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Chalup, Stephan K.; Mellor, Drew; Rosamond, Fran – Computer Science Education, 2005
Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex…
Descriptors: Undergraduate Students, Student Attitudes, Programming, Questionnaires
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Feng, Ming; Lu, Xuehong; Liu, Xiaohong – Journal of Computing in Higher Education, 2004
Studies on computer-assisted language instruction have shown that using technology can provide students with a sense of empowerment and help them develop effective learning strategies and communicative abilities. However, little research has been done on the effects of using technology in teaching Chinese as a foreign language. This paper explores…
Descriptors: Learning Strategies, Computer Assisted Instruction, Instructional Effectiveness, Outcomes of Education
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Huber, Herbert E.; Lowry, Jean C. – New Directions for Adult and Continuing Education, 2003
Online learning is having a tremendous impact on the education process in schools, universities, and corporate settings. As technology continues to develop, this delivery method will increase in quality and quantity. Consumers should be cautioned, however, that all online programs are not of equal quality, and they should carefully evaluate each…
Descriptors: Educational Technology, Masters Programs, Graduate Study, Adult Education
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Baylor, Amy L.; Ryu, Jeeheon – Journal of Educational Computing Research, 2003
The purpose of this experimental study was to test the role of image and animation on: a) learners' perceptions of pedagogical agent persona characteristics (i.e., extent to which agent was person-like, engaging, credible, and instructor-like); b) agent value; and c) performance. The primary analysis consisted of two contrast comparisons: 1)…
Descriptors: Supply and Demand, Economics Education, Preservice Teachers, Outcomes of Education
Nejad, Mahmoud Arshadi – 1995
With the advent of the microcomputer has come an increase in the use of educational simulations. Distinct from software used for drill and practice, tutorials, or problem-solving, simulation software recreates events, devices, or phenomena and can provide the student with a scientific experience which might otherwise be too expensive, dangerous,…
Descriptors: Age, Computer Assisted Instruction, Computer Simulation, Computer Software
Claxton, Melba S. – 1995
This practicum was designed to acquaint seven early childhood education majors with various kinds of computer hardware and software. They were required to evaluate the software for its developmental appropriateness. Additionally, their assignment was to write a minimum of two lessons using technology in their 5-day unit plans and to teach one of…
Descriptors: Assignments, Computer Software Evaluation, Computer Uses in Education, Early Childhood Education
Kao, Michelle T.; And Others – 1996
A 3-D contingent scaffolding model of a hypermedia system is proposed which gradually weans learners off the technical support of instructors or more knowledgeable peers as they master certain skills. The model permits the instructor to vary his or her support in response to the learner's performance in a learning task consisting of a sequence of…
Descriptors: Academic Achievement, Computer Assisted Instruction, Courseware, Educational Technology
Cennamo, Katherine S. – 1993
A model, derived from the literature, is presented of the influence of learners' preconceptions on the amount of mental effort invested in learning from television. The proposed model suggests that learners' preconceptions are influenced by the characteristics of the media, the characteristics of the task, and the characteristics of the learner.…
Descriptors: Decision Making, Educational Research, Educational Technology, Educational Television
Rockman, Saul – 1992
For this paper, prepared as an input to an ongoing assessment called "Adult Literacy and the New Technologies: Tools for a Lifetime," the literature on the use of technology in educational programs was reviewed, and the use and instructional effectiveness of audio equipment, television, computers, and interactive media were examined. Special…
Descriptors: Adult Basic Education, Adult Literacy, Adult Reading Programs, Adult Students
Zuga, Karen F. – 1994
This review and synthesis of dissertations and other research literature published between 1987 and 1993 focuses on K-12 and teacher education in technology education. It begins with an overview of the research base. The review examines the status of and curriculum development in secondary technology education and technology teacher education,…
Descriptors: Attitudes, Curriculum Development, Educational Research, Higher Education
Williams, Kent E.; And Others – 1989
As part of a broad effort to improve the effectiveness and efficiency of embedded training environments, research was conducted using a Naval Tactical Data System (NTDS) console emulator. Objectives were to: (1) develop methodological guidelines for specifying the instructional content of training exercises to be embedded in NTDS consoles; (2)…
Descriptors: Adaptive Testing, Armed Forces, Cognitive Structures, Computer Assisted Instruction
Hickey, Dona, J. Ed.; Reiss, Donna, Ed. – 2000
This essay collection presents a range of teaching strategies developed by teachers of literature who have heard the call from students, employers, and academic administrators for more relevant learning experiences in an ever-changing world. Integrating critical theory and classroom experiences, the essays demonstrate how to foster learning,…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Creative Thinking, Critical Theory
Woodward, John, Ed.; Cuban, Larry, Ed. – 2001
The 11 papers in this collection address various aspects of the adoption and implementation of technology in the education of students with disabilities. An introduction by David B. Malouf of the Office of Special Education Programs introduces the collection. The following papers are included: (1) "No Easy Answer: The Instructional Effectiveness…
Descriptors: Augmentative and Alternative Communication, Change Strategies, Computer Uses in Education, Curriculum Development
van Ouwerkerk, R. J.; Hoebe, M. N.; Oldersma, F. L.; Meijman, T. F.; van Oudenhoven-van der Zee, K. I. – 1999
The developments in information technology and multimedia give new opportunities to increase the efficiency and quality of skills education. This paper presents three applications developed in the Netherlands to enhance professional skills learning in different areas of psychology: (1) BioPsy, an application developed to teach and train the…
Descriptors: Computer Uses in Education, Courseware, Educational Environment, Foreign Countries
Nachmias, R.; Mioduser, D.; Oren, A.; Ram, J. – 2001
Emergent-collaboration is the process by which group configurations and transactional patterns evolve among participants during the course of learning. This study focused on the integration of a Web shell for supporting emergent-collaboration activities in 6 graduate courses (115 students) in the Tel-Aviv University School of Education. The…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Cooperative Learning, Distance Education
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