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Tunnel, Raimond-Hendrik; Norbisrath, Ulrich – Journal of Education and Learning, 2022
Designing a video game design and development curriculum in higher education is a challenging task. Information about the needs of the respective industry certainly helps. In this paper, we have surveyed Estonian video game development companies to determine their current needs when it comes to knowledge areas, software tools, languages,…
Descriptors: Foreign Countries, Video Games, Higher Education, Industry
de Graaf, Indira; Papadimitriou, Angeliki; van der Peijl, Sebastiaan; Cuartas-Acosta, Alexander; Hüsing, Tobias; Korte, Werner; Lilischkis, Stefan; Baltina, Liga; Diego, Ivan; Hogarth, Terence; Imbert, Enrica; Ladu, Luana; Morone, Piergiuseppe – European Union, 2022
The bioeconomy, as a catalyst for systemic change, tackles the economic, social and environmental aspects of the European Green Deal, seeking new ways of producing and consuming resources while respecting our planet's limits and moving away from a linear economy based on extensive use of fossil and mineral resources. As defined in the European…
Descriptors: Biotechnology, Economics, Natural Resources, Industry
de Graaf, Indira; Papadimitriou, Angeliki; van der Peijl, Sebastiaan; Cuartas-Acosta, Alexander; Hüsing, Tobias; Korte, Werner; Lilischkis, Stefan; Baltina, Liga; Diego, Ivan; Hogarth, Terence; Imbert, Enrica; Ladu, Luana; Morone, Piergiuseppe – European Union, 2022
This is the Final Report of the study on "Promoting education, training and skills across the bioeconomy" conducted by Deloitte, Empirica and Fondazione Giacomo Brodolini Srl SB (FGB), mandated by the European Commission's DG Research & innovation (DG RTD). The study assesses the current and future (2030 and 2050) needs for…
Descriptors: Job Skills, Futures (of Society), Biotechnology, Higher Education
Harris, Margaret; Chisholm, Colin; Allan, Malcolm – Industry and Higher Education, 2010
The authors report the results of a European project, Lifelearn, and discuss how lifeplace learning (LPL) can be used to effect appropriate learning opportunities for all. The project tested the concept of valuing and accrediting learning from life experiences in higher education in Europe, and its conclusions suggest that LPL is valuable for both…
Descriptors: Higher Education, Industry, Skilled Workers, Foreign Countries