Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 6 |
Descriptor
Internet | 7 |
Program Effectiveness | 7 |
Video Games | 7 |
Handheld Devices | 4 |
Telecommunications | 4 |
Educational Technology | 3 |
Television Viewing | 3 |
Adolescents | 2 |
Children | 2 |
Computer Software | 2 |
Family Involvement | 2 |
More ▼ |
Source
ACT, Inc. | 1 |
ALT-J: Research in Learning… | 1 |
Behavior Modification | 1 |
Curriculum Review | 1 |
Education Development Center,… | 1 |
Health Education & Behavior | 1 |
Journal of Primary Prevention | 1 |
Author
Allen, Jeff | 1 |
Casillas, Alex | 1 |
Dominguez, Ximena | 1 |
Hupert, Naomi | 1 |
Joy, Mike | 1 |
Kim, Hyekyeong | 1 |
Kuo, Yi-Lung | 1 |
Laine, Teemu H. | 1 |
Larwin, David A. | 1 |
Larwin, Karen H. | 1 |
Llorente, Carlin | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Collected Works - Serial | 1 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rodriguez Rocha, Norma Patricia; Kim, Hyekyeong – Health Education & Behavior, 2019
Background: An adequate intake of fruits and vegetables (FVI) has shown benefits for reduced risk of manifesting chronic diseases. Thus, development of effective interventions to promote FVI is paramount. Aim: To assess the effectiveness of eHealth interventions for FVI targeted to healthy population, in comparison with control groups, and…
Descriptors: Food, Nutrition, Eating Habits, Program Effectiveness
Kuo, Yi-Lung; Allen, Jeff; Casillas, Alex – ACT, Inc., 2020
This study investigated the relationships between social and emotional learning factors and course failure for 9,308 7th-9th graders. Student self-report measures of social and emotional learning (SEL) and biographical factors (ACT® Engage® Grades 6-9) were analyzed through multiple regression models with propensity score weighting techniques. The…
Descriptors: Social Development, Emotional Development, Grade 7, Grade 8
Pasnik, Shelley; Moorthy, Savitha; Hupert, Naomi; Llorente, Carlin; Silander, Megan; Dominguez, Ximena – Education Development Center, Inc., 2015
The study presented here addresses the question of how time spent viewing and playing with PBS KIDS educational, non-commercial media at home, in family settings, can foster positive outcomes for children and parents/caregivers. The study focused on PEG+CAT, a first-generation transmedia program designed to promote children's mathematics and…
Descriptors: Family Environment, Mathematics Skills, Access to Education, Public Television
Rushing, Stephanie Craig; Stephens, David – Journal of Primary Prevention, 2011
American Indian and Alaska Native (AI/AN) youth are disproportionally burdened by many common adolescent health issues, including drug and alcohol use, injury and violence, sexually transmitted infections, and teen pregnancy. Media technologies, including the Internet, cell phones, and video games, offer new avenues for reaching adolescents on a…
Descriptors: Video Games, American Indians, Alaska Natives, Drinking
Decreasing Excessive Media Usage while Increasing Physical Activity: A Single-Subject Research Study
Larwin, Karen H.; Larwin, David A. – Behavior Modification, 2008
The Kaiser Family Foundation released a report entitled "Kids and Media Use" in the United States that concluded that children's use of media--including television, computers, Internet, video games, and phones--may be one of the primary contributor's to the poor fitness and obesity of many of today's adolescents. The present study examines the…
Descriptors: Obesity, Physical Activities, Video Games, Physical Activity Level
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Curriculum Review, 2004
Each month, "Curriculum Review" offers teachers mutual support, the sharing of ideas, and words of encouragement to help them face challenges in the classroom. The September 2004 issue of "Curriculum Review" contains the following articles: (1) "We Hear from Readers"; (2) "What They're Saying"; (3) "Surf These Web Sites"; (4) "Technology Update";…
Descriptors: Program Effectiveness, Research Papers (Students), Information Retrieval, Internet