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Belenky, Dan – Pearson, 2023
Investment in educational technology is rising at breakneck speed. Last year, global investments in the sector jumped over 70%. Across the world, in school classrooms and university lecture halls, many have reported on the benefits it can bring to enhance, simplify, support and scale teaching and learning. But just making technology available is…
Descriptors: Educational Technology, Technology Uses in Education, Outcomes of Education, Educational Benefits
Ayana Paskins – ProQuest LLC, 2023
The influx of technology in the high school classroom has increased the demand for technology integration. But teachers struggle to implement technology in their lessons, which suggests that there may be barriers in their knowledge of content and pedagogy in a technology-driven lesson design. The purpose of this basic qualitative study was to…
Descriptors: Teacher Attitudes, Pedagogical Content Knowledge, Teacher Characteristics, Technology Uses in Education
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Efe, Hacer; Gül, Rabia; Topsakal, Ünsal Umdu – Shanlax International Journal of Education, 2023
The aim of this research is to examine the effects of web 2.0 tools used in online astronomy education on the conceptual achievement of 5th grade secondary school students. For this purpose, the Sun, Earth and Moon unit was processed online using web 2.0 tools. The study was implemented in a public secondary school over a period of 6 weeks. Mixed…
Descriptors: Astronomy, Educational Technology, Web 2.0 Technologies, Online Courses
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Yildirim, Latife; Karahan, Engin – Digital Education Review, 2023
The purpose of this study is to investigate how gamification using Web 2.0 tools affects secondary school students' listening comprehension skills on a German second language course. The sub-purposes are to investigate the study's outputs, such as course interest and academic motivation. The design of the study was action research, which is one of…
Descriptors: Web 2.0 Technologies, Gamification, Listening Comprehension, German
Kelley Burger – ProQuest LLC, 2023
Virtual environments (VE) and virtual reality (VR) through head-mounted displays (HMD) have been used to test and train eye-hand coordination skills in a way that is more immersive than traditional 2D video training. As this technology continues to evolve, researchers have sought to determine the degree to which these new technologies can augment…
Descriptors: Perceptual Motor Coordination, Training, Computer Simulation, Technology Uses in Education
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Ndungo, Issa; Nazziwa, Cissy – Online Submission, 2023
This study was conducted to characterize the effectiveness of employing video recordings as a teaching tool in mathematics in higher education, with a bid to minimize direct teacher-student interactions. The research employed an experimental design, utilizing pre-tests and post-tests with a sample of 45 randomly selected first- and second-year…
Descriptors: Video Technology, Mathematics Instruction, Instructional Effectiveness, Technology Uses in Education
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Yu-Ting Chen; Ming Li; Mutlu Cukurova; Morris Siu-Yung Jong – British Journal of Educational Technology, 2024
Writing is a fundamental skill linked closely with academic achievement, day-to-day communication, formal negotiations, and more. However, due to their lack of contextual experience, learning to write has been a demanding and complex cognitive process for most learners. As a result, learners struggle to exhibit positive learning behaviours and…
Descriptors: Feedback (Response), Computer Simulation, Video Technology, Writing Ability
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Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19
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Saltanat Mukhamadiyeva; Daniel Hernández-Torrano – Journal of Advanced Academics, 2024
This study explores teachers' perceptions, strategies, and experiences integrating adaptive learning (AL) in gifted education. The results revealed that teachers regard AL as a valuable technology-driven approach to enhance quality teaching and student outcomes for all students, not just gifted learners. Teachers employ multiple strategies to…
Descriptors: Gifted Education, Teacher Attitudes, Teaching Experience, Educational Strategies
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Feyza Candan; Mehmet Basaran – Interactive Learning Environments, 2024
This research aims to examine the effects of Kahoot, a technology-based gamification tool, on the learning process. The research design is qualitative and uses meta-thematic analysis to analyze data collected through document analysis and content analysis of 40 studies. The results show that Kahoot has positive impacts on students' cognitive,…
Descriptors: Public School Teachers, Gamification, Educational Games, Technology Uses in Education
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Hongyu Guo; Dandi Li – SAGE Open, 2024
This research sought to examine the impact of electronic portfolio -based writing instruction on the second language writing performance and writing self-efficacy of Chinese English as a foreign language (EFL) learners. A total of 64 participants were divided into two groups, an experimental group (n = 31) and a control group (n = 33). The…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Writing Instruction, Second Language Learning
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Nathaniel W. Cradit; Jacob Aguinaga; Caitlin Hayward – Education and Information Technologies, 2024
As extended reality (XR) technologies become more prevalent in postsecondary learning environments around the world, this study offers a scoping review of published research on the topic. By leveraging a theoretical framework to examine data across the various domains comprising extended reality (i.e., augmented, mixed, and virtual reality), this…
Descriptors: Computer Simulation, Postsecondary Education, Educational Research, Technology Uses in Education
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Rui Guo – International Journal of Web-Based Learning and Teaching Technologies, 2024
To promote the construction of public physical education online courses in colleges and universities and the evaluation of the effectiveness of course teaching, this article combines 3D reconstruction techniques in computer vision to construct a set of human body shape reconstruction models and apply them to physical training exercises and…
Descriptors: Artificial Intelligence, Information Technology, Physical Education, Teaching Methods
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Joseph Wong; Lindsey E. Richland; Brad Hughes – AERA Online Paper Repository, 2024
Amidst the disruptions caused by COVID-19, maintaining learner engagement in traditional and online courses has become a significant concern. This study explores the use of embedded video questions in an undergraduate Biology course grounded in the Learning Experience Design (LXD) pedagogical paradigm with the objective to reduce cognitive load…
Descriptors: Learning Experience, Cognitive Processes, Student Behavior, Video Technology
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Arief Ramadhan; Harco Leslie Hendric Spits Warnars; Fariza Hanis Abdul Razak – Education and Information Technologies, 2024
One of the Information and Communication Technology (ICT) developments used in the learning process is the Intelligent Tutoring System (ITS), and gamification can overcome boredom, lack of interest or motivation, and monotony when using the ITS. In this study, the application of ITS equipped with Gamification is called ITS + G. Currently, several…
Descriptors: Intelligent Tutoring Systems, Gamification, Educational Technology, STEM Education
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