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Soonri Choi; Soomin Kang; Kyungmin Lee; Hongjoo Ju; Jihoon Song – Contemporary Educational Technology, 2024
This study proposes that the gestures of an agent tutor in a multimedia learning environment can generate positive and negative emotions in learners and influence their cognitive processes. To achieve this, we developed and integrated positive and negative agent tutor gestures in a multimedia learning environment directed by cognitive gestures.…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Cognitive Processes, Difficulty Level
Schmucker, Robin; Wang, Jingbo; Hu, Shijia; Mitchell, Tom M. – Journal of Educational Data Mining, 2022
We consider the problem of assessing the changing performance levels of individual students as they go through online courses. This student performance modeling problem is a critical step for building adaptive online teaching systems. Specifically, we conduct a study of how to utilize various types and large amounts of log data from earlier…
Descriptors: Academic Achievement, Electronic Learning, Artificial Intelligence, Predictor Variables
Lee, Youngnam; Kim, Byungsoo; Shin, Dongmin; Kim, JungHoon; Baek, Jineon; Lee, Jinhwan; Choi, Youngduck – International Educational Data Mining Society, 2020
Intelligent Tutoring Systems (ITSs) have been developed to provide students with personalized learning experiences by adaptively generating learning paths optimized for each individual. Within the vast scope of ITS, score prediction stands out as an area of study that enables students to construct individually realistic goals based on their…
Descriptors: Intelligent Tutoring Systems, Prediction, Scores, Learner Engagement
Danial Hooshyar; Nour El Mawas; Yeongwook Yang – Knowledge Management & E-Learning, 2024
The use of learner modelling approaches is critical for providing adaptive support in educational computer games, with predictive learner modelling being among the key approaches. While adaptive supports have been shown to improve the effectiveness of educational games, improperly customized support can have negative effects on learning outcomes.…
Descriptors: Artificial Intelligence, Course Content, Tests, Scores