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Showing 1 to 15 of 330 results Save | Export
Jacobus Ignatius DeBruyn – ProQuest LLC, 2024
This study explored the role of artificial intelligence (AI)-powered conversational agents in human-computer interaction, particularly in the post-coronavirus (COVID-19) era, where digital technologies are central to healthcare, customer service, and education sectors. The research investigated the disruption of context continuity when users…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Man Machine Systems, Dialogs (Language)
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George Veletsianos; Shandell Houlden; Nicole Johnson – TechTrends: Linking Research and Practice to Improve Learning, 2024
Much of the literature on artificial intelligence (AI) in education imagines AI as a tool in the service of teaching and learning. Is such a one-way relationship all that exists between AI and learners? In this paper we report on a thematic analysis of 92 participant responses to a story completion exercise which asked them to describe a classroom…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Interaction
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Xu, Ying – Child Development Perspectives, 2023
Back-and-forth conversations with others are vital for children's development in the early years. While children's conversation partners have traditionally been their parents, teachers, and peers, recent advances in artificial intelligence have led to the introduction of machines that understand human speech and generate natural responses, and…
Descriptors: Artificial Intelligence, Man Machine Systems, Computer Mediated Communication, Educational Technology
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De Ruyck, Olivia; Conradie, Peter; Van Hove, Stephanie; All, Anissa; Baccarne, Bastiaan; De Marez, Lieven; Saldien, Jelle – International Journal of Technology and Design Education, 2023
Interactions between humans and smart products (i.e. digital components integrated in physical Internet of Things devices) are becoming more complex and less visible. Yet designers lack tools to capture these interactions and incorporate them into their design. In this paper we present the Human-Computer-Context Interaction (HCCI) tool that helps…
Descriptors: Man Machine Systems, Industrial Arts, Design, Internet
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Han, Zhongmei; Tu, Yaxin; Huang, Changqin – IEEE Transactions on Learning Technologies, 2023
The education metaverse (Edu-Metaverse), as a simulated extension of the real world, is an infinite virtual space where learners can build their relationships with others and create interactive content. However, preparing learners to engage fully with Edu-Metaverse remains challenging. As technologies on Edu-Metaverse are new to learners, there is…
Descriptors: Technology Uses in Education, Computer Simulation, Learner Engagement, Interaction
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Ümmühan Avci; Feyza Akgül – Journal of Educational Technology and Online Learning, 2024
Digital transformation encompasses all the principles of people, working methods, and technology that support organizations in achieving their goals with the possibilities provided by the constantly developing information technologies that are in almost every aspect of our lives. Today, the impact of digital transformation is visible in every…
Descriptors: Computer Simulation, Technology Uses in Education, Man Machine Systems, Interaction
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Liu, Mengrong; Pang, Weiguo; Guo, Jiajun; Zhang, Yiwen – Education and Information Technologies, 2022
Creativity is essential for the sustainable development of both individuals and organizations. The constant permeation of technology into everyday life is expected to facilitate the cultivation of creativity. To date, no consistent answer has been reached regarding the effect of technology on creativity. This study conducted a three-level…
Descriptors: Meta Analysis, Educational Technology, Multimedia Materials, Creativity
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Yanghee Kim; Jaejin Hwang; Seongmi Lim; Moon-Heum Cho; Sungchul Lee – Interactive Learning Environments, 2024
This research explored if a social robot would play a role in facilitating the development of friendship between young children while they engage in playful learning. Grounded in child-robot interaction and child development literature, we instantiated four sessions of triadic interaction activities among two children and a robot, where the robot…
Descriptors: Kindergarten, Young Children, After School Programs, Robotics
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Judit Dombi; Tetyana Sydorenko; Veronika Timpe-Laughlin – Language Learning & Technology, 2024
Although conversation openings and closings are ritualized speech acts (House & Kádár, 2023), they do require interactional work (Schegloff, 1986). Thus, they are important elements of interactional competence (Roever, 2022) and have been studied extensively in L2 interactions, including various types of technology-mediated communication…
Descriptors: English (Second Language), Young Adults, Postsecondary Education, Verbal Communication
Laewoo Leo Kang – ProQuest LLC, 2022
My dissertation elucidates how art practice can be a useful and helpful model for learning, teaching, and conducting research for HCI and the broader STEM fields. It focuses on "improvisation", a fundamental strategy and skill often used in the broader genres of arts, including cool jazz and the avant-garde. To achieve this goal, this…
Descriptors: Man Machine Systems, Interaction, Models, Creative Activities
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Mengke Wang; Taotao Long; Zengzhao Chen; Xuemei Wu; Yawen Shi; Ling Xu – Asia-Pacific Education Researcher, 2024
The application of information technology in the classroom is not a new thing. There have been many studies on the impact of information technology on teachers' teaching and students' learning. However, few studies focus on how information technology affects classroom interaction and instructional proxemics. In this study, 43 exemplary lessons…
Descriptors: Information Technology, Technology Uses in Education, Educational Technology, Interaction
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Gu, Peidi; Xu, Xinhao; Qian, Xueqin; Weng, Tsung-Han – IEEE Transactions on Learning Technologies, 2023
Multiple studies have examined learning and training for autistic students to improve their quality of life by using eXtended-Reality (XR) technologies, which mainly include virtual reality (VR), augmented reality (AR), and mixed reality (MR). Nevertheless, little is known about how technical features and technology affordances of the XR…
Descriptors: Computer Simulation, Simulated Environment, Affordances, Autism Spectrum Disorders
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An, Tao; Oliver, Martin – Learning, Media and Technology, 2021
Technology has been an important influence on the development of education. However, very little research in Educational Technology considers this history, and even less questions it. In this paper, we argue that our understanding of educational technology should be informed by the philosophy of technology -- a field that has attempted to explore…
Descriptors: Educational Technology, Man Machine Systems, Influence of Technology, Educational Philosophy
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Corey Schimpf; Brian Castellani – International Journal of Social Research Methodology, 2024
Advances in the integration of smart technology with interdisciplinary methods has created a new genre, approachable modeling and smart methods -- AM-Smart for short. AM-Smart platforms address a major challenge for applied and public sector analysts, educators and those trained in traditional methods: accessing the latest advances in…
Descriptors: Technology Integration, Technology Uses in Education, Computer Oriented Programs, Artificial Intelligence
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Aras Bozkurt; Ramesh C. Sharma – Asian Journal of Distance Education, 2024
This study explores the transformative potential of Generative AI (GenAI) and ChatBots in educational interaction, communication, and the broader implications of human-GenAI collaboration. By examining the related literature through data mining and analytical methods, the paper identifies three main research themes: the revolutionary role of…
Descriptors: Algorithms, Artificial Intelligence, Man Machine Systems, Technology Uses in Education
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