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Almonte, Richard; McAfee, Heather; Snell, Ted; Ahmed, Ahsan – Community College Journal of Research and Practice, 2023
In 2013, an urban college developed a mandatory soft skills course. Unique among postsecondary institutions, the course has been running since fall 2015. Research has now been conducted into the effectiveness of the course. A mixed-methods research study collected primary data and a literature review of the pertinent secondary data. Data sets…
Descriptors: Instructional Effectiveness, Mass Instruction, Soft Skills, Intervention
Vaz Ernesto, Julia; Silva Machado, Daiane; Lellis-Santos, Camilo – Advances in Physiology Education, 2022
Using real-world situations to engage students in learning specific content is advocated by educational research as an effective strategy. However, motivating students to establish personal and emotional connections with the curricular content is challenging. We presented a didactic strategy named "the presidential election of the human…
Descriptors: Situated Learning, Learning Experience, Cytology, Role Playing
McCoy, Ashley; McNaughton, David – Journal of Behavioral Education, 2021
The present study evaluated the effects of online training on educators' knowledge and use of system of least prompts (SLP) to support the communication of individuals with autism who use augmentative and alternative communication (AAC). A pre/posttest group design with switching replications was utilized. Three dependent variables: (a) knowledge…
Descriptors: Augmentative and Alternative Communication, Prompting, Computer Assisted Instruction, Training
Lohmann, Robert – Journal of Political Science Education, 2020
This contribution presents and discusses the methodology and results of a panel study analyzing the effects of a simulation on students' learning outcomes. The focus is on how sustainable knowledge acquisition can be enhanced through participation in simulation as well as on presenting and discussing one way this learning can be analyzed. The…
Descriptors: Foreign Countries, College Students, Simulation, Teaching Methods
Boakye, Naomi A. Y. – Reading & Writing: Journal of the Literacy Association of South Africa, 2021
Background: Many first-year students find the reading of academic texts to be challenging and overwhelming. In particular, first-year students studying sociology at the South African institution where the study was conducted complain of comprehension challenges. This may be due to the presence of numerous theoretical and abstract concepts in…
Descriptors: Role Playing, Direct Instruction, Instructional Effectiveness, Student Attitudes
Caroline V. Katemba; Ruth M. Grace – Acuity: Journal of English Language Pedagogy, Literature and Culture, 2023
The goal of this research is to determine whether the Role Play Technique may improve students' speaking skills, particularly in grade XI. The study was carried out at SMAN 1 Cisarua, Bandung Barat, with 34 students from grade XI Science-3 serving as the sample. This is a pre-experimental study. After 16 hours of treatment (two hours per meeting…
Descriptors: Role Playing, Language Proficiency, Feedback (Response), Grade 11
Karina Valariie Anne Mariadas; Farrah Dina Yusop – Curriculum and Teaching, 2024
The purpose of this study was to evaluate that project-based learning results in learners to be intrinsically motivated when learning History. Three methods were implemented in this study, namely role playing, poster-making and mixed projects (i.e., role playing and poster-making). To further enhance the understanding of intrinsic motivation, the…
Descriptors: Foreign Countries, Active Learning, Student Projects, History Instruction
Findeisen, Stefanie; Deutscher, Viola Katharina; Seifried, Jürgen – Higher Education: The International Journal of Higher Education Research, 2021
Providing instructional explanations is a core component of effective instruction and an important teaching skill. Teaching skills are generally regarded as learnable, and teacher education programs aim to improve teachers' professional competences. In this study, we analyze to what extent explaining skills can be fostered during teacher education…
Descriptors: Preservice Teachers, Preservice Teacher Education, Economics Education, Vocational Education
Nayar, Burna; Koul, Surabhi – International Journal of Educational Management, 2020
Purpose: The purpose of this paper is to critically evaluate the learning effectiveness and engagement of blended learning tools in a management course of negotiation skills. The study addresses the dilemma brought to light through literature regarding the learning effectiveness of roleplays as a teaching tool in negotiation training. The study…
Descriptors: Blended Learning, Experiential Learning, Instructional Effectiveness, Conflict Resolution
Kempston, Tanya; Thomas, Nicholas – Journal of Political Science Education, 2021
To develop a simulation is to construct a new reality, one where students can safely engage with the course materials, so as to achieve the intended learning outcomes. While there are a wide range of studies that review the utility of simulations in the classroom, the construction of the alternate reality--the pseudo-reality--is a less discussed…
Descriptors: Simulation, Educational Environment, Role Playing, Nonprint Media
Schnurr, Matthew A.; Taylor, Alanna – Journal of Political Science Education, 2021
This paper addresses two crucial gaps in the scholarship on the design and execution Simulation-Based Education (SBE) -- the importance of scaffolding in constructing successful simulations for entry-level students and the associated value of social media tools. We examine these issues within three successive iterations of a role-play simulation…
Descriptors: Simulation, Scaffolding (Teaching Technique), Social Media, Role Playing
Hernández-Prados, Mª Ángeles; Belmonte, Mª Luisa; Manzanares-Ruiz, Juan Carlos – Education Sciences, 2021
Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just a few studies using role-playing games. In order to motivate and facilitate English as second language (ESL) learning of first year of Bachillerato (year 12) students at a public high school in the…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, High School Students
Sendra, Anna; Lozano-Monterrubio, Natàlia; Prades-Tena, Jordi; Gonzalo-Iglesia, Juan Luis – International Journal of Game-Based Learning, 2021
This paper introduces the results of applying a gameful approach based on six playful activities as a tool to improve the learning process in higher education. A total of 850 students from different courses of Universitat Rovira i Virgili (Spain) were involved in the study. The strategy was evaluated through a participant observation (active and…
Descriptors: Game Based Learning, Educational Games, Role Playing, Simulation
Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Teaching Methods
Bertoni, Alessandro – Education Sciences, 2019
Students engaged in systems engineering education typically lack experience and understanding of the multidisciplinary complexity of systems engineering projects. Consequently, students struggle to understand the value, rationale, and usefulness of established systems engineering methods, often perceiving them as banal or trivial. The paper…
Descriptors: Role Playing, Engineering Education, Instructional Effectiveness, Graduate Students