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Ko, Shaun; Eslami, Zohreh R. – TESL-EJ, 2021
We present a systematic review of the literature on the use of multiuser virtual environments (MUVE) on the development of pragmatic competence in second language (L2) learners. Specifically, we reviewed studies examining the potential of L2 pragmatic development through synthetic immersive virtual environment (SIE) and massively multiplayer…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, Teaching Methods
Duffy, John; Jenkins, Brian C. – Journal of Economic Education, 2019
The authors propose a classroom experiment implementing a simple version of a New Keynesian model suitable for courses in intermediate macroeconomics and money and banking. Students play as either the central bank or members of the private sector. The central banker sets interest rates to meet twin objectives for inflation and the output gap or to…
Descriptors: Economics Education, Experiments, Macroeconomics, Class Activities
Sjöberg, David; Karp, Staffan; Rantatalo, Oscar – International Journal for Research in Vocational Education and Training, 2019
Context: Learning through scenario training and live simulation in vocational education is generally regarded as an effective tool for developing professional knowledge. However, previous research has largely overlooked the learning of students in secondary roles in scenario training. The objective of this study is to explore learning for students…
Descriptors: Vocational Education, Vignettes, Simulation, Police Education
Cynthia C. Massey; Jane E. Strong – Journal of Special Education Preparation, 2023
For years, there has been a shortage of educators qualified to teach students with disabilities. The effect this has on student outcomes is immeasurable. To overcome this shortage, universities are searching for ways to enroll more students into their special education programs, ensure these graduates are prepared for long-term employment, and arm…
Descriptors: Learning Strategies, Active Learning, Educational Technology, Special Education Teachers
Streetman, Collin; Crosland, Kimberly; Clark, Hewitt B. – Research on Social Work Practice, 2018
Purpose: Individuals experiencing extended homelessness face multifaceted risks related to health, substance use, and continuing unemployment and may benefit from learning a problem-solving and decision-making method to assist them in dealing with everyday situations. Methods: This study used a multiple-baseline design to teach three men with…
Descriptors: Adults, Homeless People, At Risk Persons, Problem Solving
Rivera-Trigueros, Irene; Sánchez-Pérez, María del Mar – Teaching English with Technology, 2020
This study aims to analyse motivation in the English as a Foreign Language (EFL) secondary classroom through gamification. To this end, a gamification proposal based on "Game of Thrones" TV series was designed. "Classcraft," an online role-playing platform, was used to create a gaming scenario in the classroom. The proposal was…
Descriptors: Educational Games, Role Playing, Student Motivation, English (Second Language)
Exploring the Effects of Designing a Role-Playing Game with Single and Peer Mode for Campus Learning
Wang, Yi-Hsuan – Educational Technology Research and Development, 2020
This study aims to extend the learning advantages of game-based learning from formal education to informal learning, and to develop a role-playing game (RPG) to help students familiarize themselves with a new school. Several game elements and principles were considered during the design stage, and the tasks were embedded into a macro-context to…
Descriptors: Instructional Design, Educational Games, Game Based Learning, Role Playing
Sexton, Robin; Garner, Benjamin – Marketing Education Review, 2020
This study explores students' self-reported perceptions of multiple pedagogical methods for teaching business ethics. Five different pedagogical activities were implemented, and 79 students were surveyed at the end of the course and were asked which activities were perceived as helpful for learning and for stimulating thinking about ethics. The…
Descriptors: Student Attitudes, Instructional Effectiveness, Ethics, Measurement Techniques
Higley, Corrine; Elliott, Kevin C.; Cheruvelil, Jubin – Teaching in Higher Education, 2020
Course readings play a crucial role in many college courses, but students often struggle to comprehend this material. Building on evidence that students benefit from playing the role of an editor when reading each other's writing, this exploratory study investigated whether they benefit from taking the same editorial stance to assigned readings.…
Descriptors: Reading Comprehension, Reading Improvement, Editing, Critical Reading
Latygina, Nataliia A.; Yuvkovetska, Yuliia O.; Dubinina, Olha V.; Kokhan, Olena M.; Mykhailova, Nelia O. – Journal of Curriculum and Teaching, 2022
The search for productive methods of learning foreign languages is urgent for increasing communication needs of society due to globalization. The aim of the research was to find, introduce into the educational process and test the productivity of interactive methods that can be used in the study of foreign languages and the development of basic…
Descriptors: Competence, Second Language Learning, Interaction, Teaching Methods
Martin, Diana Adela; Conlon, Eddie; Bowe, Brian – European Journal of Engineering Education, 2019
The article aims to expand upon traditional case based instruction through role-play and to explore the effectiveness of the approach in raising students' awareness of the social dimension of the engineering profession. For this purpose, we added a contextual description to the case study "Cutting Roadside Trees" driven by a macroethical…
Descriptors: Role Playing, Engineering Education, Case Studies, Foreign Countries
Guo, Yu – ProQuest LLC, 2019
Economic inequality has reached historically high levels in both the United States and in the world. The research literature in sociology and political science has long shown that individuals tend to be very persistent in their views on the determinants of economic success, although these views may be formed on cultural and cognitive biases. For…
Descriptors: Affordances, Instructional Effectiveness, Computer Simulation, Role Playing
Kostromitina, Maria – ProQuest LLC, 2023
Despite the importance that learners must place on using prosody appropriately in EIL interaction, pragmatic functions of prosody have been largely disregarded in teaching materials and classroom instruction (Nikolic, 2018). Moreover, with a recent change in classroom paradigms instigated by the global development of educational technologies and…
Descriptors: Intonation, Suprasegmentals, Pragmatics, Foreign Countries
Barón, Júlia; Celaya, M. Luz – Language Teaching Research, 2022
The present study deals with the effect of audio-visual material for second language (L2) pragmatic learning in the foreign language classroom. More specifically, it analyzes whether being exposed to captioned and non-captioned input in an experimental condition entailing no instruction on pragmatics might have any influence on the learners'…
Descriptors: Audiovisual Aids, Visual Aids, Second Language Learning, Second Language Instruction
Sierra, Javier – Innovations in Education and Teaching International, 2020
This article presents an innovative teaching and learning method based on three different simulations of multi-level governance settings. Public management at the local level is recreated using the SimCity computer game; the decision-making process at the national level is simulated through a national parliament simulation; and the intervention of…
Descriptors: Computer Simulation, Economics Education, Student Attitudes, College Students