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Hye-Yun, Jung; Kyeong-Hwa, Lee – Journal of Creative Behavior, 2023
Pedagogical strategies for nurturing group creativity in school mathematics have remained largely unexplored despite their significance. In this study, we explored the use of role playing in mathematical modeling activities for nurturing group creativity in a 9th-grade mathematics class in Korea. We described the theoretical bases and types of…
Descriptors: Group Activities, Creativity, Role Playing, Mathematical Models
Hu, Xiaoyong; He, Wei; Chiu, Thomas K. F.; Zhao, Li – Education and Information Technologies, 2023
Recently, Artificial Intelligence (AI), seen as an engineering domain, has been introduced into school education, but its pedagogy remains unclear. In general, group learning has been applied as a primary form of instruction in hands-on engineering activities. This learning approach is more common in higher education. School students are less…
Descriptors: Middle School Students, Artificial Intelligence, Group Activities, Group Behavior
Sadhana Puntambekar; Dana Gnesdilow; Sinan Yavuz – International Journal of Computer-Supported Collaborative Learning, 2023
We investigated how the level of variance in students' prior knowledge may have influenced their collaborative interactions and science learning in small groups. We examined learning outcomes from 102 groups from seven science teachers' classes and discourse from two contrasting groups: Homogeneous versus heterogeneous. We examined individual and…
Descriptors: Prior Learning, Science Instruction, Cooperative Learning, Interaction
Pierroux, Palmyre; Steier, Rolf; Ludvigsen, Sten R. – Journal of the Learning Sciences, 2022
Background: Studies of group creativity have focused on adults acting in professional settings, with less attention paid to how adolescents collaborate in groups in creative activities. Building on sociocultural perspectives on imagination as a complex capacity in adolescence, this study examines students' creative-imagining processes and the role…
Descriptors: Group Activities, Creativity, Imagination, Peer Influence
Palmgren-Neuvonen, Laura; Littleton, Karen; Hirvonen, Noora – Information and Learning Sciences, 2021
Purpose: The purpose of this study is to examine how dialogic spaces were co-constituted (opened, broadened and deepened) between students engaged in divergent and convergent collaborative learning tasks, orchestrated by teachers in Finnish primary and secondary schools. The concept of dialogic space refers to a dynamic, shared resource of ideas…
Descriptors: Cooperative Learning, Elementary Secondary Education, Interaction, Story Telling
Gonzalez, Taucia; Bertrand, Melanie; Salinas, Sarah – Multiple Voices for Ethnically Diverse Exceptional Learners, 2019
This qualitative study examines how youth of Color with and without disabilities used youth participatory action research (YPAR) to advance a youth-centered conceptualization of inclusive education (IE). We examined data over the course of an academic year, which included weekly video recordings of whole-group and small-group interactions in the…
Descriptors: Inclusion, Minority Groups, Researchers, Students with Disabilities
Yi, Suping; Yun, Ruwei; Duan, Ximin; Lu, Yefeng – Journal of Educational Technology Systems, 2021
In the "Internet+" era, to understand the difference between the traditional classroom and smart classroom, this study uses the current domestic and foreign classroom teaching behavior research methods as a starting point and analyzes the teaching behaviors in classrooms from six dimensions: resource sharing, teacher lecturing,…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Teacher Behavior
Sullivan, Florence R.; Keith, P. Kevin; Wilson, Nicholas C. – AERA Online Paper Repository, 2016
This study investigates how students who are peripherally positioned in computer science-based, collaborative group work meaningfully engage with the group activity in order to learn. Our research took place in the context of a one-day, all-girl robotics workshop. This work proceeds from the premise that learning about programming is mediated most…
Descriptors: Robotics, Workshops, Females, Group Activities
André, Mauro; Hastie, Peter – European Physical Education Review, 2018
A student-designed games (SDG) teaching unit could be described as the process in which students create, organise, practice and refine their own games within certain limits established by the teacher. This study compared how two different teaching approaches had an impact on students and their teacher. The researcher taught two SDG units to junior…
Descriptors: Teaching Methods, Physical Education, Educational Games, Student Participation
Horn, Ilana Seidel; Kane, Britnie Delinger; Wilson, Jonee – American Educational Research Journal, 2015
In the accountability era, educators are pressed to use evidence-based practice. In this comparative case study, we examine the learning opportunities afforded by teachers' data use conversations. Using situated discourse analysis, we compare two middle school mathematics teacher workgroups interpreting data from the same district assessment.…
Descriptors: Accountability, Evidence, Case Studies, Discourse Analysis
Chang, Ben; Chuang, Min-Tun; Ho, Spes – Educational Technology & Society, 2013
Competition has been prevalent in all types of childhood activities including playing, learning, and living. Studies have shown that a well-designed competitive activity can motivate students to perform at an increased level. However, there have been few research studies on the relationship between learners' preferences and performance in relation…
Descriptors: Foreign Countries, Competition, Junior High School Students, Computer Assisted Instruction
Retnowati, Endah; Ayres, Paul; Sweller, John – Educational Psychology, 2010
This study compared the effects of worked example and problem-solving approaches in individual or group work settings on learning to solve geometry problems. One hundred and one seventh graders from Indonesia were randomly allocated to four experimental groups using a 2 (problem-solving vs. worked examples) x 2 (individual vs. group study) design.…
Descriptors: Learning Strategies, Problem Solving, Foreign Countries, Cooperative Learning
Hu, Xiangen, Ed.; Barnes, Tiffany, Ed.; Hershkovitz, Arnon, Ed.; Paquette, Luc, Ed. – International Educational Data Mining Society, 2017
The 10th International Conference on Educational Data Mining (EDM 2017) is held under the auspices of the International Educational Data Mining Society at the Optics Velley Kingdom Plaza Hotel, Wuhan, Hubei Province, in China. This years conference features two invited talks by: Dr. Jie Tang, Associate Professor with the Department of Computer…
Descriptors: Data Analysis, Data Collection, Graphs, Data Use