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Zollinger, Rachel; DiCindio, Carissa – Journal of Museum Education, 2021
This article considers the inequities of digital museum programming during the COVID-19 pandemic and their alignment with audiences historically excluded from access to STEAM learning opportunities, primarily communities with low incomes and people of color. We employ an ecosystem framework to assert the critical role museums can play within…
Descriptors: Museums, Exhibits, COVID-19, Pandemics
Özcan, Kemal – International Journal of Curriculum and Instruction, 2022
The era we live in has a quality allowing all new fields and different uses of media and technology. In this unavoidable development and transformation, the individual's attitude and usage of these contents also varies. It is important to focus on some concepts and relations before we talk about our study including these reviews The students of…
Descriptors: Art Education, Information Technology, Student Attitudes, Internet
Sopapradit, Sunti; Wannapiroon, Panita – International Education Studies, 2022
This research developed a model of steam learning with digital fabrication laboratory on cloud computing model to enhance creative product. The objectives of the study were: 1) To create the model, and 2) To evaluate a model. This research method was two parts. The first part about the design's model had four subs: 1) to study and synthesize the…
Descriptors: Models, Internet, Computer Software, Computers
Konak, Armagan – Journal of Education and Training Studies, 2018
The purpose of this study, which is based on qualitative data, is to reveal the opinions of art teachers on the teacher standards set by the International Society for Technology in Education. It has been observed that the majority of participants of a study group are not aware of these standards, use social networks but do not use mobile…
Descriptors: Art, Art Education, Art Teachers, Teacher Attitudes
Feindler, Chiho Okuizumi; Mayo, Whitney; Shaw, Ryan; Sabol, F. Robert; Tuttle, Lynn; Weaver, James – Arts Education Policy Review, 2022
To start off this special issue on COVID-19 and K-12 arts education, this article places the impact of COVID-19 on public education into context, and drills down to how the pandemic affected the delivery of arts education. The article begins with an overview of the inequities revealed in our public education system by COVID-19. While many of these…
Descriptors: COVID-19, Pandemics, Art Education, Elementary Secondary Education
Fleischmann, Katja – Journal of Learning Design, 2015
The article "Big Bang technology: What's next in design education, radical innovation or incremental change?" (Fleischmann, 2013) appeared in the "Journal of Learning Design" Volume 6, Issue 3 in 2013. Two years on, Associate Professor Fleischmann reflects upon her original article within this article. Although it has only been…
Descriptors: Educational Technology, Design, Technological Advancement, Information Technology
Kathleen M. Maniaci – ProQuest LLC, 2020
As a visual arts educator, I understand the unique opportunities students have to learn by making, inventing, and creating, to communicate their ideas. The work of the New London Group (2000), the more recent National Core Arts Standards and the National Core Media Arts Standards (2014) and the New York Arts & Media Arts Standards (2017) have…
Descriptors: Art Education, Visual Arts, Mass Media, Multiple Literacies
Fleischmann, Katja – Journal of Learning Design, 2013
Since the introduction of digital media, design education has been challenged by the ongoing advancement of technology. Technological change has created unprecedented possibilities for designers to engage in the broadening realm of interactive digital media. The increasing sophistication of interactivity has brought a complexity which needs to be…
Descriptors: Educational Technology, Design, Technological Advancement, Information Technology
Saracoglu, Gulcin; Kocabatmaz, Handan – Educational Policy Analysis and Strategic Research, 2019
The aim of this study is to determine preservice teachers' views of using Kahoot and Socrative. Qualitative research method was applied in the collection, analysis and discussion of the data of the study which is a descriptive one. The study was carried out with the participation of 36 preservice teachers studying in 6 different departments namely…
Descriptors: Preservice Teachers, Student Attitudes, Turkish, Mathematics Instruction
Ursyn, Anna – Teaching Artist Journal, 2015
This text examines educational criticism and assessment with an emphasis on the new media arts. The article shares with readers the versatile, abridged to four points criteria, based on a research on assessment made by students, faculty, and non-art-related professionals, thus providing a preliminary tool for the use in the classroom environment.…
Descriptors: Criticism, Art Education, Teaching Methods, Art Products
Tafazoli, Dara, Ed.; Gomez Parra, M. Elena, Ed.; Huertas-Abril, Cristina A., Ed. – IGI Global, 2018
The ability to effectively communicate with individuals from different linguistic and cultural backgrounds is an invaluable asset. Learning a second language proves useful as students navigate the culturally diverse world; however, studying a second language can be difficult for learners who are not immersed in the real and natural environment of…
Descriptors: Cultural Differences, Cultural Awareness, Culturally Relevant Education, Educational Technology
DeWeese, Katherine Lynn – Online Submission, 2014
Screen time no longer means just the amount of time one spends in front of the television. Now it is an aggregate amount of time spent on smartphones, computers as well as multitasking with different devices. How much are the glowing rectangles taking away from adolescent social and emotional health? How is it changing how students learn and how…
Descriptors: Brain, Adolescents, Adolescent Development, Handheld Devices
Buffington, Melanie L. – Art Education, 2010
Technological developments influence the way artists create works of art. Newer technologies associated with the Web, called Web 2.0, are changing and affecting the work of contemporary artists. One form of Web 2.0 is the development of podcasts, which are compressed files that can be shared through the Internet. Podcasts are mainstream and many…
Descriptors: Art Education, Artists, Art Teachers, Internet
Peppler, Kylie – Wallace Foundation, 2013
Arts may be scarce in many public schools, especially in disadvantaged communities. But outside school, one sees a "strikingly different landscape," according to this report. Why? Digital technologies are offering young people new ways to engage in the arts on their own time and according to their own interests. The report describes the…
Descriptors: Art Education, Information Technology, Computer Use, Mass Media Use
Yang, Guey-Meei; Peck, Melanie; Mozdzierz, John; Waugh-Fleischmann, Christine – Art Education, 2010
During the winter 2007 art education graduate class at Eastern Michigan University, the professor and students experienced a journey as learners and teachers. This article is about their experiences exploring the educational potential of podcasts in teaching, particularly in a constructivist and situated-learning environment. Throughout the…
Descriptors: Art Teachers, Art Education, Graduate Students, Constructivism (Learning)