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Showing 1 to 15 of 721 results Save | Export
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Jessica Yauney; Scott R. Bartholomew; Peter Rich – Computer Science Education, 2023
Background and Context: Hour of Code is one of the largest educational campaigns implemented. It exposes millions of learners, to an hour of computer science fundamentals. With such a large impact, a large number of research articles have been published on the topic. This research ranges from reports of experiments testing the efficacy of Hour of…
Descriptors: Computer Science Education, Mass Instruction, Instructional Effectiveness, Educational Research
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Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
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Gerit Wagner; Laureen Thurner – Journal of Information Systems Education, 2025
Git, as the leading version-control system, is frequently employed by software developers, digital product managers, and knowledge workers. Information systems (IS) students aspiring to fill software engineering, management, or research positions would therefore benefit from familiarity with Git. However, teaching Git effectively can be…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Software
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Erkan Er; Gökhan Akçapinar; Alper Bayazit; Omid Noroozi; Seyyed Kazem Banihashem – British Journal of Educational Technology, 2025
Despite the growing research interest in the use of large language models for feedback provision, it still remains unknown how students perceive and use AI-generated feedback compared to instructor feedback in authentic settings. To address this gap, this study compared instructor and AI-generated feedback in a Java programming course through an…
Descriptors: Student Evaluation, Student Attitudes, Feedback (Response), Artificial Intelligence
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Rodrigues, Luiz; Pereira, Filipe; Toda, Armando; Palomino, Paula; Oliveira, Wilk; Pessoa, Marcela; Carvalho, Leandro; Oliveira, David; Oliveira, Elaine; Cristea, Alexandra; Isotani, Seiji – ACM Transactions on Computing Education, 2022
Students face several difficulties in introductory programming courses (CS1), often leading to high dropout rates, student demotivation, and lack of interest. The literature has indicated that the adequate use of gamification might improve learning in several domains, including CS1. However, the understanding of which (and how) factors influence…
Descriptors: Gamification, Programming, Computer Science Education, Introductory Courses
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Chiao Ling Huang; Lianzi Fu; Shih-Chieh Hung; Shu Ching Yang – Journal of Computer Assisted Learning, 2025
Background: Many studies have highlighted the positive effects of visual programming instruction (VPI) on students' learning experiences, programming self-efficacy and flow experience. However, there is a notable gap in the research on how these factors specifically impact programming achievement and learning intentions. Our study addresses this…
Descriptors: Attention, Self Efficacy, Visual Aids, Instructional Effectiveness
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Mariyam Abdulhadi; Fred Awaah; Deborah Agbanimu; Emmanuel Okyere Ekwam; Emmanuella Sefiamor Heloo – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The lecture method has been compared with teaching methods such as flip learning, cooperative learning and simulations to establish which holds the key to students' understanding of concepts. What is bereft in the education literature is its comparative efficiency with the culturo-techno contextual approach (CTCA) in the teaching of…
Descriptors: Foreign Countries, Developing Nations, Computer Science Education, Cultural Context
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Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms
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Belén Ramírez de Arellano Falcón; Javier del Olmo-Muñoz; Ramón Cózar-Gutiérrez; José Antonio González-Calero – Asia Pacific Education Review, 2025
Computational thinking is becoming an essential skill in educational systems. There is, however, still a great deal to learn about it. This research aims to evaluate whether the inclusion of a specific material (Junior School Bebras Cards) favors the development of primary students' computational thinking skills. For this purpose, 37 fourth-grade…
Descriptors: Thinking Skills, Computer Science Education, Game Based Learning, Outcomes of Education
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Bodaker, Liat; Rosenberg-Kima, Rinat B. – Journal of Research on Technology in Education, 2023
The COVID-19 pandemic raised the need to examine online learning methods also in young children. This study examined elementary school children's performance and attitudes during and toward an online programming learning activity utilizing the pair-programming Agile method that may foster 21st-century skills, including collaboration and…
Descriptors: Electronic Learning, Cooperative Learning, Programming, Computer Science Education
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Lian, Victor; Varoy, Elliot; Giacaman, Nasser – IEEE Transactions on Learning Technologies, 2022
Object-oriented programming (OOP) is a widely used programming paradigm in modern software industry. This makes it an essential skill for students in many disciplines to learn. However, OOP is known to be challenging to learn and teach due to its abstract nature. Studies have shown that students often face difficulties and develop misconceptions…
Descriptors: Programming, Computer Science Education, Visualization, Logical Thinking
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Ilham Muhammad; Husnul Khatimah Rusyid; Swasti Maharani; Lilis Marina Angraini – International Journal of Education in Mathematics, Science and Technology, 2024
This study aims to map the landscape of the importance of previous research on computational thinking (CT) in mathematics learning over the last decade. This research is a literature review research, there are 113 publications collected from the Scopus database which are then analyzed using the bibliometric analysis method assisted by the…
Descriptors: Thinking Skills, Mathematics Education, Bibliometrics, Databases
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Hatice Yildiz Durak – Journal of Computer Assisted Learning, 2024
Background: Collaboration is a crucial concept in learning and has the potential to foster learning. However, the fact that collaborative groups act with a common understanding in a common task brings many difficulties. Therefore, there is a need for group regulation and guidance to support effective group regulation in collaborative learning. On…
Descriptors: Feedback (Response), Groups, Group Guidance, Cooperation
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Dai, Yun; Lin, Ziyan; Liu, Ang; Dai, Dan; Wang, Wenlan – Journal of Educational Computing Research, 2024
Artificial intelligence (AI) has emerged as a prominent topic in K-12 education recently. However, pedagogical design has remained a major challenge, especially among young learners. Guided by the Zone of Proximal Development theory and AI education research literature, this design-based study proposes an analogy-based pedagogical approach to…
Descriptors: Foreign Countries, Grade 6, Artificial Intelligence, Logical Thinking
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Mohamad Zuber Abd Majid; Muhammad Helmi Norman; Mohammad Hafiz Zaini; Hutkemri Zulnaidi; Mohd Khalid Mohamad Nasir – SAGE Open, 2025
This systematic review to identify the distribution of articles from two databases using the science mapping method, and to investigate the preparedness of educators for the development of digital education in economics. The descriptive analysis is used to identify the research trends globally on the development of digital education in the scope…
Descriptors: Electronic Learning, Educational Innovation, Economics, Economics Education
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