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Marzieh Ronaghi; Mohammad Hossein Ronaghi; Elahe Boskabadi – Asian Association of Open Universities Journal, 2024
Purpose: Augmented reality (AR) is an advanced version of the dynamic physical space that is perceived and received via visual, audio, digital and other sensory stimuli. The capabilities of virtual technologies change the field of university and education considerably. The necessity of using virtual technologies in the education field was revealed…
Descriptors: Physical Environment, Computer Simulation, Simulated Environment, Synthesis
Suber, Peter – MIT Press (BK), 2012
The Internet lets us share perfect copies of our work with a worldwide audience at virtually no cost. We take advantage of this revolutionary opportunity when we make our work "open access": digital, online, free of charge, and free of most copyright and licensing restrictions. Open access is made possible by the Internet and copyright-holder…
Descriptors: Copyrights, Internet, Electronic Publishing, Information Dissemination
Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada, V. – New Media Consortium, 2014
This report is a collaborative research effort between the New Media Consortium (NMC), Concordia International School Shanghai, and NIST International School in Bangkok, Thailand, to help inform international school leaders in Asia about significant developments in technologies supporting teaching, learning, and creative inquiry in primary and…
Descriptors: Foreign Countries, International Schools, Technology Uses in Education, Elementary Secondary Education
Johnson, L.; Adams Becker, S.; Estrada, V.; Martín, S. – New Media Consortium, 2013
The "Technology Outlook for STEM+ Education 2013-2018: An NMC Horizon Project Sector Analysis" reflects a collaborative research effort between the New Media Consortium (NMC), the Centro Superior para la Enseñanza Virtual (CSEV), the Departamento de Ingeniería Eléctrica, Electrónica y de Control at the Universidad Nacional de Educación a…
Descriptors: Technology Uses in Education, Computer Uses in Education, Adoption (Ideas), Technological Advancement
Brown, Brett; Marin, Pilar – Child Trends, 2009
Over the last decade the daily experience of adolescents has been transformed by developments in electronic media, including the computer, the Internet, and cell phones. Relative rarities only a generation ago, they are the daily tools of communication, information, and amusement for a majority of adolescents. Beyond access, content and…
Descriptors: Adolescents, Electronics, Mass Media, Internet
Johnson, L.; Adams Becker, S.; Cummins, M.; Freeman, A.; Ifenthaler, D.; Vardaxis, N. – New Media Consortium, 2013
The "Technology Outlook Australian Tertiary Education 2013-2018: An NMC Horizon Project Regional Analysis" reflects a collaborative research effort between the New Media Consortium (NMC) and Open Universities Australia to help inform Australian educational leaders about significant developments in technologies supporting teaching,…
Descriptors: Foreign Countries, Educational Policy, Higher Education, Consortia
Cave, Jonathan; van Oranje-Nassau, Constantijn; Schindler, Helen Rebecca; Shehabi, Ala'a; Brutscher, Philipp-Bastian; Robinson, Neil – RAND Corporation, 2009
This report is intended to inform the European Commission's DG Information Society and Media in developing its policies for the period 2010-2020. It is targeted to policymakers with expert knowledge of the field. The report summarises the work conducted in the study: "Policy Options for the Ubiquitous Internet Society". It builds on…
Descriptors: Program Effectiveness, Trend Analysis, Foreign Countries, Internet
St. John, Mark; Helms, Jenifer V.; Castori, Pam; Hirabayashi, Judy; Lopez, Laurie; Phillips, Michelle – Inverness Research, 2009
The documents enclosed in this report provide a comprehensive and systematic review of the progress made in developing a network organization capable of supporting nanoscience education for the public on a national scale. There is a logic to the studies that were done and to the reports that are included in this notebook. The following are the…
Descriptors: Workshops, Leadership, Administrators, Scientists
Wartella, Ellen; Caplovitz, Allison G.; Lee, June H. – Society for Research in Child Development, 2004
Interactive media have come of age. The range of interactive entertainment products, intended to be used by children in and out of school settings is growing: CD-ROMs, computers, the Internet, video games (for a variety of handheld and console platforms), interactive toys (including educational talking books), and a variety of wireless software…
Descriptors: Social Media, Toys, Computer Games, Video Games