Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Educational Technology &… | 2 |
Computer Assisted Language… | 1 |
Interactive Learning… | 1 |
Turkish Online Journal of… | 1 |
Author
Hwang, Wu-Yuin | 5 |
Ma, Zhao-Heng | 2 |
Shih, Timothy K. | 2 |
Chen, Shu-Yu | 1 |
Chou, Ke-Chien | 1 |
Ghinea, Gheorghita | 1 |
Hsu, Guo-Liang | 1 |
Huang, Yueh-Min | 1 |
Kongcharoen, Chaknarin | 1 |
Shadiev, Rustam | 1 |
Sommool, Worapot | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Tests/Questionnaires | 2 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Education Level
High Schools | 2 |
Secondary Education | 2 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 10 | 1 |
Grade 6 | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kongcharoen, Chaknarin; Hwang, Wu-Yuin; Ghinea, Gheorghita – Educational Technology & Society, 2017
More studies are concentrating on using virtualization-based labs to facilitate computer or network learning concepts. Some benefits are lower hardware costs and greater flexibility in reconfiguring computer and network environments. However, few studies have investigated effective mechanisms for using virtualization fully for collaboration.…
Descriptors: Experimental Groups, Control Groups, Comparative Analysis, Academic Achievement
Hwang, Wu-Yuin; Shih, Timothy K.; Ma, Zhao-Heng; Shadiev, Rustam; Chen, Shu-Yu – Computer Assisted Language Learning, 2016
Game-based learning activities that facilitate students' listening and speaking skills were designed in this study. To participate in learning activities, students in the control group used traditional methods, while students in the experimental group used a mobile system. In our study, we looked into the feasibility of mobile game-based learning…
Descriptors: Telecommunications, Technology Uses in Education, Educational Games, Experimental Groups
Hwang, Wu-Yuin; Shih, Timothy K.; Yeh, Shih-Ching; Chou, Ke-Chien; Ma, Zhao-Heng; Sommool, Worapot – Educational Technology & Society, 2014
This study, based on total physical response and cognitive psychology, proposed a Kinesthetic English Learning System (KELS), which utilized Microsoft's Kinect technology to build kinesthetic interaction with life-related contexts in English. A subject test with 39 tenth-grade students was conducted following empirical research method in order to…
Descriptors: English (Second Language), Kinesthetic Methods, Kinesthetic Perception, Technology Uses in Education
Hwang, Wu-Yuin; Huang, Yueh-Min; Wu, Sheng-Yi – Interactive Learning Environments, 2011
The use of instant messaging to support e-learning will continue to gain importance because of its speed, effectiveness, and low cost. This study developed an MSN agent to mediate and facilitate students' learning in a Web-based course. The students' acceptance of the MSN agent and its effect on learning community identification and learning…
Descriptors: Electronic Learning, Feedback (Response), Web Based Instruction, Identification
Hwang, Wu-Yuin; Hsu, Guo-Liang – Turkish Online Journal of Educational Technology - TOJET, 2011
This study is aimed at investigating students' annotation behaviors and their effects on learning achievement with pre-reading (reading before class) exercises and Web-based sharing mechanisms. An 8-week quasi-experiment was conducted with 125 sixth-grade elementary school students. The study shows the following results. First, a significant…
Descriptors: Foreign Countries, Elementary School Students, Computer Assisted Instruction, Prior Learning