Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Advocacy | 2 |
English Curriculum | 2 |
Language Arts | 2 |
Adolescents | 1 |
Conservation (Environment) | 1 |
Early Adolescents | 1 |
Educational Games | 1 |
English | 1 |
Feedback (Response) | 1 |
Game Based Learning | 1 |
Grade 7 | 1 |
More ▼ |
Author
Lawrence, Anne M. | 1 |
Lewis, Mark A. | 1 |
Petrone, Robert | 1 |
Sarigianides, Sophia Tatiana | 1 |
Sherry, Michael B. | 1 |
Publication Type
Books | 1 |
Journal Articles | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Elementary Education | 1 |
Grade 7 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lewis, Mark A.; Petrone, Robert; Sarigianides, Sophia Tatiana – National Council of Teachers of English, 2017
At the heart of "Rethinking the 'Adolescent' in Adolescent Literacy" is a call to English language arts teachers to examine the very assumptions of adolescence they may be operating from in order to reimagine new possibilities for engaging students with the English curriculum. Relying on a sociocultural view of adolescence established by…
Descriptors: Adolescents, Literacy, English, Language Arts
Lawrence, Anne M.; Sherry, Michael B. – Journal of Literacy Research, 2021
Literacy researchers have explored how video games might be used as supplementary texts in secondary English language arts (ELA) classrooms to support reading instruction. However, less attention has been focused on how video games, particularly online educational games designed to teach argumentation, might enhance secondary ELA students'…
Descriptors: Feedback (Response), Game Based Learning, Educational Games, Video Games