Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
College Faculty | 4 |
Internet | 4 |
Video Games | 4 |
Computer Mediated… | 3 |
Computer Software | 3 |
Educational Technology | 3 |
Foreign Countries | 3 |
Handheld Devices | 3 |
Instructional Design | 3 |
Social Media | 3 |
Telecommunications | 3 |
More ▼ |
Source
Association for the… | 1 |
International Association for… | 1 |
Journal of Educational… | 1 |
Pakistan Journal of Distance… | 1 |
Author
Ali, Muhammad | 1 |
Bastiaens, Theo, Ed. | 1 |
Glass, Richard | 1 |
Haider, Syed Imran | 1 |
Ifenthaler, Dirk, Ed. | 1 |
Isaias, Pedro, Ed. | 1 |
Sampson, Demetrios G., Ed. | 1 |
Spector, J. Michael, Ed. | 1 |
Spiegelman, Marsha | 1 |
Publication Type
Collected Works - Proceedings | 2 |
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Audience
Location
Austria | 1 |
Brazil | 1 |
Canada | 1 |
China | 1 |
Czech Republic | 1 |
Europe | 1 |
Hungary | 1 |
Indonesia | 1 |
Israel | 1 |
Italy | 1 |
Japan | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Haider, Syed Imran; Ali, Muhammad – Pakistan Journal of Distance and Online Learning, 2019
The usage of various media methods in distance education shows its historical development path. It is said that AIOU has been using radio and television broadcasts, special textbooks and reading materials for distance education. To assess the level of technology usage and its role in AIOU model, Non-Random, Purposive Sampling, technique was used…
Descriptors: Barriers, Foreign Countries, Distance Education, Information Technology
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2022
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in New York,…
Descriptors: Educational Technology, Flipped Classroom, Online Courses, Student Projects
Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2013), October 22-24, 2013, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by The University of North Texas (UNT), sponsored by the…
Descriptors: Conference Papers, Cognitive Processes, Learning Processes, Short Term Memory