/grammatically elaborated passages, and…
Descriptors: Language Aptitude, Linguistic Input, Grammar, Indo European Languages
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Roghani, Shadan; Milton, James – TESOL International Journal, 2017
This paper reports an investigation into whether a test of productive vocabulary size using a category generation task can be useful and effective. A category generation task is a simple task where learners are asked to name as many as words as they can from a prescribed category such as "animals" or "body" parts. The virtue of…
Descriptors: Vocabulary Development, English (Second Language), Language Tests, Second Language Learning
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Baleghizadeh, Sasan; Oladrostam, Elnaz – TEFLIN Journal: A publication on the teaching and learning of English, 2011
Teaching grammar in a way that enables students to use grammatical structures correctly in their active use has always been one of the intricate tasks for most practitioners. This study compared the effectiveness of three instructional methods: games, dialogues practiced through role-play, and unfocused tasks for teaching grammar. Forty-eight…
Descriptors: Foreign Countries, Grammar, Teaching Methods, Comparative Analysis