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Laura Butler; Louise Starkey – Technology, Pedagogy and Education, 2024
Artificial intelligence (AI) will be in the future lives of children at school today. Voice-activated intelligent personal assistant devices are used in the home and could be useful in the classroom. This article explores how two groups of New Zealand children aged 7-12 engaged with Google Home devices in their classroom. Interactions recorded…
Descriptors: Audio Equipment, Computers, Technology Integration, Artificial Intelligence
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Kuhail, Mohammad Amin; Alturki, Nazik; Alramlawi, Salwa; Alhejori, Kholood – Education and Information Technologies, 2023
Chatbots hold the promise of revolutionizing education by engaging learners, personalizing learning activities, supporting educators, and developing deep insight into learners' behavior. However, there is a lack of studies that analyze the recent evidence-based chatbot-learner interaction design techniques applied in education. This study presents…
Descriptors: Educational Technology, Computer Mediated Communication, Artificial Intelligence, Technology Uses in Education
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Frick, Theodore W. – Journal of Educational Computing Research, 1997
Maccia's epistemology of intelligent natural systems implies that computer systems must develop qualitative intelligence before knowledge representation and natural language understanding can be achieved. Emotion and sensation--capabilities which computers do not currently possess are vital to the growth of the mind (Stanley I. Greenspan).…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer System Design, Computer Uses in Education
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics