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Fraidlin, Avner – ProQuest LLC, 2023
To address the concerning implications of inadequate teacher preparation and training in using classroom management, the literature highlights several steps training programs can take. Namely, this includes supplementing training curricula with dedicated courses on evidence-based classroom management practices and providing teachers with…
Descriptors: Classroom Techniques, Video Technology, Teacher Education, Instructional Material Evaluation
Will Doss; John Rayfield – Journal of Agricultural Education, 2024
Instructional methods are the cornerstone of all teaching and learning strategies. This study explored instructional method use by early, middle, and later career agricultural education teachers. One-hundred nine teachers responded to an online questionnaire and were evenly split in terms of gender. Cooperative learning, demonstration, and lecture…
Descriptors: Agricultural Education, Teaching Methods, Teacher Education, Agriculture Teachers
Alstete, Jeffrey W. – Journal of International Education in Business, 2023
Purpose: The increasing need for student engagement and the wide availability of digital teaching resources are providing opportunities for careful consideration and planning of assignments within and among business management courses. This paper aims to examine implementation strategies for integrating multiple business simulations with gradually…
Descriptors: Learner Engagement, Simulation, Business Administration Education, Experiential Learning
Dugan, Riley; Lee, Na Young – Marketing Education Review, 2023
Few academic disciplines make as frequent use of experiential learning exercises as marketing and sales. This is particularly true in selling courses, where a sales role play often serves as a culminating exercise in which students are tasked with building rapport with a buyer, uncovering buyer needs, overcoming objections, and closing a sale.…
Descriptors: Salesmanship, Business Administration Education, Role Playing, Experiential Learning
Pei-Zhen Chen; Ting-Chieh Chang; Ching-Lin Wu – Educational Studies, 2024
In previous research, gamified classroom management has been found to improve high school students' classroom participation. This study applied gamification classroom management through a "Class of Oz" in an elementary school to cultivate students' learning. Two classes were randomly assigned to the experimental group, and the other two…
Descriptors: Role Playing, Gamification, Classroom Techniques, Student Motivation
Gergana Todorova; John E. Barbuto Jr. – Journal of Management Education, 2024
Conflict expression describes the way people convey opposition across six types (debate, argue, tease, dismiss, complain, and disguise). The concept has garnered increased attention among management scholars, but experiential exercises to guide instruction are needed. This paper presents an engaging activity that encourages participants to…
Descriptors: Experiential Learning, Instruction, Conflict, Conflict Resolution
Meij, Hans; Veldkamp, Sabine; Leemkuil, Henny – British Journal of Educational Technology, 2020
Research on serious games shows that complementary design measures are often needed to increase effectiveness. The present study investigated the role of scripted collaboration. In such a collaboration, players are assigned roles or given specific tasks to stimulate them to communicate more about essential game aspects (eg, arguing why a move…
Descriptors: Educational Games, Scripts, Cooperative Learning, Role Playing
Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
Johnson, Aaron; Billups, M. Judi; Poddar, Amit – Marketing Education Review, 2022
The role-play is a valued experiential tool used by university sales programs to engage students and better prepare them for a potential career in sales. However, in-class role-play activities have the potential to create scheduling dilemmas. Mandatory, internal role-play competitions are proposed as a solution to these logistical issues while…
Descriptors: Role Playing, Sales Occupations, Student Attitudes, Career Choice
Owiredu, Joshua Kwabena; Asamoah, Evans; Ankomah, Richard; Aduamah, Diana Amoabea – Science Education International, 2023
Achieving deeper and permanent learning has always been the focus of teaching force. This purpose is independent of the teaching level or subject matter. Pre-service teachers' lack of interest and inability to connect learning levels are partly cited for their inability to develop this deeper and permanent learning of science concepts. In this…
Descriptors: Simulation, Role Playing, Preservice Teachers, Teacher Education Programs
Kendall Herbert; Ling Mei Cong; David Goodwin – Accounting Education, 2024
Despite recognition of the high value placed on interpersonal skills (IPS) by education, business and government stakeholders, this area of skills development only has a limited place within MBA programs. This paper introduces and tests the effectiveness of a mock-business simulation named 'Practice Aspects of Management' incorporated into an…
Descriptors: Masters Degrees, Graduate Students, Business Administration Education, Accounting
Hung-Yu Chan; Shu-Wei Liu; Huei-Tse Hou – Interactive Learning Environments, 2024
This study developed an online role-playing history education game with real-person NPCs (Non-Player Characters). The game features real people playing NPC characters, and provides a multi-dimensional scaffolding mechanism with realistic story and historical scenes, allowing learners to engage in strategic planning and problem solving during a…
Descriptors: Educational Games, Scaffolding (Teaching Technique), Electronic Learning, Play
Pallapa Lertcharoenwanich; Kittitouch Soontornwipast – PASAA: Journal of Language Teaching and Learning in Thailand, 2024
English oral communication becomes essential, especially for business English students since their future careers require a good command of English. The purposes of this study were to determine if the integration of flipped learning and three types of role-plays (i.e., scripted, semi-scripted, and non-scripted) could enhance English oral…
Descriptors: Flipped Classroom, Role Playing, English (Second Language), Second Language Instruction
Madhavi Avadhani – Teaching and Learning Excellence through Scholarship, 2024
Protein translation is a fundamental biological process taught in introductory general biology classes at the undergraduate level. This core scientific topic is often hard for students to understand as it involves several key players and piecing together of information learned in multiple lectures. The current study examines the effectiveness of…
Descriptors: Role Playing, Instructional Effectiveness, Teaching Methods, Genetics
Yizhen Wang – Innovation in Language Learning and Teaching, 2025
Purpose: This study investigated the effects of an AR application (Civilisations AR) on EFL learners' oral proficiency in the dimensions of content, fluency, vocabulary, pronunciation, and grammar, as well as their attitudes and perceptions toward AR technology. Design: Utilizing a quasi-experiment, twenty-four EFL learners engaged in a…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning